3a82370b-64cf-4d0c-a377-280a5df817fa-triplea_42321_3chi.tsvg
G40: Caesar1 (Allies, USA +14/turn) vs. teslas
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 21 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 5 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from India to Burma
1 bomber moved from Egypt to FranceCombat - British
Battle in Burma
British attack with 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 5 infantry
British roll dice for 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber in Burma, round 2 : 4/18 hits
Japanese roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 2/7 hits
4 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
3 artilleries owned by the British and 10 infantry owned by the British retreated to India
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 4 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.Non Combat Move - British
1 bomber moved from France to Normandy Bordeaux
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 armour moved from Tunisia to Morocco
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from Algeria to Gibraltar
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
1 factory_minor placed in Persia
2 mech_infantrys placed in Egypt
1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 armour
Normandy Bordeaux : 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Algeria : 1 artillery and 1 infantry
Tunisia : 1 flag
125 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,696
Median : 4,000
Variance : 0,311
Standard Deviation : 0,558
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,579
Median : 4,000
Variance : 0,167
Standard Deviation : 0,408
Total rolls : 19Germans Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,579
Median : 4,000
Variance : 0,167
Standard Deviation : 0,408
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,143
Median : 5,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from India to Burma
1 bomber moved from Egypt to FranceCombat - British
Battle in Burma
British attack with 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 5 infantry
British roll dice for 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber in Burma, round 2 : 4/18 hits
Japanese roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 2/7 hits
4 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
3 artilleries owned by the British and 10 infantry owned by the British retreated to India
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 4 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.Non Combat Move - British
1 bomber moved from France to Normandy Bordeaux
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 armour moved from Tunisia to Morocco
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from Algeria to Gibraltar
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
1 factory_minor placed in Persia
2 mech_infantrys placed in Egypt
1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 armour
Normandy Bordeaux : 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Algeria : 1 artillery and 1 infantry
Tunisia : 1 flag
125 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,696
Median : 4,000
Variance : 0,311
Standard Deviation : 0,558
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,579
Median : 4,000
Variance : 0,167
Standard Deviation : 0,408
Total rolls : 19Germans Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,579
Median : 4,000
Variance : 0,167
Standard Deviation : 0,408
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,143
Median : 5,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7 -
When I try to download that I get:
“404 - Attachment Not Found”
Do you have the same issue?
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Yes :? :-o and don’t have any idea of what’s happening :-(
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Did you receive the dice by email?
It is just a problem of these files. I tried with other posts without problems
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Yeah, I’m receiving the dice emails.
Hrm, what to do, then?
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I can do again the moves in local mode and then edit the different combat casualties
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Here it is. I think it’s a perfect copy. Just if I forget something let me know. I hope it works.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Eastern Poland to Russia
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians -
I am going to assume you want to intercept with your russian fighters against the italian since you did with the japanese, in order to save time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Eastern Poland to Russia
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Italians take Rostov from RussiansCombat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Russia to Eastern Poland
1 mech_infantry moved from Bessarabia to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 artilleries and 6 infantry moved from Bulgaria to Yugoslavia
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6,3,5,1,3
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total -
I got some badly-needed bullshit luck on the air raid.
Sorry for assuming you’d do it, but this game isn’t the fastest (mostly my fault), and I thought if you’d scramble three fighters vs. 2 japanese bombers, you’d surely do it against 1 italian one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 28 / 34
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 18 / 10
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 28 / 34
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 18 / 10
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Algeria : 1 infantry
81 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 57
Russians : 28 / 34
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 18 / 10
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers and 2 tactical_bombers moved from Poland to Ukraine
2 bombers moved from Western Germany to Ukraine
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Smolensk to BryanskCombat - Germans
Battle in Ukraine
Germans attack with 4 bombers, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 4 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers and 2 tactical_bombers moved from Ukraine to Bryansk
3 aaGuns, 15 armour, 11 artilleries, 27 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Poland to Germany
5 fighters and 3 tactical_bombers moved from Western Germany to Bryansk
3 aaGuns, 5 artilleries and 5 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Bulgaria to Yugoslavia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea ZonePlace Units - Germans
3 tactical_bombers placed in Novgorod
3 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,4,5,2,6,2
Germans collect 44 PUs (7 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Woops!
The dudes from Poland were supposed to go east. I’ll edit that in and repost.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers and 2 tactical_bombers moved from Poland to Ukraine
2 bombers moved from Western Germany to Ukraine
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Smolensk to BryanskCombat - Germans
Battle in Ukraine
Germans attack with 4 bombers, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 4 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers and 2 tactical_bombers moved from Ukraine to Bryansk
3 aaGuns, 15 armour, 11 artilleries, 27 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Poland to Germany
5 fighters and 3 tactical_bombers moved from Western Germany to Bryansk
3 aaGuns, 5 artilleries and 5 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Bulgaria to Yugoslavia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea ZonePlace Units - Germans
3 tactical_bombers placed in Novgorod
3 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,4,5,2,6,2
Germans collect 44 PUs (7 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Ukraine: 2 mech_infantrys
EDIT: Turning off Edit Mode -
Welp, you’re beating the shit out of Germany, that’s for sure. Everything west of Berlin will be yours after this turn. +14/turn for the USA has allowed a substantially larger european attack force.
Luckily, the odds of taking Moscow seem to be pretty good (I am not going to run the battle calculator, and don’t tell me if you do) if you try to hold your ground, though there may not be many Germans left after the affair.
If you retreat, Moscow, and its money, are Germany’s, but then there’s still a huge stack of Russians running around, but fortunately, its offensive capability is stunted pretty badly compared to what it might otherwise be because it’s something like 80% infantry.
Japan is fairly strong, but that won’t matter if Germany falls. It looks like I’ll be able to take my pick on whether I want to wipe out China or take Calcutta. Tough choices.





