G40: Caesar1 (Allies, USA +14/turn) vs. teslas

  • 18 16

    Did you receive the dice by email?

    It is just a problem of these files. I tried with other posts without problems

  • 15

    Yeah, I’m receiving the dice emails.

    Hrm, what to do, then?

  • 18 16

    I can do again the moves in local mode and then edit the different combat casualties

  • 18 16

    Here it is. I think it’s a perfect copy. Just if I forget something let me know. I hope it works.

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Eastern Poland to Russia
                1 armour moved from Western Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Rostov
                      Italians take Rostov from Russians

  • 15

    I am going to assume you want to intercept with your russian fighters against the italian since you did with the japanese, in order to save time.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Eastern Poland to Russia
                1 armour moved from Western Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Rostov
                      Italians take Rostov from Russians

    Combat - Italians
                Air Battle in Russia
                    Italians attacks with 1 units heading to Russia
                    Russians launches 3 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber moved from Russia to Eastern Poland
                1 mech_infantry moved from Bessarabia to Western Ukraine
                2 armour moved from Eastern Poland to Western Ukraine
                2 artilleries and 6 infantry moved from Bulgaria to Yugoslavia
                2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6,3,5,1,3
                Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total

  • 15

    I got some badly-needed bullshit luck on the air raid.

    Sorry for assuming you’d do it, but this game isn’t the fastest (mostly my fault), and I thought if you’d scramble three fighters vs. 2 japanese bombers, you’d surely do it against 1 italian one.

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to Queensland
                2 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 artilleries and 4 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 28 / 34
        Japanese : 62 / 69
        Americans : 52 / 86
        Chinese : 3 / 4
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 18 / 10
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to Queensland
                2 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 artilleries and 4 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 28 / 34
        Japanese : 62 / 69
        Americans : 52 / 86
        Chinese : 3 / 4
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 18 / 10
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        Algeria : 1 infantry
        81 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 28 / 34
        Japanese : 62 / 69
        Americans : 52 / 86
        Chinese : 3 / 4
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 18 / 10
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 bombers and 2 tactical_bombers moved from Poland to Ukraine
                2 bombers moved from Western Germany to Ukraine
                1 armour and 1 mech_infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour and 1 mech_infantry moved from Smolensk to Bryansk

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 4 bombers, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 4 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 bombers and 2 tactical_bombers moved from Ukraine to Bryansk
                3 aaGuns, 15 armour, 11 artilleries, 27 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Poland to Germany
                5 fighters and 3 tactical_bombers moved from Western Germany to Bryansk
                3 aaGuns, 5 artilleries and 5 mech_infantrys moved from Western Germany to Germany
                1 infantry moved from Bulgaria to Yugoslavia
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                3 artilleries and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,4,5,2,6,2
                Germans collect 44 PUs (7 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • 15

    Woops!

    The dudes from Poland were supposed to go east. I’ll edit that in and repost.

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 bombers and 2 tactical_bombers moved from Poland to Ukraine
                2 bombers moved from Western Germany to Ukraine
                1 armour and 1 mech_infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour and 1 mech_infantry moved from Smolensk to Bryansk

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 4 bombers, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 4 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 bombers and 2 tactical_bombers moved from Ukraine to Bryansk
                3 aaGuns, 15 armour, 11 artilleries, 27 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Poland to Germany
                5 fighters and 3 tactical_bombers moved from Western Germany to Bryansk
                3 aaGuns, 5 artilleries and 5 mech_infantrys moved from Western Germany to Germany
                1 infantry moved from Bulgaria to Yugoslavia
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                3 artilleries and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,4,5,2,6,2
                Germans collect 44 PUs (7 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Ukraine: 2 mech_infantrys
                EDIT: Turning off Edit Mode

  • 15

    Welp, you’re beating the shit out of Germany, that’s for sure. Everything west of Berlin will be yours after this turn. +14/turn for the USA has allowed a substantially larger european attack force.

    Luckily, the odds of taking Moscow seem to be pretty good (I am not going to run the battle calculator, and don’t tell me if you do) if you try to hold your ground, though there may not be many Germans left after the affair.

    If you retreat, Moscow, and its money, are Germany’s, but then there’s still a huge stack of Russians running around, but fortunately, its offensive capability is stunted pretty badly compared to what it might otherwise be because it’s something like 80% infantry.

    Japan is fairly strong, but that won’t matter if Germany falls. It looks like I’ll be able to take my pick on whether I want to wipe out China or take Calcutta. Tough choices.

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 9x factory_major; Remaining resources: 25 PUs;
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Rostov
                2 fighters moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  3/4 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                1 tactical_bomber moved from Rostov to Russia
                1 mech_infantry moved from Caucasus to Volgograd
                2 aaGuns, 10 artilleries and 21 infantry moved from Tambov to Russia
                6 infantry moved from Novosibirsk to Samara
                1 aaGun and 8 infantry moved from Timguska to Novosibirsk
                1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Siberia to Sakha
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Alexandria
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    Territory Summary for Russians :

    Sakha : 1 infantry
        Buryatia : 1 aaGun and 3 infantry
        Alexandria : 1 armour
        Anglo Egyptian Sudan : 1 armour
        Russia : 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 1 aaGun and 8 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Samara : 6 infantry
        97 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 51 / 54
        Russians : 24 / 27
        Japanese : 62 / 69
        Americans : 52 / 86
        Chinese : 3 / 4
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 18 / 10
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2,800
            Median : 3,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    Italians Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,750
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 9x factory_major; Remaining resources: 25 PUs;
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Rostov
                2 fighters moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  3/4 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                1 tactical_bomber moved from Rostov to Russia
                1 mech_infantry moved from Caucasus to Volgograd
                2 aaGuns, 10 artilleries and 21 infantry moved from Tambov to Russia
                6 infantry moved from Novosibirsk to Samara
                1 aaGun and 8 infantry moved from Timguska to Novosibirsk
                1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Siberia to Sakha
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Alexandria
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    Territory Summary for Russians :

    Sakha : 1 infantry
        Buryatia : 1 aaGun and 3 infantry
        Alexandria : 1 armour
        Anglo Egyptian Sudan : 1 armour
        Russia : 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 1 aaGun and 8 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Samara : 6 infantry
        97 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 51 / 54
        Russians : 24 / 27
        Japanese : 62 / 69
        Americans : 52 / 86
        Chinese : 3 / 4
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 18 / 10
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2,800
            Median : 3,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    Italians Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,750
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

  • 18 16

    Germany is risking a lot taking Moscow now, but maybe it is the right move. Otherwise Russia could gain a strong economy. Maybe the only mistake now for Russia is that with a full inf purchase a couple of turns ago the Moscow battle could leave Germany a very low ground army. Now is time for USA. What european territories the Allies will hold when luftwaffe will come back home?

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from Burma to India
                1 armour moved from Shan State to India
                8 fighters and 8 tactical_bombers moved from Kwangsi to India
                5 artilleries moved from French Indo China to 36 Sea Zone
                6 infantry moved from French Indo China to 36 Sea Zone
                5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
                5 artilleries and 6 infantry moved from 39 Sea Zone to India
                2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
                1 carrier moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 bomber moved from Western Ukraine to Russia

  • 15

    Scrambles in India? (Didn’t want to assume anything)

    In Russia, you’ll likely choose to lose an infantry over an AA gun if the bomber manages to score a hit?

    As far as what territories you will own in Europe:
    Southern France/Northern Italy/Holland+Belgium/Western Germany and even France itself if you want to liberate it.

    You won’t be able to get Berlin, within 2 turns though, and that’s what matters most :p

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