Make Maps vs aequitas et veritas (+20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,2,1,3,4
                Italians collect 0 PUs (7 lost to blockades); end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Shan State to French Indo China
                1 fighter moved from India to French Indo China

    Combat - ANZAC
                Battle in 35 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in French Indo China
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in French Indo China
                        ANZAC roll dice for 1 artillery and 1 fighter in French Indo China, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to Yunnan
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 artilleries moved from New South Wales to Queensland
                2 fighters moved from Queensland to 54 Sea Zone
                2 infantry moved from Trans-Jordan to Syria

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,1
                ANZAC collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Algeria to Morocco

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 12 artilleries and 13 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Germany to Slovakia Hungary
                5 infantry moved from Germany to Poland
                4 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Germany to Slovakia Hungary

    Place Units - Germans
                5 artilleries and 5 infantry placed in Germany
                1 artillery and 1 infantry placed in Romania
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France
                2 artilleries and 2 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Western Germany
                1 artillery placed in Western Germany
                2 artilleries placed in Romania
                Germans undo move 8.
                2 artilleries placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,5,6,1,5
                Germans collect 38 PUs (2 lost to blockades); end with 40 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour moved from Novgorod to Poland
                2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Baltic States to Poland
                2 armour and 11 mech_infantrys moved from Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Baltic States to Eastern Poland
                1 bomber and 3 fighters moved from Novgorod to Poland

    Combat - Russians
                Battle in Poland
                    Russians attack with 4 armour, 4 artilleries, 1 bomber, 3 fighters, 9 infantry and 2 mech_infantrys
                    Germans defend with 3 aaGuns and 13 infantry
                        AA fire in Poland :  2/4 hits
                        2 fighters owned by the Russians lost in Poland
                        Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys in Poland, round 2 :  5/21 hits
                        Germans roll dice for 3 aaGuns and 13 infantry in Poland, round 2 :  2/13 hits
                        2 infantry owned by the Russians, 3 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 mech_infantrys in Poland, round 3 :  4/19 hits
                        Germans roll dice for 11 infantry in Poland, round 3 :  4/11 hits
                        4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys in Poland, round 4 :  5/15 hits
                        Germans roll dice for 7 infantry in Poland, round 4 :  3/7 hits
                        3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys in Poland, round 5 :  6/12 hits
                        Germans roll dice for 2 infantry in Poland, round 5 :  0/2 hits
                        2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 4 armour, 4 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 aaGuns and 13 infantry
                    Casualties for Russians: 2 fighters and 9 infantry
                Battle in Eastern Poland
                    Russians attack with 2 armour, 1 artillery, 1 infantry and 11 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Eastern Poland, round 2 :  3/15 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 armour moved from Western Ukraine to Poland
                3 aaGuns, 1 artillery and 1 infantry moved from Baltic States to Poland
                1 bomber and 1 fighter moved from Poland to Novgorod
                1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Russia to Kazakhstan
                3 mech_infantrys moved from Russia to Western Ukraine
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                1 bomber moved from Burma to Korea
                2 aaGuns, 1 fighter and 13 infantry moved from Manchuria to Korea

    Place Units - Russians
                2 infantry placed in Ukraine
                Russians undo move 1.
                1 armour and 2 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                2 infantry placed in Volgograd
                1 bomber placed in Russia
                1 factory_minor placed in Korea

    Turn Complete - Russians
                Russians collect 48 PUs; end with 48 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 tactical_bomber moved from Shantung to Manchuria
                1 bomber moved from Shantung to Manchuria
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                2 armour moved from Chahar to Anhwe
                1 armour moved from Suiyuyan to Hopei
                1 mech_infantry moved from Suiyuyan to Hopei
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kwangtung to Anhwe

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine; Americans defend with 1 transport
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                2 bombers moved from Kiangsu to Kwangtung
                1 bomber moved from Kiangsu to Kwangtung
                4 infantry moved from Kiangsu to Shantung
                1 bomber and 1 tactical_bomber moved from Manchuria to Shantung
                2 bombers moved from Shantung to Anhwe

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                2 artilleries and 1 infantry placed in Shantung
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
                Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                6 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Caroline Islands to Philippines
                1 bomber moved from Dutch New Guinea to Philippines
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Scotland to Southern Italy
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters and 1 transport in 35 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 6 fighters and 1 transport remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Philippines
                    Americans attack with 2 bombers and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 2 bombers and 2 infantry in Philippines, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Americans win, taking Philippines from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Southern Italy
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
                        AA fire in Southern Italy :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 :  2/9 hits
                        Italians roll dice for 2 aaGuns and 8 infantry in Southern Italy, round 2 :  2/8 hits
                        2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 :  1/7 hits
                        Italians roll dice for 8 infantry in Southern Italy, round 3 :  4/8 hits
                        2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 1 artillery and 1 bomber in Southern Italy, round 4 :  1/3 hits
                        Italians roll dice for 7 infantry in Southern Italy, round 4 :  3/7 hits
                        1 bomber owned by the Americans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win with 6 infantry remaining. Battle score for attacker is -26
                    Casualties for Italians: 2 aaGuns and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                2 carriers, 2 fighters and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
                2 aaGuns, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
                6 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 bombers moved from Philippines to Dutch New Guinea
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 infantry placed in Western United States
                1 bomber placed in Western United States
                3 transports placed in 101 Sea Zone
                2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
                British buy 1 aaGun, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                1 infantry moved from Albania to Bulgaria
                1 bomber moved from Greece to Romania
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Bulgaria
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bulgaria
                1 armour and 1 mech_infantry moved from Yunnan to Sikang
                      Chinese take Szechwan from Japanese
                      Chinese take Sikang from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in Borneo
                Battle in Bulgaria
                    British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery
                        British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bulgaria, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery in Bulgaria, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Bulgaria
                    British win, taking Borneo from Japanese, taking Bulgaria from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Strategic bombing raid in Romania
                        AA fire in Romania :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Romania causes 0 damage total.

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Bulgaria to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Bulgaria to 99 Sea Zone
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 aaGun moved from Egypt to 98 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Albania to Greece
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 armour moved from India to Yunnan
                1 submarine moved from 37 Sea Zone to 54 Sea Zone

    Place Units - British
                1 factory_minor placed in Greece
                1 aaGun and 2 infantry placed in United Kingdom
                1 fighter and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 fighter and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from British
                2 infantry moved from Yugoslavia to Bulgaria
                1 fighter moved from Northern Italy to Bulgaria

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 2 infantry
                    British win with no units remaining. Battle score for attacker is -10
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 fighter and 2 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by British to Bulgaria: 1 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,6,5,6
                Italians collect 5 PUs (3 lost to blockades); end with 6 PUs total


  • I tried to retreat when only my plane for italy was left. For some reason it continued a battle, so I just restored what was left (one troop for you and my plane) in edit mode. Just letting you know if you were wondering about it.


  • No worries.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from French Indo China to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 battleship and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Morocco to Algeria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 13 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 aaGun, 4 artilleries and 3 infantry moved from Western Germany to Germany
                1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
                1 aaGun moved from Slovakia Hungary to Romania

    Place Units - Germans
                5 infantry placed in Germany
                2 infantry placed in Romania
                2 infantry placed in Romania
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,2,3,1,5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 29 PUs (7 lost to blockades); end with 30 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 6 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 armour, 5 artilleries and 2 mech_infantrys moved from Poland to Germany
                2 armour and 11 mech_infantrys moved from Eastern Poland to Germany
                1 infantry moved from Poland to Slovakia Hungary
                1 artillery moved from Eastern Poland to Slovakia Hungary
                1 bomber moved from Novgorod to Germany
                1 fighter moved from Novgorod to Germany
                1 bomber moved from Russia to Germany
                1 armour moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Sikang
                1 infantry and 3 mech_infantrys moved from Kazakhstan to Sikang
                3 infantry moved from Korea to Manchuria
                1 bomber and 1 fighter moved from Korea to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 bomber, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Manchuria, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Manchuria, round 3 :  3/4 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Germany
                    Russians attack with 8 armour, 5 artilleries, 2 bombers, 1 fighter and 13 mech_infantrys
                    Germans defend with 1 aaGun, 9 artilleries, 1 factory_major and 17 infantry
                        AA fire in Germany :  1/3 hits
                        1 fighter owned by the Russians lost in Germany
                        Russians roll dice for 8 armour, 5 artilleries, 2 bombers and 13 mech_infantrys in Germany, round 2 :  11/28 hits
                        Germans roll dice for 1 aaGun, 9 artilleries and 17 infantry in Germany, round 2 :  6/26 hits
                        1 aaGun owned by the Germans, 10 infantry owned by the Germans and 6 mech_infantrys owned by the Russians lost in Germany
                        Russians roll dice for 8 armour, 5 artilleries, 2 bombers and 7 mech_infantrys in Germany, round 3 :  10/22 hits
                        Germans roll dice for 9 artilleries and 7 infantry in Germany, round 3 :  6/16 hits
                        7 infantry owned by the Germans, 6 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Germany
                        Russians roll dice for 8 armour, 5 artilleries, 2 bombers and 1 mech_infantry in Germany, round 4 :  7/16 hits
                        Germans roll dice for 6 artilleries in Germany, round 4 :  3/6 hits
                        3 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Germany
                    Russians captures 30PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 8 armour, 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 aaGun, 9 artilleries and 17 infantry
                    Casualties for Russians: 3 artilleries, 1 fighter and 12 mech_infantrys
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 bombers moved from Germany to Poland
                2 aaGuns moved from Poland to Germany
                2 armour and 1 mech_infantry moved from Novgorod to Poland
                3 mech_infantrys moved from Western Ukraine to Poland
                1 fighter and 1 tactical_bomber moved from Russia to Sikang
                1 bomber and 1 fighter moved from Manchuria to Korea
                2 infantry moved from Volgograd to Rostov

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 1 artillery and 1 fighter placed in Korea
                3 armour placed in Novgorod
                2 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 56 PUs; end with 86 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 101 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 122 PUs


  • The soviet flag is flying in the wind on top of the Reichstag.
    Brandenburger Tor (Gate) is in russian hands now.


  • I concede. Feel free to post your victory.


  • Thank you for this match.
    I am open for a rematch if you are interested.
    We can switch sides if you want to.
    Let me know.

    It was a good game and I think we both learned from each other.

    Sincerely AeV

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