Odonis vs Soul (Allies +18) G40L


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer
        United Kingdom : 2 infantry
        Libya : 1 flag, 3 infantry
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 27 / 31
        Japanese : 55 / 62
        Americans : 51 / 71
        Chinese : 3 / 3
        British : 30 / 32
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 21 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Holland Belgium
                4 armour and 4 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Archangel to Smolensk
                2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Holland Belgium

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Holland Belgium
                4 armour and 4 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Archangel to Smolensk
                2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
                    Russians defend with 4 infantry
                    Germans win, taking Rostov from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                5 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
                1 aaGun, 2 armour, 3 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                1 aaGun, 1 artillery and 9 infantry moved from Belarus to Bryansk
                3 armour moved from Archangel to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
                1 aaGun, 3 artilleries and 3 infantry moved from Archangel to Belarus
                4 mech_infantrys moved from Western Germany to Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Bryansk
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                2 artilleries and 2 infantry moved from Kenya to Tanganyika Territory
                1 mech_infantry moved from Egypt to Belgian Congo

    Place Units - Germans
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                4 infantry placed in Germany
                3 infantry and 3 mech_infantrys placed in Western Germany
                Germans undo move 4.
                3 mech_infantrys placed in Germany
                3 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                3 armour and 3 mech_infantrys moved from Iraq to Syria
                      Russians take Syria from Italians
                3 armour and 3 mech_infantrys moved from Syria to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan

    Combat - Russians
                Battle in Trans-Jordan
                    Russians attack with 3 armour and 4 mech_infantrys
                    Italians defend with 1 infantry
                        Russians roll dice for 3 armour and 4 mech_infantrys in Trans-Jordan, round 2 :  2/7 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    Russians win, taking Trans-Jordan from Italians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Archangel from Germans to Russians
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Adding units owned by Russians to Archangel: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry moved from Kansu to Novosibirsk
                3 infantry moved from Urals to Vologda
                3 artilleries, 8 infantry and 1 tactical_bomber moved from Samara to Russia
                3 aaGuns, 5 artilleries and 27 infantry moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

    Territory Summary for Russians :

    Shensi : 1 infantry
        Trans-Jordan : 3 armour and 4 mech_infantrys
        Syria : 1 flag
        Archangel : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters, 69 infantry, 3 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 3 infantry
        Vologda : 3 infantry
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 27 / 35
        Japanese : 54 / 62
        Americans : 51 / 71
        Chinese : 4 / 3
        British : 26 / 32
        UK_Pacific : 0 / 0
        Italians : 24 / 36
        ANZAC : 21 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                3 armour and 3 mech_infantrys moved from Iraq to Syria
                      Russians take Syria from Italians
                3 armour and 3 mech_infantrys moved from Syria to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan

    Combat - Russians
                Battle in Trans-Jordan
                    Russians attack with 3 armour and 4 mech_infantrys
                    Italians defend with 1 infantry
                        Russians roll dice for 3 armour and 4 mech_infantrys in Trans-Jordan, round 2 :  2/7 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    Russians win, taking Trans-Jordan from Italians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Archangel from Germans to Russians
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Adding units owned by Russians to Archangel: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry moved from Kansu to Novosibirsk
                3 infantry moved from Urals to Vologda
                3 artilleries, 8 infantry and 1 tactical_bomber moved from Samara to Russia
                3 aaGuns, 5 artilleries and 27 infantry moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

    Territory Summary for Russians :

    Shensi : 1 infantry
        Trans-Jordan : 3 armour and 4 mech_infantrys
        Syria : 1 flag
        Archangel : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters, 69 infantry, 3 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 3 infantry
        Vologda : 3 infantry
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 27 / 35
        Japanese : 54 / 62
        Americans : 51 / 71
        Chinese : 4 / 3
        British : 26 / 32
        UK_Pacific : 0 / 0
        Italians : 24 / 36
        ANZAC : 21 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour and 2 mech_infantrys moved from West India to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from West India to Turkmenistan
                2 mech_infantrys moved from Sikang to Shensi
                1 fighter and 1 tactical_bomber moved from Jehol to Shensi
                3 mech_infantrys moved from Hopei to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour and 2 mech_infantrys moved from West India to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from West India to Turkmenistan
                2 mech_infantrys moved from Sikang to Shensi
                1 fighter and 1 tactical_bomber moved from Jehol to Shensi
                3 mech_infantrys moved from Hopei to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking 6 Sea Zone from Americans, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 carrier and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                2 bombers moved from Japan to Philippines
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                3 artilleries and 1 infantry moved from West India to India

    Place Units - Japanese
                1 fighter placed in French Indo China
                1 destroyer and 1 transport placed in 36 Sea Zone
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 infantry placed in India
                1 mech_infantry placed in Kiangsu
                Japanese undo move 4.
                1 transport placed in 39 Sea Zone
                Japanese undo move 1.
                1 destroyer placed in 36 Sea Zone
                1 fighter and 1 infantry placed in Japan
                Japanese undo move 6.
                Japanese undo move 5.
                Japanese undo move 4.
                Japanese undo move 3.
                Japanese undo move 1.
                Japanese undo move 1.
                3 destroyers and 3 transports placed in 6 Sea Zone
                1 fighter placed in Japan
                1 infantry placed in French Indo China
                1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from French Indo China: 1 armour
                EDIT: Adding units owned by Japanese to Yunnan: 1 armour
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 125 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Norway from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
                1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from Iwo Jima to Midway
                1 fighter moved from Midway to Hawaiian Islands
                1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Iwo Jima to Queensland
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 artillery, 2 bombers, 1 fighter and 1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Queensland : 1 armour, 1 bomber and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
        Midway : 1 airfield and 1 fighter
        Celebes : 1 fighter
        26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 1 transport
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Iceland : 1 infantry and 1 mech_infantry
        Norway : 1 flag, 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
        125 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
        123 Sea Zone : 1 transport
        92 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 26 / 35
        Japanese : 57 / 60
        Americans : 54 / 75
        Chinese : 2 / 3
        British : 26 / 32
        UK_Pacific : 0 / 0
        Italians : 24 / 36
        ANZAC : 21 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 5 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Nigeria to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                2 infantry moved from French West Africa to Nigeria
                1 artillery and 2 infantry moved from Algeria to Tunisia
                1 armour moved from Algeria to Tunisia
                1 fighter moved from Union of South Africa to 72 Sea Zone

    Combat - British
                Battle in 72 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 72 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Eastern Persia
                    British attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries and 6 infantry in Eastern Persia, round 2 :  0/8 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                        British roll dice for 2 artilleries and 5 infantry in Eastern Persia, round 3 :  2/7 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                3 infantry moved from Persia to Iraq
                1 fighter moved from 72 Sea Zone to Union of South Africa
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 transport moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Persia
                2 artilleries and 1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 2 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Nigeria : 3 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Tunisia : 1 armour, 1 artillery and 2 infantry
        Norway : 3 infantry and 1 mech_infantry
        125 Sea Zone : 1 destroyer and 2 transports
        109 Sea Zone : 1 transport
        Iraq : 3 infantry
        Eastern Persia : 1 flag, 2 artilleries and 5 infantry
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 26 / 35
        Japanese : 56 / 60
        Americans : 54 / 75
        Chinese : 3 / 3
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 23 / 36
        ANZAC : 21 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Caucasus
                      Italians take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 artillery moved from Belgian Congo to French Equatorial Africa
                3 fighters moved from Egypt to French Equatorial Africa
                1 mech_infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 bomber moved from Anglo Egyptian Sudan to Persia

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Caucasus
                      Italians take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 artillery moved from Belgian Congo to French Equatorial Africa
                3 fighters moved from Egypt to French Equatorial Africa
                1 mech_infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 bomber moved from Anglo Egyptian Sudan to Persia

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 1 artillery and 3 fighters
                    British defend with 1 infantry
                    Italians win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Persia causes 5 damage total.

    Non Combat Move - Italians
                1 bomber moved from Persia to Kazakhstan
                3 fighters moved from French Equatorial Africa to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 battleship moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Ukraine to Bryansk
                2 artilleries and 2 infantry moved from Southern France to France
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 destroyer and 2 transports placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 artillery, 1 harbour and 3 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 submarine and 2 transports
        54 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 22 / 35
        Japanese : 53 / 60
        Americans : 54 / 75
        Chinese : 3 / 3
        British : 26 / 27
        UK_Pacific : 0 / 0
        Italians : 28 / 33
        ANZAC : 24 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer
        United Kingdom : 2 infantry
        Libya : 1 flag, 3 infantry
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 22 / 35
        Japanese : 53 / 60
        Americans : 54 / 75
        Chinese : 3 / 3
        British : 26 / 27
        UK_Pacific : 0 / 0
        Italians : 28 / 33
        ANZAC : 24 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Tambov
                1 mech_infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 artillery and 1 infantry moved from Belarus to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                      Germans take French Equatorial Africa from British

  • 20 19 18 15 13

    intercept?


  • No thanks.

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Tambov
                1 mech_infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 artillery and 1 infantry moved from Belarus to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                      Germans take French Equatorial Africa from British

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Russia to Novgorod
                10 armour and 4 mech_infantrys moved from Bryansk to Caucasus
                4 armour and 2 mech_infantrys moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 tactical_bomber moved from Archangel to Novgorod
                2 aaGuns, 1 artillery and 13 infantry moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Tanganyika Territory to Belgian Congo
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                1 fighter moved from Western Germany to Germany
                1 bomber moved from Russia to Novgorod
                4 armour and 4 mech_infantrys moved from Bryansk to Novgorod
                1 aaGun moved from Belarus to Novgorod
                2 artilleries and 2 infantry moved from Belarus to Archangel

    Place Units - Germans
                1 bomber placed in Western Germany
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany
                1 artillery and 1 infantry placed in France
                2 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
                Russians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                3 infantry moved from Vologda to Archangel
                3 mech_infantrys moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 artillery and 1 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Tambov
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 artilleries and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  2/8 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Archangel, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 :  2/6 hits
                        Germans roll dice for 3 artilleries in Archangel, round 3 :  2/3 hits
                        1 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 :  1/4 hits
                        Germans roll dice for 1 artillery in Archangel, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 artilleries and 2 infantry
                    Casualties for Russians: 3 infantry and 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 bomber; Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 :  0/3 hits
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 :  0/2 hits
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 :  0/2 hits
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 :  0/2 hits
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 4 :  0/2 hits
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 :  0/2 hits
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 5 :  1/2 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    retreated to Kazakhstan
                    Japanese win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Northwest Persia
                    Russians attack with 2 armour and 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour and 3 mech_infantrys in Northwest Persia, round 2 :  1/5 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    Russians win, taking Northwest Persia from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                    Russians win, taking Tambov from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Novosibirsk to Kansu
                1 fighter moved from Kazakhstan to Russia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia

    Place Units - Russians
                2 artilleries, 6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

    Territory Summary for Russians :

    Kansu : 1 infantry
        Syria : 1 flag
        Bryansk : 1 artillery and 1 infantry
        Archangel : 2 mech_infantrys
        Russia : 6 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters, 71 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 artillery
        Samara : 1 artillery
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 armour and 3 mech_infantrys
        Persia : 1 armour and 1 mech_infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 76
        Russians : 22 / 30
        Japanese : 53 / 60
        Americans : 54 / 75
        Chinese : 3 / 3
        British : 25 / 27
        UK_Pacific : 0 / 0
        Italians : 26 / 33
        ANZAC : 24 / 34
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yunnan to Malaya
                1 mech_infantry moved from French Indo China to Malaya
                1 bomber moved from Philippines to 37 Sea Zone
                1 bomber moved from Philippines to Malaya
                1 fighter and 2 tactical_bombers moved from Kweichow to Malaya
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Turkmenistan to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 mech_infantrys moved from Suiyuyan to Shensi
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 fighter moved from Kweichow to Malaya

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yunnan to Malaya
                1 mech_infantry moved from French Indo China to Malaya
                1 bomber moved from Philippines to 37 Sea Zone
                1 bomber moved from Philippines to Malaya
                1 fighter and 2 tactical_bombers moved from Kweichow to Malaya
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Turkmenistan to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 mech_infantrys moved from Suiyuyan to Shensi
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 fighter moved from Kweichow to Malaya

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 submarine and 2 transports
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Malaya
                    Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery, 1 harbour and 3 infantry
                    Japanese win, taking Malaya from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 bomber and 1 mech_infantry
                    Casualties for ANZAC: 1 artillery and 3 infantry
                Battle in Shensi
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    1 mech_infantry owned by the Japanese retreated to Suiyuyan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Java
                Battle in Alaska

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from 37 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from Malaya to Shan State
                1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                1 destroyer and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to French Indo China
                1 tactical_bomber moved from 35 Sea Zone to French Indo China

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in India
                2 mech_infantrys placed in Kiangsu
                1 destroyer placed in 19 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                Japanese collect 59 PUs (5 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

Suggested Topics

  • 47
  • 158
  • 84
  • 75
  • 207
  • 150
  • 240
  • 117
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

18.0k

Users

40.8k

Topics

1.8m

Posts