Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to Malaya
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Malaya : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 13 / 12
ANZAC : 10 / 20
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 cruiser moved from 93 Sea Zone to 87 Sea Zone
1 destroyer moved from 93 Sea Zone to 87 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 1 infantry
Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
87 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 13 / 12
ANZAC : 10 / 20
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bulgaria to Greece
3 artilleries moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France
2 bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
1 mech_infantry moved from France to Southern France
Combat - Germans
Battle in Greece
Germans attack with 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Southern France
Germans attack with 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
2 bombers moved from Greece to Western Germany
3 fighters moved from Greece to Southern Italy
4 tactical_bombers moved from Greece to Romania
1 fighter moved from Tobruk to Western Germany
1 transport moved from 114 Sea Zone to 112 Sea Zone
6 artilleries and 2 infantry moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Slovakia Hungary
6 armour and 3 mech_infantrys moved from France to Yugoslavia
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
7 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 fighters moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
5 artilleries and 2 infantry moved from Russia to Bryansk
5 infantry moved from Novgorod to Belarus
1 infantry moved from Siberia to Soviet Far East
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
2 infantry placed in Novgorod
2 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 6 infantry
Soviet Far East : 1 infantry
Yakut S.S.R. : 2 aaGuns and 10 infantry
Siberia : 1 infantry
Belarus : 2 aaGuns, 1 artillery and 15 infantry
Bryansk : 5 artilleries and 2 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 3 artilleries and 11 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 2 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
109 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 13 / 12
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 bombers moved from Kwangsi to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Kwangsi
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
4 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Anhwe to Yunnan
6 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 artillery and 1 infantry moved from Anhwe to Hunan
3 fighters moved from Japan to Kwangsi
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 airfield placed in Kwangsi
1 factory_minor and 1 harbour placed in French Indo China
Turn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs total
I’m taking my Japanese turn on and off this morning while I do other things.
I “cheated”, in that in order to not forget what I was doing, I made the following non-combat moves as part of the combat phase:
1: Carrier/Dest SZ 36 -> SZ 37
2: Carrier/Dest SZ 43 -> SZ 44
I’d normally not do this, but with the hectic morning I wanted to make sure my plane movements were valid.
You didn’t last time, but just in case, don’t forget your +14 for America on its turn. 86 IPCs to be made this turn. Jesus. Let’s see if you can win with all of that :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 72 to 86
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 fighters, 2 infantry and 6 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 101 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
Place Units - Americans
2 fighters and 2 infantry placed in Eastern United States
1 carrier and 6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
16 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_major, 2 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Gibraltar : 1 fighter and 1 tactical_bomber
Morocco : 1 artillery and 1 infantry
101 Sea Zone : 1 carrier and 6 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
Suriname : 2 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 50 / 53
Americans : 52 / 74
Chinese : 6 / 16
British : 28 / 35
UK_Pacific : 6 / 10
Italians : 13 / 12
ANZAC : 10 / 20
French : 9 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,250
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Americans Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3,667
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Shensi to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Sikang : 1 fighter and 18 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 50 / 53
Americans : 52 / 74
Chinese : 6 / 7
British : 28 / 35
UK_Pacific : 6 / 10
Italians : 13 / 12
ANZAC : 10 / 20
French : 9 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,250
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Americans Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3,667
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield and 3 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
2 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 bomber moved from Malta to Kenya
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 bomber and 2 infantry in Kenya, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Kenya
British roll dice for 1 artillery, 1 bomber and 2 infantry in Kenya, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber moved from Kenya to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
2 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
Place Units - British
3 submarines placed in 98 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,4,4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to India: 1 artillery
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Shan State : 1 mech_infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Belgian Congo : 1 bomber and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 artillery and 2 infantry
Malta : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery and 1 mech_infantry
Tanganyika Territory : 1 infantry
Morocco : 1 armour and 1 infantry
94 Sea Zone : 1 destroyer
Eire : 1 flag
72 Sea Zone : 1 cruiser and 2 transports
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 3 submarines
91 Sea Zone : 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 49 / 53
Americans : 52 / 74
Chinese : 6 / 7
British : 30 / 37
UK_Pacific : 7 / 6
Italians : 11 / 12
ANZAC : 10 / 20
French : 9 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3,767
Median : 4,000
Variance : 0,690
Standard Deviation : 0,831
Total rolls : 43
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 1,375
Standard Deviation : 1,173
Total rolls : 9
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3,471
Median : 3,000
Variance : 0,812
Standard Deviation : 0,901
Total rolls : 17
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 1,250
Standard Deviation : 1,118
Total rolls : 5
Americans Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3,667
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 1,375
Standard Deviation : 1,173
Total rolls : 9
I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind. Don’t worry for the non-combat moves in combat phase
I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind.
I have no idea what you’re talking about, but I’ll trust you. Again, if you messed up, and I lose, I can pad my ego by claiming your win was from cheating.
I tried to get through my turn today at lunch, but I’m out of time.
Tomorrow I’m 100% booked, so it might be this weekend before you hear something from me.
Sorry for the delay, sir!
In my opinion and in my moves cheating is banned. I don’t like to win with tricks. It will be not a victory.
I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind.
I have no idea what you’re talking about, but I’ll trust you. Again, if you messed up, and I lose, I can pad my ego by claiming your win was from cheating.
I’m afraid I was not clear enough and you have to understand because every EDIT is subjected to the opponent approval, If you don’t agree with EDIT you should write it and I will EDIT back.
In the purchase phase I wrongly clicked on a mec inf instead of an art but I understood my mistake only at the end of the turn when I had to place. If you don’t beleive to my good faith I can EDIT back. It’s not a problem, It’s your right.
Don’t worry about the delay, take your time :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
2 fighters moved from Southern Italy to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 2 fighters
British defend with 1 destroyer
Italians win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Northern Italy to Southern Italy
2 aaGuns moved from France to Northern Italy
2 fighters moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
Place Units - Italians
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
South Australia : 1 artillery and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 49 / 53
Americans : 52 / 74
Chinese : 6 / 7
British : 30 / 37
UK_Pacific : 7 / 6
Italians : 12 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 infantry
Holland Belgium : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 41 / 54
Russians : 36 / 37
Japanese : 49 / 53
Americans : 52 / 74
Chinese : 6 / 7
British : 30 / 37
UK_Pacific : 7 / 6
Italians : 12 / 17
ANZAC : 10 / 15
French : 12 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If I don’t declare war on Russia as Germany, but still place a German sub in 125, does Russia lose its +5 IPC NO? I would guess not, since we’re not at war, but I don’t have time to look up to the rules to be sure.
This affects whether or not Germany declares war this turn. If it does not, it gains +5 IPCs from trading with Russia. If it does, it can pick up +2 IPCs from territory gains, but they are very unimportant territories at this stage in the game, so it’d be better for Germany not to declare if they could still keep Russia from gaining their NO.
I asked here. I will have time tomorrow at lunch to look at the rulebook as well to be sure.
http://www.axisandallies.org/forums/index.php?topic=28562.1785
Thanks for your patience.
So it looks like if I do not declare war with Germany, I can still block the Russian NO even if Russia does not declare war on Germany on R3.
Since this is something I just learned (or rather, was told, and have not self-confirmed), I wanted to confirm this with you before I proceed.