G40: Caesar1 (Allies, USA +14/turn) vs. teslas

  • 15

    I need to review your turn(s), or I’d post now.

    I’ll get to it tomorrow.

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 bomber moved from Northern Italy to Tunisia

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 cruiser and 1 destroyer

  • 15

    You need to decide your loss for the anti-Taranto fight. I have a submarine, and you have a destroyer/cruiser there, and the there aren’t so many dice that the statistics wholly outweigh the maybes (for instance, in round 1, nobody scored any god damn hits at all). If you score one hit against me in return, I’ll lose the submarine. Two hits: the sub -> destroyer.

    Feel free to roll the Tunisia fight if you like, the order of losses there should be pretty clear. Or leave it for me. Both work.

    I have never seen someone try to use the US bomber to sink an injured german battleship. That might be something I remember in the future, though is it really better to lose an american bomber over a british destroyer? I’d think the bomber would be useful for bombing French factories since it seems like you intend to threaten europe?

    Sadly for you, and great for me, it didn’t work out, however, and I got to keep it. And then the damn thing ended up shooting down a fighter, too. I’m going to have to build a monument for the brave sons of bitches of the kriegsmarine aboard that battleship.

    Sorry I didn’t get to this yesterday, got distracted drinking beer :p

    I almost always have nothing better to do during my lunch hour at work, however, so during the week things should be pretty consistent.

  • 18 16

    I think in this cases you can follow the default order of loss. The main problem is when you have huge battles with carriers etc…

    As for the bomber vs battleship, yes in this way I tried to save my british fighter, things that didn’t happen unfortunately. It was risky and I accepted the risk. The american guys need more exercise. Things I’ll try do give them in future  :lol:

    Don’t worry I don’t like to rush my moves, so take your time  :wink:

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 bomber moved from Northern Italy to Tunisia

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 cruiser and 1 destroyer
                    Italians win, taking 97 Sea Zone from British with 1 cruiser and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 destroyer and 1 submarine
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
                1 armour moved from Albania to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Albania to Yugoslavia
                2 aaGuns moved from Northern Italy to France
                6 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 artillery and 2 infantry moved from Tobruk to Libya
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 mech_infantry moved from Tobruk to Libya

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Queensland to Malaya
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 fighter and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 39 / 45
        Americans : 52 / 72
        Chinese : 10 / 16
        British : 28 / 35
        UK_Pacific : 10 / 10
        Italians : 13 / 12
        ANZAC : 10 / 20
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 cruiser moved from 93 Sea Zone to 87 Sea Zone
                1 destroyer moved from 93 Sea Zone to 87 Sea Zone
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 infantry
        Algeria : 1 infantry
        Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        87 Sea Zone : 1 cruiser and 1 destroyer
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 39 / 45
        Americans : 52 / 72
        Chinese : 10 / 16
        British : 28 / 35
        UK_Pacific : 10 / 10
        Italians : 13 / 12
        ANZAC : 10 / 20
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Bulgaria to Greece
                3 artilleries moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France
                2 bombers moved from Western Germany to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to Greece
                1 tactical_bomber moved from Southern Italy to Greece
                1 infantry moved from Bulgaria to Greece
                1 tactical_bomber moved from Western Germany to Greece
                1 fighter moved from Western Germany to Greece
                1 mech_infantry moved from France to Southern France

    Combat - Germans
                Battle in Greece
                    Germans attack with 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Southern France
                    Germans attack with 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                2 bombers moved from Greece to Western Germany
                3 fighters moved from Greece to Southern Italy
                4 tactical_bombers moved from Greece to Romania
                1 fighter moved from Tobruk to Western Germany
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                6 artilleries and 2 infantry moved from Germany to Poland
                1 aaGun moved from Poland to Slovakia Hungary
                2 infantry moved from Bulgaria to Romania
                2 artilleries and 7 infantry moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Poland
                1 armour moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Slovakia Hungary
                6 armour and 3 mech_infantrys moved from France to Yugoslavia
                2 aaGuns moved from Holland Belgium to Western Germany
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                7 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
                2 armour moved from Bryansk to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                2 fighters moved from Russia to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                5 artilleries and 2 infantry moved from Russia to Bryansk
                5 infantry moved from Novgorod to Belarus
                1 infantry moved from Siberia to Soviet Far East
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                2 infantry placed in Novgorod
                2 infantry placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 6 infantry
        Soviet Far East : 1 infantry
        Yakut S.S.R. : 2 aaGuns and 10 infantry
        Siberia : 1 infantry
        Belarus : 2 aaGuns, 1 artillery and 15 infantry
        Bryansk : 5 artilleries and 2 infantry
        Rostov : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor and 2 infantry
        Western Ukraine : 2 aaGuns, 3 artilleries and 11 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 2 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        109 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 39 / 45
        Americans : 52 / 72
        Chinese : 10 / 16
        British : 28 / 35
        UK_Pacific : 10 / 10
        Italians : 13 / 12
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                2 bombers moved from Kwangsi to Malaya
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
                1 carrier and 1 destroyer moved from 43 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 harbour; ANZAC defend with 1 fighter and 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                Battle in Yunnan
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 bombers moved from Malaya to Kwangsi
                3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
                2 artilleries moved from 36 Sea Zone to French Indo China
                4 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Kiangsi to Hunan
                1 mech_infantry moved from Anhwe to Yunnan
                6 infantry moved from Jehol to Chahar
                1 aaGun moved from Jehol to Chahar
                1 artillery and 1 infantry moved from Anhwe to Hunan
                3 fighters moved from Japan to Kwangsi
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 factory_minor and 1 harbour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 53 PUs total

  • 15

    I’m taking my Japanese turn on and off this morning while I do other things.

    I “cheated”, in that in order to not forget what I was doing, I made the following non-combat moves as part of the combat phase:

    1: Carrier/Dest SZ 36 -> SZ 37
    2: Carrier/Dest SZ 43 -> SZ 44

    I’d normally not do this, but with the hectic morning I wanted to make sure my plane movements were valid.

    You didn’t last time, but just in case, don’t forget your +14 for America on its turn. 86 IPCs to be made this turn. Jesus. Let’s see if you can win with all of that :p

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 72 to 86
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 2 fighters, 2 infantry and 6 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Central United States
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 101 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to Suriname

    Place Units - Americans
                2 fighters and 2 infantry placed in Eastern United States
                1 carrier and 6 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
        16 Sea Zone : 1 submarine
        Central United States : 1 armour, 1 factory_major, 2 infantry and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Gibraltar : 1 fighter and 1 tactical_bomber
        Morocco : 1 artillery and 1 infantry
        101 Sea Zone : 1 carrier and 6 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
        Suriname : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 50 / 53
        Americans : 52 / 74
        Chinese : 6 / 16
        British : 28 / 35
        UK_Pacific : 6 / 10
        Italians : 13 / 12
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,250
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,667
            Median : 5,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 13 infantry moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Sikang : 1 fighter and 18 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 50 / 53
        Americans : 52 / 74
        Chinese : 6 / 7
        British : 28 / 35
        UK_Pacific : 6 / 10
        Italians : 13 / 12
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,250
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,667
            Median : 5,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield and 3 submarines; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from India to Shan State
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                2 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 artillery moved from 72 Sea Zone to Kenya
                1 bomber moved from Malta to Kenya
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kenya
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Kenya, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Kenya, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Kenya
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Kenya, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Kenya, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 bomber moved from Kenya to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                2 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                2 fighters moved from Shan State to India
                1 tactical_bomber moved from Shan State to India

    Place Units - British
                3 submarines placed in 98 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,4,4,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 mech_infantry
                EDIT: Adding units owned by UK_Pacific to India: 1 artillery
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Shan State : 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
        Belgian Congo : 1 bomber and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 artillery and 2 infantry
        Malta : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery and 1 mech_infantry
        Tanganyika Territory : 1 infantry
        Morocco : 1 armour and 1 infantry
        94 Sea Zone : 1 destroyer
        Eire : 1 flag
        72 Sea Zone : 1 cruiser and 2 transports
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        98 Sea Zone : 3 submarines
        91 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 49 / 53
        Americans : 52 / 74
        Chinese : 6 / 7
        British : 30 / 37
        UK_Pacific : 7 / 6
        Italians : 11 / 12
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3,767
            Median : 4,000
            Variance : 0,690
            Standard Deviation : 0,831
            Total rolls : 43

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,375
            Standard Deviation : 1,173
            Total rolls : 9

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3,471
            Median : 3,000
            Variance : 0,812
            Standard Deviation : 0,901
            Total rolls : 17

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,250
            Standard Deviation : 1,118
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,667
            Median : 5,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,375
            Standard Deviation : 1,173
            Total rolls : 9

  • 18 16

    I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind. Don’t worry for the non-combat moves in combat phase

  • 15

    @Caesar1:

    I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind.

    I have no idea what you’re talking about, but I’ll trust you. Again, if you messed up, and I lose, I can pad my ego by claiming your win was from cheating.

  • 15

    I tried to get through my turn today at lunch, but I’m out of time.

    Tomorrow I’m 100% booked, so it might be this weekend before you hear something from me.

    Sorry for the delay, sir!

  • 18 16

    In my opinion and in my moves cheating is banned. I don’t like to win with tricks. It will be not a victory.

    @teslas:

    @Caesar1:

    I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind.

    I have no idea what you’re talking about, but I’ll trust you. Again, if you messed up, and I lose, I can pad my ego by claiming your win was from cheating.

    I’m afraid I was not clear enough and you have to understand because every EDIT is subjected to the opponent approval, If you don’t agree with EDIT you should write it and I will EDIT back.

    In the purchase phase I wrongly clicked on a mec inf instead of an art but I understood my mistake only at the end of the turn when I had to place. If you don’t beleive to my good faith I can EDIT back. It’s not a problem, It’s your right.

  • 18 16

    Don’t worry about the delay, take your time  :wink:

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 3 artilleries; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 cruiser moved from 97 Sea Zone to 94 Sea Zone
                1 armour moved from Yugoslavia to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 2 fighters
                    British defend with 1 destroyer
                    Italians win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 armour moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Northern Italy to Southern Italy
                2 aaGuns moved from France to Northern Italy
                2 fighters moved from 94 Sea Zone to Southern Italy
                1 bomber moved from 94 Sea Zone to Southern Italy
                2 artilleries and 5 infantry moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to Southern Italy
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Libya to Tunisia

    Place Units - Italians
                3 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

Suggested Topics

  • 21
  • 7
  • 79
  • 100
  • 108
  • 109
  • 31
  • 172
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

18.0k

Users

40.8k

Topics

1.8m

Posts