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G40: Caesar1 (Allies, USA +14/turn) vs. teslas

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 72 to 86
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 2 fighters, 2 infantry and 6 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Central United States
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 101 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to Suriname

    Place Units - Americans
                2 fighters and 2 infantry placed in Eastern United States
                1 carrier and 6 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
        16 Sea Zone : 1 submarine
        Central United States : 1 armour, 1 factory_major, 2 infantry and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Gibraltar : 1 fighter and 1 tactical_bomber
        Morocco : 1 artillery and 1 infantry
        101 Sea Zone : 1 carrier and 6 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
        Suriname : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 50 / 53
        Americans : 52 / 74
        Chinese : 6 / 16
        British : 28 / 35
        UK_Pacific : 6 / 10
        Italians : 13 / 12
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,250
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,667
            Median : 5,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 13 infantry moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Sikang : 1 fighter and 18 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 50 / 53
        Americans : 52 / 74
        Chinese : 6 / 7
        British : 28 / 35
        UK_Pacific : 6 / 10
        Italians : 13 / 12
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,250
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,667
            Median : 5,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield and 3 submarines; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from India to Shan State
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                2 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 artillery moved from 72 Sea Zone to Kenya
                1 bomber moved from Malta to Kenya
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kenya
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Kenya, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Kenya, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Kenya
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Kenya, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Kenya, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 bomber moved from Kenya to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                2 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                2 fighters moved from Shan State to India
                1 tactical_bomber moved from Shan State to India

    Place Units - British
                3 submarines placed in 98 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,4,4,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 mech_infantry
                EDIT: Adding units owned by UK_Pacific to India: 1 artillery
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Shan State : 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
        Belgian Congo : 1 bomber and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 artillery and 2 infantry
        Malta : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery and 1 mech_infantry
        Tanganyika Territory : 1 infantry
        Morocco : 1 armour and 1 infantry
        94 Sea Zone : 1 destroyer
        Eire : 1 flag
        72 Sea Zone : 1 cruiser and 2 transports
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        98 Sea Zone : 3 submarines
        91 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 49 / 53
        Americans : 52 / 74
        Chinese : 6 / 7
        British : 30 / 37
        UK_Pacific : 7 / 6
        Italians : 11 / 12
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3,767
            Median : 4,000
            Variance : 0,690
            Standard Deviation : 0,831
            Total rolls : 43

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,375
            Standard Deviation : 1,173
            Total rolls : 9

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3,471
            Median : 3,000
            Variance : 0,812
            Standard Deviation : 0,901
            Total rolls : 17

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,250
            Standard Deviation : 1,118
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,667
            Median : 5,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,375
            Standard Deviation : 1,173
            Total rolls : 9

  • 18 16

    I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind. Don’t worry for the non-combat moves in combat phase

  • 15

    @Caesar1:

    I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind.

    I have no idea what you’re talking about, but I’ll trust you. Again, if you messed up, and I lose, I can pad my ego by claiming your win was from cheating.

  • 15

    I tried to get through my turn today at lunch, but I’m out of time.

    Tomorrow I’m 100% booked, so it might be this weekend before you hear something from me.

    Sorry for the delay, sir!

  • 18 16

    In my opinion and in my moves cheating is banned. I don’t like to win with tricks. It will be not a victory.

    @teslas:

    @Caesar1:

    I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind.

    I have no idea what you’re talking about, but I’ll trust you. Again, if you messed up, and I lose, I can pad my ego by claiming your win was from cheating.

    I’m afraid I was not clear enough and you have to understand because every EDIT is subjected to the opponent approval, If you don’t agree with EDIT you should write it and I will EDIT back.

    In the purchase phase I wrongly clicked on a mec inf instead of an art but I understood my mistake only at the end of the turn when I had to place. If you don’t beleive to my good faith I can EDIT back. It’s not a problem, It’s your right.

  • 18 16

    Don’t worry about the delay, take your time  :wink:

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 3 artilleries; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 cruiser moved from 97 Sea Zone to 94 Sea Zone
                1 armour moved from Yugoslavia to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 2 fighters
                    British defend with 1 destroyer
                    Italians win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 armour moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Northern Italy to Southern Italy
                2 aaGuns moved from France to Northern Italy
                2 fighters moved from 94 Sea Zone to Southern Italy
                1 bomber moved from 94 Sea Zone to Southern Italy
                2 artilleries and 5 infantry moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to Southern Italy
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Libya to Tunisia

    Place Units - Italians
                3 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 artillery moved from New South Wales to South Australia
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        South Australia : 1 artillery and 2 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 1 cruiser and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 36 / 37
        Japanese : 49 / 53
        Americans : 52 / 74
        Chinese : 6 / 7
        British : 30 / 37
        UK_Pacific : 7 / 6
        Italians : 12 / 17
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 cruiser moved from 87 Sea Zone to 91 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 36 / 37
        Japanese : 49 / 53
        Americans : 52 / 74
        Chinese : 6 / 7
        British : 30 / 37
        UK_Pacific : 7 / 6
        Italians : 12 / 17
        ANZAC : 10 / 15
        French : 12 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    If I don’t declare war on Russia as Germany, but still place a German sub in 125, does Russia lose its +5 IPC NO? I would guess not, since we’re not at war, but I don’t have time to look up to the rules to be sure.

    This affects whether or not Germany declares war this turn. If it does not, it gains +5 IPCs from trading with Russia. If it does, it can pick up +2 IPCs from territory gains, but they are very unimportant territories at this stage in the game, so it’d be better for Germany not to declare if they could still keep Russia from gaining their NO.

  • 15

    I asked here. I will have time tomorrow at lunch to look at the rulebook as well to be sure.
    http://www.axisandallies.org/forums/index.php?topic=28562.1785

    Thanks for your patience.

  • 15

    So it looks like if I do not declare war with Germany, I can still block the Russian NO even if Russia does not declare war on Germany on R3.

    Since this is something I just learned (or rather, was told, and have not self-confirmed), I wanted to confirm this with you before I proceed.

  • 18 16

    Russia gains objectives only if at war. In this case you declared war with Italy so the russian player is able to declare war to Germany in his turn and gains eventually the objectives IPc’s bonuses. Anyway the German player cuold still benefit with the +5 IPc’s for trading with Russia if he don’t declare war to Russia.

  • 18 16

    @Caesar1:

    Russia gains objectives only if at war. In this case you declared war with Italy so the russian player is able to declare war to Germany in his turn and gains eventually the objectives IPc’s bonuses. Anyway the German player cuold still benefit with the +5 IPc’s for trading with Russia if he don’t declare war to Russia.

    sorry for the grammar  :lol: …*doesen’t

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Southern France to Holland Belgium
                2 bombers moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Holland Belgium to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                4 tactical_bombers moved from Romania to Western Germany
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                2 aaGuns, 1 armour, 9 artilleries and 18 infantry moved from Poland to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
                7 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland

    Place Units - Germans
                2 armour and 4 mech_infantrys placed in Germany
                1 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
                Germans undo move 2.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
                EDIT: Removing units owned by Germans from Southern France: 3 artilleries
                EDIT: Adding units owned by Germans to France: 3 artilleries
                EDIT: Turning off Edit Mode
                1 submarine placed in 113 Sea Zone
                1 armour and 1 infantry placed in Western Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Greece: 1 infantry
                EDIT: Adding units owned by Germans to Bulgaria: 1 infantry
                EDIT: Turning off Edit Mode

  • 15

    Sorry, got in a hurry and forgot nearly all of Germany’s non-combat moves.

    Greek inf -> north
    Navy -> run away to baltic, one sub up to SZ 125 as discussed before
    3x art in Southern France -> France proper

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                2 armour moved from Caucasus to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                1 tactical_bomber moved from Caucasus to Iraq

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 :  3/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        3 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - Russians
                2 fighters moved from Caucasus to Russia
                7 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Caucasus to Rostov
                2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
                1 tactical_bomber moved from Iraq to Persia
                1 submarine moved from 109 Sea Zone to 92 Sea Zone

    Place Units - Russians
                1 infantry and 1 mech_infantry placed in Volgograd
                10 infantry placed in Russia
                Russians undo move 1.
                Russians undo move 1.
                9 infantry and 1 mech_infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 10 infantry
        Soviet Far East : 1 infantry
        Timguska : 6 infantry
        Siberia : 1 infantry
        Bryansk : 4 aaGuns, 10 artilleries and 38 infantry
        Rostov : 1 infantry
        Archangel : 2 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 9 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Iraq : 1 flag, 2 armour and 2 mech_infantrys
        92 Sea Zone : 1 submarine
        Persia : 1 tactical_bomber
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 38 / 41
        Japanese : 49 / 53
        Americans : 52 / 74
        Chinese : 6 / 7
        British : 30 / 37
        UK_Pacific : 7 / 6
        Italians : 12 / 17
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,111
            Median : 3,000
            Variance : 2,375
            Standard Deviation : 1,541
            Total rolls : 9

    Russians Combat
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,000
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    Neutral_Axis Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2,333
            Median : 3,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

  • 18 16

    Don’t worry for the edits. Should be ok  :wink:

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