@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
L15 Radiant (Axis) vs Entek (Allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shantung : 2 infantry
Kiangsi : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 8 / 15
Japanese : 59 / 63
Americans : 62 / 87
Chinese : 7 / 8
British : 30 / 43
UK_Pacific : 6 / 0
Italians : 21 / 29
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
1 bomber moved from Egypt to IndiaCombat - British
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 3 armour in India, round 2 : 1/3 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 1 bomber and 1 infantry in India, round 3 : 0/2 hits
Japanese roll dice for 2 armour in India, round 3 : 2/2 hits
1 bomber owned by the British and 1 infantry owned by the British lost in India
Japanese win with 2 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 cruiser, 2 destroyers and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Egypt
1 transport placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 2 artilleries, 1 fighter and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Finland : 1 flag
110 Sea Zone : 1 cruiser, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 52 / 67
Russians : 8 / 15
Japanese : 59 / 63
Americans : 62 / 87
Chinese : 7 / 8
British : 30 / 30
UK_Pacific : 6 / 0
Italians : 21 / 29
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Novgorod to Finland
Italians take Karelia from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Italians take Nenetsia from Russians
1 infantry moved from Bryansk to Tambov
1 artillery moved from Volgograd to Tambov
2 infantry moved from Bryansk to Smolensk
2 armour, 1 fighter and 4 mech_infantrys moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour, 1 fighter and 4 mech_infantrys
British defend with 2 artilleries, 1 fighter and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
Americans roll dice for 1 armour, 2 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 2/4 hits
2 mech_infantrys owned by the Italians and 2 artilleries owned by the British lost in Normandy Bordeaux
Italians roll dice for 2 armour and 1 fighter in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 5 : 0/2 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 6 : 1/2 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour, 1 fighter and 4 mech_infantrys
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 1 armour
Battle in Finland
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits
British roll dice for 1 artillery in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Finland
Italians roll dice for 1 armour in Finland, round 3 : 1/1 hits
British roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Finland
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 52 / 67
Russians : 6 / 15
Japanese : 59 / 63
Americans : 60 / 87
Chinese : 7 / 8
British : 30 / 30
UK_Pacific : 4 / 0
Italians : 27 / 34
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.680
Median : 4.000
Variance : 1.184
Standard Deviation : 1.088
Total rolls : 50Null / Other
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.923
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26British Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.143
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Russians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
1 fighter moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,3,6
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Philippines : 1 fighter
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 carrier and 2 fighters
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 67
Russians : 6 / 15
Japanese : 59 / 63
Americans : 60 / 87
Chinese : 7 / 8
British : 30 / 30
UK_Pacific : 4 / 0
Italians : 27 / 34
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 2 infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 6 / 15
Japanese : 59 / 63
Americans : 60 / 87
Chinese : 7 / 8
British : 30 / 30
UK_Pacific : 4 / 0
Italians : 27 / 34
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber moved from Northwest Persia to Egypt
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
10 mech_infantrys moved from Eastern Poland to Smolensk
5 armour and 1 mech_infantry moved from Novgorod to Smolensk
3 armour moved from Caucasus to Tambov
3 mech_infantrys moved from Volgograd to Tambov
3 mech_infantrys moved from Ukraine to Tambov
6 bombers moved from Western Germany to EgyptCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 7 bombers and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 7 bombers and 1 mech_infantry in Egypt, round 2 : 5/9 hits
British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 2 : 0/6 hits
2 mech_infantrys owned by the British and 3 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 7 bombers and 1 mech_infantry in Egypt, round 3 : 4/9 hits
British roll dice for 1 mech_infantry in Egypt, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 3 infantry and 3 mech_infantrysNon Combat Move - Germans
7 bombers moved from Egypt to Iraq
1 bomber moved from Iraq to Northwest PersiaPlace Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Volgograd
3 armour placed in Ukraine
1 artillery, 1 bomber and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
You got really unlucky in Egypt. It’s awful when the dice determine the outcome of the game instead of skill. You played well this game just awful dice.
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That was fun!
Want to swap sides and start again?
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I will, but I want to finish the games I already have running. And then start fresh next session, which starts in November I believe.
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Cool no problem. See ya next season!





