TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - ItaliansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 2 infantry
Production/PUs Summary :
Germans : 50 / 76
Russians : 6 / 12
Japanese : 64 / 74
Americans : 57 / 84
Chinese : 3 / 4
British : 31 / 43
UK_Pacific : 9 / 5
Italians : 24 / 29
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Germany to 110 Sea Zone
3 bombers moved from Eastern Poland to 127 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Ukraine to Trans-Jordan
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Eastern Poland to Smolensk
5 armour and 1 mech_infantry moved from Poland to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Smolensk
Combat - Germans
Do you wish to scramble to sz 110?
No Scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Germany to 110 Sea Zone
3 bombers moved from Eastern Poland to 127 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Ukraine to Trans-Jordan
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Eastern Poland to Smolensk
5 armour and 1 mech_infantry moved from Poland to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Smolensk
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers
Americans defend with 3 transports
3 transports owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 127 Sea Zone
Germans attack with 3 bombers
British defend with 1 battleship and 1 transport
Germans roll dice for 3 bombers in 127 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 127 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers in 127 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 battleship and 1 transport in 127 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 bomber owned by the Germans lost in 127 Sea Zone
1 transport owned by the British lost in 127 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship and 1 transport
Battle in Trans-Jordan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour; ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 3 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 4 : 2/4 hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
1 bomber moved from Trans-Jordan to Northwest Persia
1 bomber moved from 127 Sea Zone to Novgorod
1 bomber moved from 127 Sea Zone to Novgorod
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Smolensk
4 bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
9 infantry placed in Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Russians :
Dzavhan : 1 flag
Alexandria : 1 armour
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 57 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Samara : 1 infantry
114 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 67
Russians : 9 / 15
Japanese : 62 / 74
Americans : 57 / 84
Chinese : 3 / 4
British : 30 / 43
UK_Pacific : 9 / 5
Italians : 23 / 29
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 9 armour, 1 bomber and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 unit repaired.
3 armour moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to India
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
2 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
7 bombers, 3 fighters and 4 tactical_bombers moved from Hunan to India
3 armour moved from Hunan to Burma
3 mech_infantrys moved from Kwangtung to French Indo China
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 mech_infantry moved from Smolensk to Vologda
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 cruiser and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 43 Sea Zone from ANZAC with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in India
Japanese attack with 4 armour, 1 artillery, 7 bombers, 6 fighters, 1 infantry, 3 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA fire in India : 2/9 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits
Japanese roll dice for 4 armour, 1 artillery, 7 bombers, 5 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in India, round 2 : 14/27 hits
UK_Pacific roll dice for 3 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber in India, round 2 : 6/17 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British, 3 mech_infantrys owned by the Japanese and 13 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 7 bombers, 5 fighters and 6 tactical_bombers in India, round 3 : 12/21 hits
UK_Pacific roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 : 2/4 hits
1 tactical_bomber owned by the British, 2 fighters owned by the Japanese, 2 fighters owned by the British and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 7 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 3 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour, 1 artillery, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Vologda
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
7 bombers, 3 fighters and 6 tactical_bombers moved from India to Burma
Place Units - Japanese
3 armour placed in Manchuria
1 bomber and 2 infantry placed in Japan
3 armour placed in Malaya
3 armour placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,4,4,5,6,4,5,4,4,6,4,2,2,1,4,1
Japanese collect 51 PUs (15 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from Norway to 112 Sea Zone
2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
4 fighters moved from Philippines to Kwangtung
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 armour and 2 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 armour and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 armour and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 armour in Normandy Bordeaux, round 4 : 1/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Casualties for Americans: 1 armour and 2 infantry
Battle in Kwangtung
Americans attack with 3 artilleries, 4 fighters and 2 infantry
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 artilleries, 4 fighters and 2 infantry in Kwangtung, round 2 : 3/9 hits
Japanese roll dice for 3 armour in Kwangtung, round 2 : 1/3 hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Battle in 82 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 82 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 82 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 82 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
4 bombers moved from Eastern United States to Norway
3 fighters moved from Norway to United Kingdom
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Norway to Finland
2 fighters moved from Kwangtung to Kiangsu
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
3 armour placed in Norway
3 transports placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Territory Summary for Americans :
Kiangsu : 2 fighters
Kwangtung : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier
20 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
10 Sea Zone : 1 destroyer and 6 transports
16 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 bomber, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 3 fighters
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 airfield, 4 armour, 7 bombers, 1 factory_minor, 3 fighters and 1 harbour
Brazil : 1 flag
Finland : 1 artillery
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 52 / 67
Russians : 8 / 15
Japanese : 63 / 63
Americans : 62 / 87
Chinese : 3 / 4
British : 30 / 43
UK_Pacific : 6 / 0
Italians : 21 / 29
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shantung : 2 infantry
Kiangsi : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 52 / 67
Russians : 8 / 15
Japanese : 59 / 63
Americans : 62 / 87
Chinese : 7 / 8
British : 30 / 43
UK_Pacific : 6 / 0
Italians : 21 / 29
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
1 bomber moved from Egypt to India
Combat - British
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 3 armour in India, round 2 : 1/3 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 1 bomber and 1 infantry in India, round 3 : 0/2 hits
Japanese roll dice for 2 armour in India, round 3 : 2/2 hits
1 bomber owned by the British and 1 infantry owned by the British lost in India
Japanese win with 2 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 cruiser, 2 destroyers and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Egypt
1 transport placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 2 artilleries, 1 fighter and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Finland : 1 flag
110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 52 / 67
Russians : 8 / 15
Japanese : 59 / 63
Americans : 62 / 87
Chinese : 7 / 8
British : 30 / 30
UK_Pacific : 6 / 0
Italians : 21 / 29
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Novgorod to Finland
Italians take Karelia from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Italians take Nenetsia from Russians
1 infantry moved from Bryansk to Tambov
1 artillery moved from Volgograd to Tambov
2 infantry moved from Bryansk to Smolensk
2 armour, 1 fighter and 4 mech_infantrys moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour, 1 fighter and 4 mech_infantrys
British defend with 2 artilleries, 1 fighter and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
Americans roll dice for 1 armour, 2 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 2/4 hits
2 mech_infantrys owned by the Italians and 2 artilleries owned by the British lost in Normandy Bordeaux
Italians roll dice for 2 armour and 1 fighter in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 5 : 0/2 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 6 : 1/2 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour, 1 fighter and 4 mech_infantrys
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 1 armour
Battle in Finland
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits
British roll dice for 1 artillery in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Finland
Italians roll dice for 1 armour in Finland, round 3 : 1/1 hits
British roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Finland
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Production/PUs Summary :
Germans : 52 / 67
Russians : 6 / 15
Japanese : 59 / 63
Americans : 60 / 87
Chinese : 7 / 8
British : 30 / 30
UK_Pacific : 4 / 0
Italians : 27 / 34
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.680
Median : 4.000
Variance : 1.184
Standard Deviation : 1.088
Total rolls : 50
Null / Other
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.923
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26
British Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.143
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Russians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
1 fighter moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,3,6
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Philippines : 1 fighter
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 carrier and 2 fighters
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 52 / 67
Russians : 6 / 15
Japanese : 59 / 63
Americans : 60 / 87
Chinese : 7 / 8
British : 30 / 30
UK_Pacific : 4 / 0
Italians : 27 / 34
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 2 infantry
Production/PUs Summary :
Germans : 52 / 67
Russians : 6 / 15
Japanese : 59 / 63
Americans : 60 / 87
Chinese : 7 / 8
British : 30 / 30
UK_Pacific : 4 / 0
Italians : 27 / 34
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber moved from Northwest Persia to Egypt
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
10 mech_infantrys moved from Eastern Poland to Smolensk
5 armour and 1 mech_infantry moved from Novgorod to Smolensk
3 armour moved from Caucasus to Tambov
3 mech_infantrys moved from Volgograd to Tambov
3 mech_infantrys moved from Ukraine to Tambov
6 bombers moved from Western Germany to Egypt
Combat - Germans
Battle in Egypt
Germans attack with 1 armour, 7 bombers and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 7 bombers and 1 mech_infantry in Egypt, round 2 : 5/9 hits
British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 2 : 0/6 hits
2 mech_infantrys owned by the British and 3 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 7 bombers and 1 mech_infantry in Egypt, round 3 : 4/9 hits
British roll dice for 1 mech_infantry in Egypt, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 3 infantry and 3 mech_infantrys
Non Combat Move - Germans
7 bombers moved from Egypt to Iraq
1 bomber moved from Iraq to Northwest Persia
Place Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Volgograd
3 armour placed in Ukraine
1 artillery, 1 bomber and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
You got really unlucky in Egypt. It’s awful when the dice determine the outcome of the game instead of skill. You played well this game just awful dice.
That was fun!
Want to swap sides and start again?
I will, but I want to finish the games I already have running. And then start fresh next session, which starts in November I believe.
Cool no problem. See ya next season!