Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Suiyuyan
1 infantry placed in Anhwe
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from Burma to Malaya
Combat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Malaya causes 3 damage total.
Non Combat Move - British
1 tactical_bomber moved from Malaya to Burma
2 fighters moved from Burma to India
3 infantry moved from Burma to India
1 mech_infantry moved from India to Burma
1 infantry moved from Burma to India
1 battleship, 1 cruiser and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 fighters moved from Persia to Kansu
1 fighter moved from Egypt to Persia
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
1 infantry moved from Egypt to Alexandria
Place Units - British
1 factory_minor placed in Egypt
1 armour, 1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,6,5,4,3,6,5,4,4,4,2,5,1,1,5,4,2,4,1,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Lucky you.
Forgot about to destroy the TT in sz 99.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 bomber moved from Ukraine to Volgograd
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Volgograd
Italians attack with 2 armour and 1 bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Volgograd to Bryansk
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
Place Units - Italians
1 armour and 5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
1 fighter moved from Rostov to Smolensk
1 infantry moved from Bryansk to Smolensk
4 infantry moved from Finland to Norway
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 bomber moved from Rostov to Caucasus
10 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Western Germany to Smolensk
1 fighter moved from Gibraltar to Southern Italy
Combat - Germans
Battle in Baltic States
Germans attack with 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
6 artilleries and 1 infantry moved from Ukraine to Bryansk
10 artilleries moved from Western Ukraine to Bryansk
1 bomber moved from Smolensk to Bryansk
10 infantry moved from Rostov to Bryansk
1 bomber and 2 fighters moved from Caucasus to Bryansk
1 fighter moved from Smolensk to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 artillery moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Poland to Baltic States
1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
Place Units - Germans
3 armour placed in Ukraine
4 bombers and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour, 4 artilleries and 4 infantry moved from Novgorod to Baltic States
2 fighters moved from Russia to Baltic States
1 armour moved from Russia to Rostov
Russians take Tambov from Germans
Russians take Rostov from Italians
5 mech_infantrys moved from Russia to Samara
5 mech_infantrys moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
3 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 5 mech_infantrys
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 5 mech_infantrys in Volgograd, round 2 : 1/6 hits
Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour, 4 artilleries, 2 fighters and 4 infantry
Germans defend with 1 aaGun and 9 mech_infantrys
AA fire in Baltic States : 0/2 hits
Russians roll dice for 1 armour, 4 artilleries, 2 fighters and 4 infantry in Baltic States, round 2 : 2/11 hits
Germans roll dice for 1 aaGun and 9 mech_infantrys in Baltic States, round 2 : 2/9 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 4 artilleries, 2 fighters and 2 infantry in Baltic States, round 3 : 2/9 hits
Germans roll dice for 8 mech_infantrys in Baltic States, round 3 : 3/8 hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Russians roll dice for 1 armour, 3 artilleries and 2 fighters in Baltic States, round 4 : 1/6 hits
Germans roll dice for 6 mech_infantrys in Baltic States, round 4 : 2/6 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Russians roll dice for 1 armour, 1 artillery and 2 fighters in Baltic States, round 5 : 2/4 hits
Germans roll dice for 5 mech_infantrys in Baltic States, round 5 : 1/5 hits
2 mech_infantrys owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Russians roll dice for 1 armour and 2 fighters in Baltic States, round 6 : 1/3 hits
Germans roll dice for 3 mech_infantrys in Baltic States, round 6 : 2/3 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 1 fighter owned by the Russians lost in Baltic States
retreated to Baltic States
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Germans: 1 aaGun and 7 mech_infantrys
Casualties for Russians: 1 armour, 4 artilleries, 1 fighter and 4 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Karelia to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
7 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Russia to Tambov
2 aaGuns, 4 artilleries and 14 infantry moved from Russia to Samara
1 fighter moved from Manchuria to Korea
1 fighter moved from Volgograd to Kazakhstan
Place Units - Russians
5 infantry placed in Russia
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 1x harbour; Remaining resources: 6 SuicideAttackTokens; 42 PUs;
Japanese buy 2 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from Jehol to Anhwe
1 mech_infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from Jehol to Anhwe
1 fighter moved from Jehol to Manchuria
5 bombers moved from Japan to Manchuria
1 fighter moved from Japan to Anhwe
1 tactical_bomber moved from Japan to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Jehol to Suiyuyan
1 fighter moved from Jehol to Suiyuyan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Hunan
1 fighter moved from Anhwe to Hunan
1 armour moved from Kwangtung to Anhwe
1 armour moved from French Indo China to Hunan
1 fighter moved from French Indo China to Shan State
1 fighter moved from Hunan to Yunnan
3 tactical_bombers moved from French Indo China to Yunnan
Combat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 5 bombers and 1 fighter
Russians defend with 3 infantry
Japanese win with 4 bombers remaining. Battle score for attacker is -13
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 bomber and 1 fighter
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
4 bombers moved from Manchuria to French Indo China
1 fighter moved from Hunan to French Indo China
2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Anhwe to French Indo China
2 fighters moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to French Indo China
Place Units - Japanese
2 armour, 1 bomber and 4 mech_infantrys placed in Japan
Japanese undo move 1.
1 bomber placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Japanese collect 42 PUs (7 lost to blockades); end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 86 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to Gibraltar
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 aaGun, 1 harbour and 1 infantry
AA fire in Gibraltar : 0/2 hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 2/12 hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 4/11 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
3 carriers moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to Midway
3 fighters moved from 26 Sea Zone to 25 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
4 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway
2 bombers moved from Western United States to Midway
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to Kenya
1 fighter moved from Egypt to Kenya
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from Burma to Shan State
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 93 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kenya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 aaGun, 2 artilleries and 4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from Kansu to Yunnan
1 battleship, 1 cruiser and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
3 mech_infantrys moved from Iraq to Persia
1 fighter moved from Kenya to Egypt
1 aaGun moved from India to Burma
7 infantry moved from India to Burma
1 armour moved from Persia to West India
1 fighter moved from 93 Sea Zone to Gibraltar
Place Units - British
1 harbour placed in Persia
2 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 mech_infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Rostov
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 armour
Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Tambov to Ukraine
1 bomber moved from Rostov to Ukraine
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
5 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Southern France to France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
7 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from India to Hunan
1 fighter moved from Burma to Hunan
Combat - ANZAC
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 2 fighters in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan
retreated to Hunan
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from Hunan to Yunnan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Russia to Novgorod
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
5 infantry moved from Bryansk to Russia
4 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Russia
1 bomber moved from Germany to Volgograd
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Bryansk to Russia
6 artilleries and 3 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 bomber moved from Germany to Volgograd
1 armour moved from Bryansk to Smolensk
Combat - Germans
Battle in Volgograd
Germans attack with 4 bombers, 2 fighters and 4 mech_infantrys
Russians defend with 1 factory_minor and 4 mech_infantrys
Germans win, taking Volgograd from Russians with 4 bombers, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 mech_infantrys
Battle in Belarus
Germans attack with 1 armour, 6 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 5 infantry
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Rostov
2 armour and 13 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
4 bombers moved from Volgograd to Rostov
2 fighters moved from Russia to Rostov
1 bomber moved from Russia to Bryansk
15 artilleries moved from Bryansk to Rostov
1 fighter moved from Southern Italy to France
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Place Units - Germans
3 infantry placed in France
6 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 56 PUs; end with 92 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
I think that this game is coming to an end in another 4 turns or so. Let me know how long you want to keep playing.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour and 1 infantry moved from Novgorod to 115 Sea Zone
1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Germany
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 14 infantry moved from Samara to Volgograd
1 fighter and 7 mech_infantrys moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 artilleries, 1 fighter, 14 infantry and 7 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 4 artilleries, 1 fighter, 14 infantry and 7 mech_infantrys in Volgograd, round 2 : 4/26 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 artilleries, 1 fighter, 13 infantry and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Germany
Russians attack with 1 armour and 1 infantry
Germans defend with 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Russians roll dice for 1 cruiser in Germany, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Germany, round 2 : 1/2 hits
Germans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Germany, round 2 : 0/2 hits
1 aaGun owned by the Germans lost in Germany
Russians roll dice for 1 armour and 1 infantry in Germany, round 3 : 0/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Germany, round 3 : 0/2 hits
Russians roll dice for 1 armour and 1 infantry in Germany, round 4 : 0/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Germany, round 4 : 0/2 hits
Russians roll dice for 1 armour and 1 infantry in Germany, round 5 : 0/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Germany, round 5 : 2/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Germany
Germans win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Volgograd to Persia
2 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
@Arthur:
I think that this game is coming to an end in another 4 turns or so. Let me know how long you want to keep playing.
I will let you know in time sir. :-)
Ouch, almost blew that one.