@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
15L G40 Cyanight (Allies +22) vs Shin Ji (Axis) round 2
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No Intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 3 bombers and 12 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Germans
1 armour moved from Novosibirsk to Shensi
Germans take Kansu from Chinese
Germans take Shensi from Chinese
1 armour moved from Urals to Tsinghai
Germans take Tsinghai from Chinese
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Finland
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 factory_minor and 2 infantry
Germans win, taking Finland from British, taking Norway from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
4 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Caucasus to Northwest Persia
17 armour moved from Volgograd to Northwest Persia
3 aaGuns and 3 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Nenetsia to RussiaPlace Units - Germans
3 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,6,3,1,1,3,3,2,3,4,4,4,1
Germans collect 64 PUs (3 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Ulaanbaatar to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 68 PUs;
Japanese buy 7 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from 19 Sea Zone to Jehol
1 armour moved from Soviet Far East to Amur
3 armour moved from Kwangtung to Anhwe
3 armour moved from Yunnan to Kweichow
1 bomber moved from Burma to Anhwe
4 fighters and 1 tactical_bomber moved from Burma to Kweichow
1 bomber moved from Siberia to Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to AnhweCombat - Japanese
Battle in Kweichow
Japanese attack with 3 armour, 4 fighters and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Japanese attack with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
3 armour moved from Malaya to Burma
1 bomber moved from Anhwe to Kwangsi
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
4 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
6 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 submarines and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from Manchuria to Kwangsi
1 submarine moved from 3 Sea Zone to 7 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
3 armour placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 armour, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from India to Malaya
1 bomber moved from India to French Indo ChinaCombat - Americans
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.Non Combat Move - Americans
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 106 Sea Zone to 101 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 4 transports moved from 125 Sea Zone to 110 Sea Zone
3 armour and 1 infantry moved from Persia to Iraq
10 fighters moved from India to Iraq
3 fighters moved from India to Iraq
1 bomber moved from Malaya to Northern Territory
4 bombers moved from India to Queensland
1 mech_infantry moved from India to Eastern PersiaPlace Units - Americans
3 armour placed in Iraq
2 armour and 2 infantry placed in Eastern United States
2 infantry placed in Persia
3 fighters placed in Western United States
Americans undo move 3.
Americans undo move 2.
1 armour and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 36 PUs;
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 125 Sea Zone to 110 Sea Zone
1 battleship moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
1 armour, 6 infantry and 2 mech_infantrys moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
3 fighters moved from India to Iraq
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Libya to Alexandria
3 armour moved from Egypt to Iraq
7 armour moved from India to West India
2 mech_infantrys moved from India to West India
3 aaGuns, 2 artilleries and 16 infantry moved from India to West IndiaPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
11 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Northwest Persia to Persia
Italians take Persia from Americans
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to UkraineCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
1 bomber moved from 91 Sea Zone to Southern France
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
3 aaGuns and 7 infantry moved from Western Germany to France
1 aaGun moved from Northwest Persia to PersiaPlace Units - Italians
3 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
4 mech_infantrys moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to Northern Territory
1 bomber and 4 fighters moved from India to IraqPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to Scotland
1 armour moved from Shensi to Central Mongolia
Germans take Suiyuyan from Chinese
Germans take Central Mongolia from Russians
3 fighters moved from Denmark to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to Scotland
1 armour moved from Shensi to Central Mongolia
Germans take Suiyuyan from Chinese
Germans take Central Mongolia from Russians
3 fighters moved from Denmark to Holland Belgium
3 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Scotland
Bombing raid in Scotland rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Scotland causes 6 damage total.
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total. Damaged units is as follows: harbour = 5, factory_major = 8
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Denmark
4 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 bomber moved from Scotland to Western Germany
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 1 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Western Germany to Denmark
4 mech_infantrys moved from Poland to Western Germany
2 artilleries and 1 infantry moved from 112 Sea Zone to Denmark
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Caucasus to Persia
17 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Turkmenistan to Caucasus
6 mech_infantrys moved from Volgograd to Caucasus
3 aaGuns and 3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Tsinghai to CaucasusPlace Units - Germans
3 infantry placed in Southern France
3 bombers placed in Western Germany
4 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
I went ahead and assumed no scramble. Hope that’s not a problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
4 fighters moved from India to West IndiaTurn Complete - Russians
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I gotta tell ya, nice try on the hidden double fighter slam in Java thing.
Almost didn’t see it coming.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 68 PUs;
Japanese buy 2 artilleries, 3 carriers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
1 destroyer and 1 submarine moved from 36 Sea Zone to 39 Sea Zone
15 armour, 1 artillery, 18 infantry and 4 mech_infantrys moved from Burma to India
Japanese take India from UK_Pacific
2 bombers moved from Kwangsi to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from Kwangsi to 42 Sea Zone
3 armour moved from Kweichow to Chahar
Japanese take Hopei from Chinese
3 armour moved from Anhwe to Chahar
1 armour and 1 infantry moved from Jehol to Chahar
1 armour moved from Amur to Chahar
Japanese take Buyant-Uhaa from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Chahar
Japanese attack with 8 armour and 1 infantry
Chinese defend with 5 infantry
Japanese win, taking Chahar from Chinese with 8 armour remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantryNon Combat Move - Japanese
1 bomber moved from Java to Shan State
1 aaGun moved from Burma to India
2 battleships, 7 carriers, 1 cruiser, 4 destroyers and 6 submarines moved from 36 Sea Zone to 37 Sea Zone
9 fighters and 5 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 armour moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 carriers placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery and 2 transports
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
Seriously, tho. That was a hella sneaky idea. I may steal that if I ever get a chance.
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Thanks, I try to keep it competitive :) I never realized how difficult it was to play the allies. Its incredible how much coordination is involved.
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Allies are tough! I’ve been playing as Axis a lot, and it’s soooo much easier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Northern Territory to 42 Sea Zone
13 fighters moved from Iraq to Caucasus
9 armour moved from Iraq to Caucasus
Americans take Northwest Persia from Italians
1 mech_infantry moved from Eastern Persia to Turkmenistan
Americans take Turkmenistan from GermansCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 9 armour and 13 fighters
Germans defend with 3 aaGuns, 2 armour, 3 artilleries and 9 mech_infantrys; Italians defend with 3 armour
retreated to Caucasus
Germans win with 5 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -27
Casualties for Germans: 3 aaGuns and 3 mech_infantrys
Casualties for Americans: 9 armourNon Combat Move - Americans
8 fighters moved from Caucasus to Iraq
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Tunisia to Algeria
2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 42 Sea Zone to Queensland
1 bomber moved from Queensland to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 49 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
5 fighters moved from Caucasus to IraqPlace Units - Americans
3 armour placed in Iraq
1 bomber and 4 fighters placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs





