@Jennifer:
Actually, even if you bid 10 as the Axis, I’d still kill ya. We’re still talking about maybe 2 Infantry Libya, 1 Infantry Manchuria and 1 IPC to Japan. Not a vast difference in game play.
I think the point of an African bid is freeing the German Med fleet to move west while still allowing Germany to take Anglo-Egypt on with good chances. The Med move preserves the Atlantic sub, threatens any Allied navy west of Algeria in conjunction with W. Eur. fighters, and threatens unification with the Baltic fleet on G2 unless the Allies do some expensive countering. Rather a different game from the usual German btl/trns/fig vs UK destroyer. If the Germans unify by G2, the Allies can only stop them by paying through the nose; otherwise, the Allies have an easy time of cutting the German fleets in half.
“After combat, i always put both ussr fighters into India on go 1, then move any UK there that can reach as to secure India for the UK factory i put there at the end of G1.”
“UK1”, not “G1”, of course. I personally don’t like that move, because it really messes with USSR’s ability to trade territory with Germany for those first couple of turns, but that’s purely personal preference. I thought about doing that in a KJF combined with either a unified UK Indian fleet, or with a UK fighter joining 6 USSR infantry in Burytia, and I think 1-2 Russian fighters to India could be a sound KJF or 8 VC game strat. If you’re reading this, Shadowhawk, I’m probably going to try some variation of that as the Allies, if I end up playing with them in our 8 VC game.