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    mrsoccerchessman

    @mrsoccerchessman

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    Latest posts made by mrsoccerchessman

    • RE: Don't you hate it when…

      I’ll try this out… sounds like fun

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman
    • RE: Special Sub Scenario

      actually, subs always fire in opening steps of a sea combat with or without presence of a destroyer.

      An attacking destroyer makes it so that the subs roll (if it hits) makes the casualty when all other casualties are done.

      Example of Battle: 1 destroyer and 2 subs attack a sub and two transports.  Both sides fires the subs first, all of them hit (hypothetically) so the defender loses both tansports that don’t get return fire, attacker chooses the destroyer (hypothetically) but the destroyer still gets to fire.

      A bit complicated but that is my understanding

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman
    • RE: Don't you hate it when…

      Where are the low luck rules?

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman
    • Don't you hate it when…

      …you send two fighters to attack a single transport and the transport dies but so do your two fighters.
      …you are short of building something by one IPC.

      Please comment with your own experience

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman
    • Developments

      Do you try for developments?  If so, which ones?  Please give your reason for “yes” or “no”.

      I usually try for developments at times.  I usually try for LRA for USA because it’s much easier to take Japan’s sea vessels from a far away distance.  I usually don’t try for any other development.  But developments are the last thing I think about when I’m contemplating what to spend my money on.

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman
    • RE: New ideas…

      Ok, new idea (trying to get back on topic’s title)

      Why can’t battleships do more than one turn of bombardments?  Originally, my two friends and I have played that as long as the land troops in an amphibious assault survived and a second round of battle continues, the all BBs bombard again.

      Has anyone played with this “houserule”?

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman
    • RE: New ideas…

      I thought wikipedia was the one where you can edit it yourself.  I know of uncyclopedia.org - that site is freaking hilarious

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman
    • RE: New ideas…

      @Bunnies:

      @mrsoccerchessman:

      Thanks for the history… though that’s from wikipedia 🙂

      If it’s on internet, it must be true!

      I BELIEVE!

      Then you will believe everything thus making yourself contradict yourself.  For example, if somewhere online it said “Llamas are the best”  10 times out of 9 times there will be somewhere saying “Llamas are the worst”.  So, I can never trust you now 🙂

      But who cares, wikipedia is wikipedia… it must be true 😉

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman
    • Strategic Bombing?

      Is it worth trying the strategic bombing if the bomber(s) are not doing anything this turn?

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman
    • RE: New ideas…

      Thanks for the history… though that’s from wikipedia 🙂

      posted in Axis & Allies Revised Edition
      mrsoccerchessman
      mrsoccerchessman