@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 LL legion386 (Axis) vs Giallo (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to South Australia
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to South Australia
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Western Germany to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
2 aaGuns, 15 artilleries and 14 infantry moved from Rostov to Ukraine
1 aaGun moved from Volgograd to Rostov
2 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Rostov
20 armour and 7 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 armour placed in Volgograd
3 infantry placed in Ukraine
1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 mech_infantry moved from Archangel to Novosibirsk
1 fighter and 1 tactical_bomber moved from Novgorod to Novosibirsk
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 mech_infantry moved from Archangel to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Archangel to Vologda
1 infantry moved from Russia to VologdaPlace Units - Russians
3 artilleries placed in Novgorod
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 57 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Chahar to Ulaanbaatar
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Dzavhan
Japanese take Dzavhan from Russians
3 armour and 1 mech_infantry moved from Kansu to Yenisey
Japanese take Olgiy from Russians
1 armour moved from Suiyuyan to Timguska
2 armour moved from Kansu to Timguska
1 bomber moved from India to Persia
2 fighters moved from India to Persia
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians -
Intercept in Persia?
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no
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 57 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Chahar to Ulaanbaatar
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Dzavhan
Japanese take Dzavhan from Russians
3 armour and 1 mech_infantry moved from Kansu to Yenisey
Japanese take Olgiy from Russians
1 armour moved from Suiyuyan to Timguska
2 armour moved from Kansu to Timguska
1 bomber moved from India to Persia
2 fighters moved from India to Persia
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Timguska
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Ulaanbaatar
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Yenisey from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Air Battle in Persia
Japanese attacks with 3 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from 55 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers and 4 fighters moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 armour moved from India to West India
1 armour and 2 mech_infantrys moved from Burma to West India
1 infantry moved from Siberia to Amur
3 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Kansu
1 armour moved from Kazakhstan to Kansu
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Jehol
1 armour and 1 mech_infantry moved from Malaya to Burma
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from Persia to West India
1 destroyer moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
3 armour placed in India
1 armour and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
Japanese undo move 5.
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 1 infantry placed in India
3 armour placed in Malaya
1 transport placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Turning off Edit Mode
Japanese undo move 2.
Japanese undo move 5.
1 destroyer placed in 37 Sea Zone
2 armour placed in Malaya
1 armour placed in French Indo China
Japanese undo move 8.
Japanese undo move 7.
Japanese undo move 6.
1 destroyer placed in 36 Sea Zone
3 armour placed in MalayaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 5 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 artilleries and 6 infantry moved from Iceland to 123 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 123 Sea Zone to 125 Sea Zone
6 artilleries and 6 infantry moved from 125 Sea Zone to Norway
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 bombers moved from Germany to Norway
1 fighter moved from United Kingdom to Norway
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
4 carriers moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
5 bombers moved from Western United States to Queensland
1 bomber moved from Western United States to United Kingdom
1 submarine moved from 98 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 5 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 carriers, 1 destroyer, 1 fighter, 2 submarines and 2 transports moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 artillery and 6 infantry moved from Iraq to PersiaCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Caucasus
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 bomber moved from Germany to NorwayPlace Units - British
3 artilleries placed in Persia
1 factory_minor placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to Germany
1 artillery and 3 infantry moved from Yugoslavia to Greater Southern Germany
8 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Ukraine to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
1 aaGun moved from Rostov to Ukraine
3 armour and 5 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Western Germany to Germany
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 armour, 4 artilleries, 2 fighters and 3 mech_infantrys placed in Western Germany
1 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
6 mech_infantrys moved from Archangel to Russia
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Vologda to RussiaPlace Units - Russians
1 armour, 1 mech_infantry and 2 tactical_bombers placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 3 destroyers, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
2 fighters moved from West India to Persia
1 bomber moved from India to Persia
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Air Battle in Persia
Japanese attacks with 3 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Battle in Iraq
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Iraq from Russians, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Persia to India
2 fighters moved from Persia to West India
1 armour and 1 mech_infantry moved from Burma to West India
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Burma
2 mech_infantrys moved from Kiangsu to Hunan
3 armour moved from Yenisey to Timguska
1 mech_infantry moved from Yenisey to Timguska
1 armour moved from Dzavhan to Timguska
1 infantry moved from Buyant-Uhaa to Chahar
1 armour and 1 mech_infantry moved from Ulaanbaatar to Olgiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Jehol to Philippines
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from Malaya to BurmaPlace Units - Japanese
2 artilleries and 1 infantry placed in India
3 infantry placed in Malaya
2 infantry placed in French Indo China
2 carriers, 3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Japanese collect 79 PUs (5 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
3 bombers moved from Queensland to 34 Sea Zone
2 bombers moved from Queensland to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
6 artilleries and 6 infantry moved from Norway to 125 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 125 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in Normandy Bordeaux
Battle in 45 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 34 Sea Zone to Queensland
2 bombers moved from 45 Sea Zone to Queensland
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 bombers moved from Norway to United Kingdom
1 carrier, 1 cruiser, 5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Norway to United Kingdom
1 artillery, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to Normandy BordeauxCombat - British
Battle in 80 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Iraq from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 artillery and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries moved from Norway to Finland
1 artillery, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 80 Sea Zone to PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 tactical_bomber moved from Southern Italy to Western Germany
1 artillery moved from Greater Southern Germany to Western Germany
3 infantry moved from Greater Southern Germany to Western Germany
3 infantry moved from Western Germany to FrancePlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total





