@mikawagunichi @Stucifer @crockett36 Looks like we’ve got sides chosen, and @oysteilo have agreed on powers, I’ll be Euro axis, he’ll be Japan this time (swapping from last game). Let me known when you guys are ready and I can fire up G1 and which email you all want for dice.
15L G40 mitler (axis) vs Giallo (Allies + 23)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 bomber moved from Persia to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to Syria
2 fighters moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 armour moved from Persia to West India
1 fighter moved from French Central Africa to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 bomber moved from Persia to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to Syria
2 fighters moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 armour moved from Persia to West India
1 fighter moved from French Central Africa to EgyptCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Syria from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Persia
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 39 Sea Zone to PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,5,6
British collect 28 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Alexandria to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Italians win, taking 97 Sea Zone from British, taking Egypt from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 bomber and 1 fighter moved from Egypt to Alexandria
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Italian Somaliland to British SomalilandPlace Units - Italians
1 destroyer, 2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 4 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Queensland to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 4 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Queensland to JavaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in JavaTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
French win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Germany to Bryansk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Romania to RussiaCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Belarus
1 bomber moved from Smolensk to Belarus
1 bomber moved from Archangel to Belarus
1 bomber moved from Novgorod to Belarus
1 bomber moved from Bryansk to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to France
3 armour and 4 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Western Germany to Alexandria
3 tactical_bombers moved from Southern Italy to Alexandria
2 aaGuns moved from Western Germany to FrancePlace Units - Germans
5 armour, 1 fighter and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 44 PUs;
Russians buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Rostov
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
2 armour and 1 mech_infantry moved from Finland to NovgorodCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 submarine moved from 92 Sea Zone to 91 Sea ZonePlace Units - Russians
3 artilleries, 2 fighters and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from French Indo China to 37 Sea Zone
3 fighters moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery moved from India to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Malaya
2 bombers moved from Hunan to Malaya
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
3 fighters moved from Anhwe to Yunnan
1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to AmurCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to French Indo China
3 mech_infantrys moved from Shantung to Hunan
2 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from Kwangtung to French Indo China
1 mech_infantry moved from Jehol to Hunan
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to French Indo China
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
3 carriers, 1 fighter and 4 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from 36 Sea Zone to French Indo China
4 fighters moved from Yunnan to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
4 fighters moved from Malaya to French Indo China
2 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
2 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 61 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 cruisers moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Gibraltar to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Denmark
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Americans win, taking Denmark from Germans, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in IndiaNon Combat Move - Americans
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Szechwan to Kansu
2 artilleries and 2 infantry moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
British take 119 Sea Zone from Neutral
British take 109 Sea Zone from Neutral
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Persia to Burma
1 armour and 3 mech_infantrys moved from West India to BurmaCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Burma
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery and 2 mech_infantrys
British win, taking Burma from Japanese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_major and 1 harbour
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 mech_infantry moved from Syria to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from West India to India
1 bomber moved from Burma to India
1 fighter moved from Persia to India
1 fighter moved from Persia to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Persia to EgyptPlace Units - British
2 mech_infantrys and 1 tactical_bomber placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Neutral
1 bomber and 1 fighter moved from Alexandria to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 95 Sea Zone to 98 Sea Zone -
no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Neutral
1 bomber and 1 fighter moved from Alexandria to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
British defend with 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Northern Italy
2 artilleries and 3 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Western Ukraine to UkrainePlace Units - Italians
2 infantry placed in Northern Italy
1 airfield placed in AlexandriaTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from Java to India
1 fighter moved from Java to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs





