Made slight NCM change - please use latest save file.
15L axis-dominion (axis) vs Ghostglider (allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 4 infantry moved from Yunnan to Kweichow
1 fighter, 6 infantry and 1 tactical_bomber moved from Jehol to Anhwe
2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Anhwe
2 fighters and 2 tactical_bombers moved from Philippines to Anhwe
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Iraq to Syria
Japanese take Syria from British
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to AnhweCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 10 fighters, 6 infantry and 10 tactical_bombers
Chinese defend with 1 artillery and 15 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 10 fighters, 2 infantry and 10 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 artillery and 15 infantryNon Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
3 infantry moved from Manchuria to Jehol
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 destroyers moved from 39 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
3 submarines moved from 35 Sea Zone to 20 Sea Zone
2 battleships moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
3 carriers moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
1 fighter and 1 tactical_bomber moved from Anhwe to 20 Sea Zone
1 tactical_bomber moved from Anhwe to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 20 Sea Zone
1 fighter moved from Anhwe to 20 Sea Zone
2 bombers moved from Anhwe to French Indo China
6 fighters and 6 tactical_bombers moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 carriers moved from 39 Sea Zone to 36 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 35 Sea Zone to 20 Sea Zone
4 transports moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Eastern Persia to IndiaPlace Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in India
3 infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Finland
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in Denmark
Battle in Finland
Americans attack with 1 artillery, 8 fighters, 2 infantry and 1 mech_infantry
Germans defend with 4 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 8 fighters, 2 infantry and 1 mech_infantry in Finland, round 2 : 5/12 hits
Germans roll dice for 4 infantry and 1 mech_infantry in Finland, round 2 : 0/5 hits
1 mech_infantry owned by the Germans and 4 infantry owned by the Germans lost in Finland
Americans win, taking Denmark from Germans, taking Finland from Germans with 1 artillery, 8 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry and 1 mech_infantry
Battle in 46 Sea Zone
Americans attack with 7 fighters
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
6 fighters moved from 46 Sea Zone to 33 Sea Zone
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 carriers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
4 fighters moved from Finland to 112 Sea Zone
4 fighters moved from Finland to NorwayPlace Units - Americans
3 infantry placed in Norway
2 fighters placed in Western United States
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
33 Sea Zone : 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters, 2 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 2 carriers and 1 transport
10 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 infantry
Norway : 1 flag, 1 armour, 1 factory_minor, 4 fighters and 3 infantry
Denmark : 1 flag, 1 mech_infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
123 Sea Zone : 2 transports
97 Sea Zone : 1 submarine
Brazil : 1 flag
Finland : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 67
Russians : 21 / 28
Japanese : 64 / 69
Americans : 62 / 80
Chinese : 8 / 10
British : 28 / 39
UK_Pacific : 0 / 0
Italians : 11 / 7
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 6 infantry
Suiyuyan : 1 infantry
Kweichow : 1 artilleryProduction/PUs Summary :
Germans : 53 / 67
Russians : 21 / 28
Japanese : 63 / 69
Americans : 62 / 80
Chinese : 9 / 10
British : 28 / 39
UK_Pacific : 0 / 0
Italians : 11 / 7
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 fighters and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers and 1 infantry moved from Trans-Jordan to Syria
2 fighters moved from 81 Sea Zone to SyriaCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Syria
British attack with 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 bombers, 2 fighters and 1 infantry in Syria, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Syria
British win, taking Syria from Japanese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Syria to 81 Sea Zone
2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 5 mech_infantrys moved from Ethiopia to Egypt
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 81 Sea Zone to 99 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Syria to Gibraltar
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Syria to Trans-JordanPlace Units - British
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 3.
British undo move 2.
British undo move 1.
1 transport placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 bomber, 7 infantry and 1 mech_infantry
Gibraltar : 1 bomber and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Norway : 1 aaGun
Tobruk : 1 flag
112 Sea Zone : 1 cruiser
93 Sea Zone : 2 submarines
Eire : 1 flag
97 Sea Zone : 1 flag, 4 submarines
81 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Northwest Persia : 1 flag
110 Sea Zone : 2 carriers, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 51 / 67
Russians : 21 / 28
Japanese : 62 / 69
Americans : 62 / 80
Chinese : 9 / 10
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 11 / 7
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 fighters and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers and 1 infantry moved from Trans-Jordan to Syria
2 fighters moved from 81 Sea Zone to SyriaCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Syria
British attack with 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 bombers, 2 fighters and 1 infantry in Syria, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Syria
British win, taking Syria from Japanese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Syria to 81 Sea Zone
2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 5 mech_infantrys moved from Ethiopia to Egypt
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 81 Sea Zone to 99 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Syria to Gibraltar
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Syria to Trans-JordanPlace Units - British
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 3.
British undo move 2.
British undo move 1.
1 transport placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 106 Sea Zone: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 bomber, 7 infantry and 1 mech_infantry
Gibraltar : 1 bomber and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Norway : 1 aaGun
Tobruk : 1 flag
112 Sea Zone : 1 cruiser
106 Sea Zone : 1 armour, 1 artillery and 2 infantry
93 Sea Zone : 2 submarines
Eire : 1 flag
97 Sea Zone : 1 flag, 4 submarines
81 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Northwest Persia : 1 flag
110 Sea Zone : 2 carriers, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 51 / 67
Russians : 21 / 28
Japanese : 62 / 69
Americans : 62 / 80
Chinese : 9 / 10
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 11 / 7
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have included two late ncm/edits - I hope you will allow - if not, just edit them back.
1. moved the two US trns to Canada
2. moved the 4 UK units to the two US trns.(nice attack in China BTW!)
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I have included two late ncm/edits - I hope you will allow - if not, just edit them back.
1. moved the two US trns to Canada
2. moved the 4 UK units to the two US trns.(nice attack in China BTW!)
edits are not an issue.
thanks, i’m assuming you meant to sacrifice them like that, to gain a stronger positioning in the pac?
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yes but I had hoped for a few more hits on defense :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 3 infantry
Americans defend with 1 mech_infantry
1 infantry owned by the Italians retreated to Western Germany
Americans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Bryansk
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Bryansk
1 fighter moved from Ukraine to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to FrancePlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3,6,4,5,3,6,5
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Queensland to South Australia
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to NorwayTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 infantry
EDIT: Adding units owned by French to 110 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode -
6 ANZ FTRs on 3 US carriers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from Iraq to Northwest Persia
4 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to FinlandCombat - Germans
Battle in Finland
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win, taking Finland from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 4 armour, 4 fighters and 4 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Northwest Persia from British with 4 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Denmark from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Denmark to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
7 armour and 7 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
4 fighters moved from Northwest Persia to Iraq
3 mech_infantrys moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 infantry moved from Novgorod to Belarus
1 aaGun and 3 infantry moved from Archangel to Novgorod
4 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 aaGuns, 20 artilleries and 30 infantry moved from Rostov to Bryansk
1 aaGun moved from Ukraine to Rostov
3 armour moved from Volgograd to Bryansk
4 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
2 mech_infantrys placed in Western Germany
1 armour, 1 fighter and 4 mech_infantrys placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,1,5,6,4,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (8 lost to blockades); end with 50 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
5 artilleries and 30 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
1 aaGun, 1 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Smolensk to Russia
11 artilleries and 2 infantry moved from Samara to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun and 3 infantry moved from Vologda to Russia
1 infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Ethiopia to Egypt
1 artillery moved from Samara to Vologda
2 armour moved from Russia to Volgograd
1 artillery moved from Samara to Vologda
1 infantry moved from Vologda to RussiaPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
this is pretty much gg…you have the economics over me, not sure if i can win with fighting mostly narrowed down to attritional battles. i just let russia get too big…
i will continue to play out for a little more just in case an opportunity comes up…who knows with dice. but i won’t be giving this one as much thought as i was up till now
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Yunnan to Kweichow
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 bomber moved from French Indo China to Celebes
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Kweichow
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 6 infantry
Chinese defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 bomber and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Celebes
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangsi to Yunnan
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
2 fighters moved from Kiangsi to Japan
1 fighter moved from Kiangsi to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to Manchuria
1 tactical_bomber moved from Kiangsi to Manchuria
2 tactical_bombers moved from Kiangsi to Manchuria
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 bomber moved from Celebes to Philippines
1 bomber moved from Kweichow to French Indo China
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from India to IraqPlace Units - Japanese
1 artillery and 2 infantry placed in Iraq
3 armour placed in India
3 fighters placed in Japan
1 aaGun and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Norway to Finland
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from Norway to Finland
4 fighters moved from 112 Sea Zone to DenmarkCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Denmark
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 artillery
Americans win, taking Denmark from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Finland
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
Americans win, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Finland to Norway
4 fighters moved from Denmark to 112 Sea Zone
1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 19 fighters, 2 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
3 infantry placed in Norway
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total