15L G40 AeV (Axis) vs rubioton (Allies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery, 2 fighters and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Borneo

    Non Combat Move - ANZAC
                2 fighters moved from Sumatra to 41 Sea Zone
                1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from Burma to Shan State
                1 fighter moved from New South Wales to Queensland
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Shan State : 2 fighters
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 38 / 44
        Japanese : 28 / 39
        Americans : 52 / 68
        Chinese : 19 / 25
        British : 24 / 27
        UK_Pacific : 17 / 14
        Italians : 21 / 42
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery, 2 fighters and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Borneo

    Non Combat Move - ANZAC
                2 fighters moved from Sumatra to 41 Sea Zone
                1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from Burma to Shan State
                1 fighter moved from New South Wales to Queensland
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Shan State : 2 fighters
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 38 / 44
        Japanese : 28 / 39
        Americans : 52 / 68
        Chinese : 19 / 25
        British : 24 / 27
        UK_Pacific : 17 / 14
        Italians : 21 / 42
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 38 / 44
        Japanese : 28 / 39
        Americans : 52 / 68
        Chinese : 19 / 25
        British : 24 / 27
        UK_Pacific : 17 / 14
        Italians : 21 / 42
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Iraq to Belarus
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                1 armour, 2 artilleries, 1 infantry and 16 mech_infantrys moved from Baltic States to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Karelia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 16 mech_infantrys
                    Russians defend with 1 aaGun, 1 artillery and 6 infantry
                        AA fire in Eastern Poland :  0/1 hits
                        Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 16 mech_infantrys in Eastern Poland, round 2 :  3/22 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Eastern Poland, round 2 :  2/7 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 15 mech_infantrys in Eastern Poland, round 3 :  7/20 hits
                        Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 :  2/5 hits
                        4 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 1 fighter and 13 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 1 aaGun, 1 artillery and 6 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Novgorod
                2 bombers moved from Belarus to Novgorod
                1 aaGun moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to 92 Sea Zone
                2 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Karelia to Novgorod
                1 fighter moved from Western Germany to 92 Sea Zone

    Place Units - Germans
                2 fighters and 3 mech_infantrys placed in Western Germany
                3 infantry placed in France
                1 armour and 2 mech_infantrys placed in Novgorod
                1 infantry and 1 mech_infantry placed in Southern France
                Germans undo move 4.
                1 infantry placed in Southern France
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 artillery and 3 infantry
        Egypt : 1 infantry
        Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Syria : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 3 mech_infantrys
        Germany : 1 aaGun, 1 factory_major and 1 mech_infantry
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 armour
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun, 2 armour, 2 artilleries and 13 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 6 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 carrier, 2 fighters and 2 submarines
        Yugoslavia : 1 flag
        98 Sea Zone : 2 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 mech_infantrys moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                4 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Vyborg
                2 infantry moved from Finland to Vyborg
                1 bomber and 2 infantry moved from Finland to Karelia
                2 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Russia to Vologda
                7 mech_infantrys moved from Russia to Vologda
                4 armour moved from Russia to Vologda
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 :  3/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Karelia, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Vyborg, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 4 :  3/3 hits
                        Germans roll dice for 1 infantry in Vyborg, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 4 armour, 1 infantry and 7 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 4 armour, 1 infantry and 7 mech_infantrys in Vologda, round 2 :  5/12 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Bessarabia to Western Ukraine
                5 infantry moved from Russia to Smolensk
                3 artilleries and 3 infantry moved from Bryansk to Smolensk
                1 fighter moved from Archangel to Russia
                1 tactical_bomber moved from Vyborg to Finland
                1 bomber moved from Karelia to Russia
                1 fighter moved from Belarus to Russia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 aaGuns and 12 infantry moved from Siberia to Amur
                2 mech_infantrys moved from Bessarabia to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 aaGun moved from Bryansk to Smolensk

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 infantry placed in Volgograd
                1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs

    Territory Summary for Russians :

    Anhwe : 5 infantry
        Amur : 2 aaGuns and 12 infantry
        Romania : 1 flag, 1 infantry
        Norway : 1 flag
        Belarus : 3 infantry
        Karelia : 1 infantry
        Vyborg : 1 infantry
        Archangel : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys
        Western Ukraine : 1 infantry
        Vologda : 4 armour and 7 mech_infantrys
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 aaGun, 3 artilleries and 12 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 1 armour and 5 mech_infantrys
        115 Sea Zone : 1 submarine
        Finland : 1 flag, 2 aaGuns, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 41 / 58
        Russians : 41 / 50
        Japanese : 28 / 39
        Americans : 52 / 68
        Chinese : 19 / 25
        British : 24 / 27
        UK_Pacific : 17 / 14
        Italians : 21 / 42
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 armour and 1 mech_infantry moved from Manchuria to Anhwe
                1 fighter moved from Manchuria to Anhwe
                2 bombers moved from Japan to Anhwe
                1 tactical_bomber moved from Philippines to Anhwe
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Malaya to 43 Sea Zone
                1 infantry moved from Jehol to Shantung
                      Japanese take Shantung from Chinese
                5 infantry and 3 mech_infantrys moved from Jehol to Anhwe
                1 infantry moved from Jehol to Anhwe

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 artilleries and 9 infantry; Russians defend with 5 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  6/15 hits
                        Chinese roll dice for 2 artilleries and 14 infantry in Anhwe, round 2 :  2/16 hits
                        2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 :  6/13 hits
                        Chinese roll dice for 2 artilleries and 8 infantry in Anhwe, round 3 :  1/10 hits
                        3 infantry owned by the Russians, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 :  3/12 hits
                        Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 4 :  2/4 hits
                        2 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 5 :  3/10 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                    Casualties for Chinese: 2 artilleries and 9 infantry
                    Casualties for Russians: 5 infantry
                    Casualties for Japanese: 6 infantry

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Manchuria
                1 tactical_bomber moved from Anhwe to Jehol
                2 bombers moved from Anhwe to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from 43 Sea Zone to Malaya
                2 battleships, 4 carriers, 8 fighters and 3 transports moved from 1 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Manchuria
                3 infantry placed in Malaya
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Jehol : 1 flag, 1 aaGun, 2 bombers and 1 tactical_bomber
        Manchuria : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
        Hainan : 1 harbour
        Anhwe : 1 flag, 1 armour and 4 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        Alaska : 1 flag, 1 harbour
        Celebes : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        1 Sea Zone : 1 flag
        6 Sea Zone : 2 battleships, 4 carriers, 8 fighters and 3 transports


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 3 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Western United States to Alaska
                      Americans take Alaska from Japanese
                1 artillery and 3 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from 41 Sea Zone to 35 Sea Zone


  • Scramble SZ35?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 3 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Western United States to Alaska
                      Americans take Alaska from Japanese
                1 artillery and 3 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from 41 Sea Zone to 35 Sea Zone


  • No, Thank you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 3 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Western United States to Alaska
                      Americans take Alaska from Japanese
                1 artillery and 3 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from 41 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 carrier moved from 41 Sea Zone to 44 Sea Zone
                3 fighters moved from Western United States to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Western United States to Gibraltar
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 airfield and 3 fighters placed in Normandy Bordeaux
                2 tactical_bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,3,6,3,6,2,1,1,4,3,2,6,6,3,3,6
                Americans collect 57 PUs (3 lost to blockades); end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 3 fighters
        44 Sea Zone : 1 carrier and 1 fighter
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 tactical_bombers
        Gibraltar : 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
        Holland Belgium : 1 flag, 1 infantry
        Brazil : 1 flag
        91 Sea Zone : 2 submarines
        110 Sea Zone : 1 carrier, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 38 / 58
        Russians : 41 / 50
        Japanese : 26 / 28
        Americans : 60 / 78
        Chinese : 16 / 25
        British : 24 / 27
        UK_Pacific : 17 / 14
        Italians : 21 / 42
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Hunan to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 infantry placed in Kiangsu
                1 infantry placed in Kiangsi
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 artilleries and 4 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Yunnan : 1 artillery, 1 fighter and 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 38 / 58
        Russians : 41 / 50
        Japanese : 26 / 28
        Americans : 60 / 78
        Chinese : 16 / 22
        British : 24 / 27
        UK_Pacific : 17 / 14
        Italians : 21 / 42
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                5 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                1 mech_infantry moved from 80 Sea Zone to Persia
                1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                        British roll dice for 1 battleship in Persia, round 2 :  1/1 hits
                        British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Persia
                        British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Persia, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery in Persia, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 8 mech_infantrys
                    Italians defend with 1 armour and 2 infantry
                        British roll dice for 8 mech_infantrys in Anglo Egyptian Sudan, round 2 :  3/8 hits
                        Italians roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        1 mech_infantry owned by the British, 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 7 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from India to Eastern Persia
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Persia to India
                4 infantry moved from Yunnan to Shan State
                1 aaGun moved from Yunnan to Kwangsi
                1 mech_infantry moved from India to Yunnan
                1 armour and 2 mech_infantrys moved from Shan State to Yunnan
                1 fighter moved from Shan State to India
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Siam to Yunnan

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                2 infantry placed in Kwangtung
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in Kwangtung change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 aaGun
        Siam : 1 flag
        Yunnan : 1 armour and 4 mech_infantrys
        Shan State : 2 aaGuns and 12 infantry
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Kwangtung : 1 factory_minor, 1 harbour and 2 infantry
        French Indo China : 1 flag
        39 Sea Zone : 1 flag
        Belgian Congo : 2 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 7 mech_infantrys
        Normandy Bordeaux : 1 aaGun, 2 fighters and 1 infantry
        Italian Somaliland : 1 flag
        80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Eastern Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        110 Sea Zone : 1 destroyer, 1 fighter, 2 infantry and 1 transport

    Production/PUs Summary :

    Germans : 38 / 58
        Russians : 41 / 50
        Japanese : 26 / 28
        Americans : 60 / 78
        Chinese : 16 / 22
        British : 27 / 28
        UK_Pacific : 17 / 17
        Italians : 18 / 42
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine
                1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 2 :  2/4 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 :  0/3 hits
                        2 mech_infantrys owned by the British lost in Persia
                        Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 :  0/4 hits
                        British roll dice for 1 armour in Persia, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Persia
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 4 :  2/3 hits
                        British roll dice for 1 armour in Persia, round 4 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians win, taking Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 2 infantry
                Battle in Western Ukraine
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Western Ukraine to Slovakia Hungary
                2 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                Italians undo move 1.
                1 fighter and 2 infantry placed in Egypt
                1 bomber placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2
                Italians collect 18 PUs (4 lost to blockades); end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 artillery, 2 fighters and 1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 2 cruisers in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Celebes, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Celebes to 44 Sea Zone
                1 fighter moved from Queensland to Shan State
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 27 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Shan State : 3 fighters
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 1 infantry
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
        54 Sea Zone : 1 carrier and 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 38 / 58
        Russians : 39 / 50
        Japanese : 23 / 28
        Americans : 60 / 78
        Chinese : 16 / 22
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 22 / 37
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 artillery, 2 fighters and 1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 2 cruisers in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Celebes, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Celebes to 44 Sea Zone
                1 fighter moved from Queensland to Shan State
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 27 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Shan State : 3 fighters
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 1 infantry
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
        54 Sea Zone : 1 carrier and 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 38 / 58
        Russians : 39 / 50
        Japanese : 23 / 28
        Americans : 60 / 78
        Chinese : 16 / 22
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 22 / 37
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Gibraltar to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 38 / 58
        Russians : 39 / 50
        Japanese : 23 / 28
        Americans : 60 / 78
        Chinese : 16 / 22
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 22 / 37
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Germany to Romania
                2 artilleries moved from Eastern Poland to Bessarabia
                2 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
                2 bombers moved from Novgorod to Ukraine
                1 armour moved from Nenetsia to Timguska
                      Germans take Urals from Russians
                      Germans take Timguska from Russians
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Eastern Poland to Bryansk
                      Germans take Bryansk from Russians
                1 fighter moved from Western Germany to Romania
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Archangel

    Combat - Germans
                Battle in Romania
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 mech_infantry in Romania, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 armour, 2 bombers and 11 mech_infantrys
                    Russians defend with 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys
                        Germans roll dice for 2 armour, 2 bombers and 11 mech_infantrys in Ukraine, round 2 :  3/15 hits
                        Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Ukraine, round 2 :  2/11 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                        Germans roll dice for 2 armour, 2 bombers and 9 mech_infantrys in Ukraine, round 3 :  1/13 hits
                        Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Ukraine, round 3 :  2/8 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                        Germans roll dice for 2 armour, 2 bombers and 7 mech_infantrys in Ukraine, round 4 :  4/11 hits
                        Russians roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Ukraine, round 4 :  1/7 hits
                        1 mech_infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Ukraine
                        Germans roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Ukraine, round 5 :  5/10 hits
                        Russians roll dice for 1 armour and 2 artilleries in Ukraine, round 5 :  1/3 hits
                        1 mech_infantry owned by the Germans, 2 artilleries owned by the Russians and 1 armour owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 armour, 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for Russians: 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
                Battle in Bessarabia
                    Germans attack with 2 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 artilleries, 1 fighter and 1 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Belarus, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Belarus, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 artilleries and 1 fighter in Belarus, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 2 artilleries and 1 fighter in Belarus, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Novgorod
                1 fighter moved from Archangel to Novgorod
                2 bombers moved from Ukraine to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                1 mech_infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to France
                2 fighters moved from Holland Belgium to Western Germany
                1 carrier, 2 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
                2 transports moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Germans
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Germany
                3 infantry placed in Western Germany
                3 infantry placed in Southern France
                1 bomber and 1 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 armour
        Egypt : 1 infantry
        Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
        Syria : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
        Romania : 1 mech_infantry
        Germany : 1 aaGun, 1 factory_major, 2 infantry and 3 mech_infantrys
        Holland Belgium : 1 infantry
        Belarus : 1 flag, 2 artilleries
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 mech_infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag, 1 artillery and 1 mech_infantry
        Eastern Poland : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 1 mech_infantry
        Bessarabia : 1 flag, 2 artilleries
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 5 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 2 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 artillery and 3 infantry
        Yugoslavia : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria
                2 mech_infantrys moved from Vologda to Timguska
                4 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Bryansk
                1 fighter moved from Russia to Belarus
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Northwest Persia to Persia
                1 fighter and 1 tactical_bomber moved from Russia to Persia
                1 armour moved from Northwest Persia to Iraq
                1 bomber moved from Russia to Iraq
                1 mech_infantry moved from Northwest Persia to Persia
                3 mech_infantrys moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Finland to Archangel
                2 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 armour moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Archangel
                1 armour moved from Vologda to Urals
                      Russians take Urals from Germans
                1 armour moved from Urals to Timguska
                1 mech_infantry moved from Vologda to Archangel
                1 artillery moved from Smolensk to Archangel

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 1 bomber and 3 mech_infantrys
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Iraq, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 :  0/4 hits
                        Russians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Iraq, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Iraq, round 3 :  1/4 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Iraq
                        Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Iraq, round 4 :  2/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Iraq, round 4 :  1/3 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Iraq
                        Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 5 :  1/3 hits
                        Italians roll dice for 1 artillery in Iraq, round 5 :  0/1 hits
                        1 artillery owned by the Germans lost in Iraq
                    Russians win, taking Iraq from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Persia
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians lost in Persia
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Persia, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Persia
                    Russians win, taking Persia from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                Battle in Manchuria
                    Russians attack with 12 infantry
                    Japanese defend with 1 factory_minor, 1 fighter and 3 infantry
                        Russians roll dice for 12 infantry in Manchuria, round 2 :  2/12 hits
                        Japanese roll dice for 1 fighter and 3 infantry in Manchuria, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 11 infantry in Manchuria, round 3 :  2/11 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 16
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 fighter and 3 infantry
                Battle in Timguska
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Timguska, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Timguska
                    Russians win, taking Timguska from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Bryansk
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery in Archangel, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 1 fighter and 5 infantry in Belarus, round 2 :  1/6 hits
                        Germans roll dice for 2 artilleries in Belarus, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 3 infantry
                Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                1 fighter moved from Belarus to Karelia
                2 aaGuns, 4 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia
                1 tactical_bomber moved from Archangel to Karelia
                1 aaGun, 1 artillery and 2 infantry moved from Smolensk to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Volgograd to Rostov
                1 bomber moved from Iraq to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                4 mech_infantrys moved from Vologda to Archangel
                2 armour moved from Vologda to Archangel
                1 aaGun moved from Amur to Manchuria
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Volgograd
                3 armour and 7 infantry placed in Russia
                Russians undo move 1.
                Russians undo move 1.
                3 infantry placed in Volgograd
                3 armour, 5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs

    Territory Summary for Russians :

    Korea : 1 aaGun
        Manchuria : 1 aaGun and 11 infantry
        Timguska : 1 armour and 2 mech_infantrys
        Norway : 1 flag
        Belarus : 3 infantry
        Karelia : 2 aaGuns, 4 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
        Bryansk : 1 aaGun, 2 artilleries and 6 infantry
        Rostov : 1 armour, 1 infantry and 1 mech_infantry
        Vyborg : 1 infantry
        Archangel : 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys
        Russia : 1 airfield, 3 armour, 1 factory_major, 5 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor and 3 infantry
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        Eastern Persia : 1 bomber, 1 fighter and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
        115 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 38 / 52
        Japanese : 20 / 28
        Americans : 57 / 78
        Chinese : 19 / 22
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 18 / 37
        ANZAC : 21 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Kiangsu
                1 armour and 4 mech_infantrys moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Jehol to Kiangsu
                2 bombers moved from Jehol to Korea
                8 fighters moved from 6 Sea Zone to Korea
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Japanese attack with 2 bombers, 8 fighters and 6 infantry
                    Americans defend with 1 artillery and 3 infantry; Russians defend with 1 aaGun
                        AA fire in Korea :  1/3 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 2 battleships in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 2 bombers, 7 fighters and 6 infantry in Korea, round 2 :  6/15 hits
                        Americans roll dice for 1 aaGun, 1 artillery and 3 infantry in Korea, round 2 :  1/4 hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Russians, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 2 bombers, 7 fighters and 5 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 aaGun
                    Casualties for Japanese: 1 fighter and 1 infantry

    Non Combat Move - Japanese
                7 fighters moved from Korea to 6 Sea Zone
                2 bombers moved from Korea to Japan
                1 aaGun moved from Jehol to Shantung
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in Malaya
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
                Japanese collect 24 PUs (2 lost to blockades); end with 24 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 aaGun
        Korea : 5 infantry
        Kiangsu : 1 flag, 1 armour and 4 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Hainan : 1 harbour
        Anhwe : 1 flag
        Malaya : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        1 Sea Zone : 1 flag
        6 Sea Zone : 2 battleships, 4 carriers, 2 destroyers, 7 fighters, 1 tactical_bomber and 3 transports

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