@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
so i lose 3 artillery and you lose 3 tac and a ftr
round 4 attack - 2 ftr, tac, 2 bom (18 punch so 3 hits exactly, wiping out your 3 remaining ftrs)
round 4 defense - 3 ftrs (12 punch so 2 hits exactly, wiping out my 2 bombers)
battle is over with 2 ftr, tac remaining for the british.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 tactical_bomber moved from Algeria to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Algeria to Egypt
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
3 artilleries, 1 fighter and 13 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 bomber moved from Union of South Africa to Persia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from 98 Sea Zone to Ethiopia
2 fighters moved from 98 Sea Zone to Egypt
3 artilleries, 1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Algeria to Persia
1 fighter moved from 98 Sea Zone to Egypt
Combat - British
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 armour, 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 factory_minor and 1 harbour; Japanese defend with 3 fighters
British win, taking Egypt from Italians with 1 armour, 3 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 2 fighters
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Japanese: 3 fighters
Battle in Southern France
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Battle in Persia
British attack with 3 artilleries, 2 bombers, 2 fighters, 15 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 7 infantry and 2 mech_infantrys; Japanese defend with 4 fighters and 6 tactical_bombers
Italians win, taking Trans-Jordan from Germans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -39
Casualties for British: 3 artilleries, 2 bombers, 2 fighters, 15 infantry and 1 tactical_bomber
Casualties for Italians: 7 infantry and 2 mech_infantrys
Casualties for Japanese: 4 tactical_bombers
Non Combat Move - British
1 fighter moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 4 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Eastern Persia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 fighter and 1 infantry placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
British undo move 3.
2 infantry placed in Normandy Bordeaux
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
good thing for the reroll that was a game ender roll right there. as expected i rolled down in BOTH major battles, AND was forced to use my LL reroll when i hoped to roll up or at least even. oh well, that’s how your year is going juan, sometimes when it’s meant to be it’s meant to be.
oh and let’s not forget the small fact that you hit 6 for 6 win egypt. :lol: so yeah, you rolled up well in every battle.
anyway, the good news for you is we are now back to full on luck so i will be toast shortly without the LL reroll to fall back on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 80 Sea Zone
10 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Southern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from French West Africa to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Novosibirsk to Turkmenistan
Italians take Kazakhstan from Russians
Italians take Turkmenistan from Russians
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 10 mech_infantrys
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 80 Sea Zone to Iraq
1 fighter moved from Southern Italy to Iraq
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
3 armour placed in Iraq
3 armour placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,1,6,6,4,3
Italians collect 26 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
Combat - French
Battle in French Equatorial Africa
French attack with 1 infantry
Italians defend with 1 armour
French win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Western Germany to Finland
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Finland to Western Germany
33 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Novosibirsk to Smolensk
1 mech_infantry moved from Tsinghai to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Western Germany
23 mech_infantrys moved from Northern Italy to Western Germany
9 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
1 infantry placed in France
10 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Normandy is a cemetery…
Luck in this game has nothing to do with the result Bold, I have been winning since round 1.
:lol: :lol:now THAT is funny
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 5 PUs total
I assumed no scramble, please launch forum if you wish it. I forgot offloadinng in Carolines, no dice and obvious move so did in NCM, I assumed you would be ok with it. I can revert if not.
Cheers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries moved from West India to Eastern Persia
5 mech_infantrys moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery moved from New Guinea to 46 Sea Zone
9 fighters moved from 46 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 9 fighters
ANZAC defend with 1 destroyer
Japanese win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 4 armour, 5 artilleries and 5 mech_infantrys
British defend with 2 aaGuns, 2 fighters and 1 tactical_bomber
Japanese win, taking Eastern Persia from British with 4 armour, 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 aaGuns, 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
15 mech_infantrys moved from West India to Persia
1 infantry moved from India to West India
5 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Novosibirsk
1 submarine moved from 5 Sea Zone to 6 Sea Zone
8 fighters moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 46 Sea Zone to 33 Sea Zone
2 battleships moved from 46 Sea Zone to 33 Sea Zone
2 cruisers moved from 46 Sea Zone to 33 Sea Zone
7 carriers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Japan to 33 Sea Zone
5 fighters moved from 46 Sea Zone to 6 Sea Zone
4 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from Kiangsu to Japan
1 fighter moved from Kiangsu to 6 Sea Zone
3 tactical_bombers moved from Amur to Japan
Place Units - Japanese
5 carriers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,2,6,6
Japanese collect 73 PUs (4 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries moved from West India to Eastern Persia
5 mech_infantrys moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery moved from New Guinea to 46 Sea Zone
9 fighters moved from 46 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 9 fighters
ANZAC defend with 1 destroyer
Japanese win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 4 armour, 5 artilleries and 5 mech_infantrys
British defend with 2 aaGuns, 2 fighters and 1 tactical_bomber
Japanese win, taking Eastern Persia from British with 4 armour, 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 aaGuns, 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
15 mech_infantrys moved from West India to Persia
1 infantry moved from India to West India
5 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Novosibirsk
1 submarine moved from 5 Sea Zone to 6 Sea Zone
8 fighters moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 46 Sea Zone to 33 Sea Zone
2 battleships moved from 46 Sea Zone to 33 Sea Zone
2 cruisers moved from 46 Sea Zone to 33 Sea Zone
7 carriers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Japan to 33 Sea Zone
5 fighters moved from 46 Sea Zone to 6 Sea Zone
4 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from Kiangsu to Japan
1 fighter moved from Kiangsu to 6 Sea Zone
3 tactical_bombers moved from Amur to Japan
Place Units - Japanese
5 carriers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,2,6,6
Japanese collect 73 PUs (4 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode
I haven’t looked at a map yet but it looks like you didn’t intend to take caro but thought of it in noncom. A blitz and back of finland is an obvious move. Taking your fleet to caro isn’t necessarily obvious right?
Of course it is obvious, unless you are playing versus a Tier 4… what alternative move do you think I was planning? but of course you can undo the edits and continue with USA…
z62 or nz sea zone for example.
phi is the other obvious possibility you could have been planning for.
bottom line, a blitz and back is very different than a huge strategic positioning of an enormous fleet.