@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
15L G40 Boldfresh (Allies+16) vs JuanSpain (Axis) REMATCH
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so i lose 3 artillery and you lose 3 tac and a ftr
round 4 attack - 2 ftr, tac, 2 bom (18 punch so 3 hits exactly, wiping out your 3 remaining ftrs)
round 4 defense - 3 ftrs (12 punch so 2 hits exactly, wiping out my 2 bombers)
battle is over with 2 ftr, tac remaining for the british.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from Algeria to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Algeria to Egypt
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
3 artilleries, 1 fighter and 13 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 bomber moved from Union of South Africa to Persia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from 98 Sea Zone to Ethiopia
2 fighters moved from 98 Sea Zone to Egypt
3 artilleries, 1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Algeria to Persia
1 fighter moved from 98 Sea Zone to EgyptCombat - British
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 armour, 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 factory_minor and 1 harbour; Japanese defend with 3 fighters
British win, taking Egypt from Italians with 1 armour, 3 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 2 fighters
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Japanese: 3 fighters
Battle in Southern France
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Battle in Persia
British attack with 3 artilleries, 2 bombers, 2 fighters, 15 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 7 infantry and 2 mech_infantrys; Japanese defend with 4 fighters and 6 tactical_bombers
Italians win, taking Trans-Jordan from Germans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -39
Casualties for British: 3 artilleries, 2 bombers, 2 fighters, 15 infantry and 1 tactical_bomber
Casualties for Italians: 7 infantry and 2 mech_infantrys
Casualties for Japanese: 4 tactical_bombersNon Combat Move - British
1 fighter moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 4 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Eastern Persia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 fighter and 1 infantry placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
British undo move 3.
2 infantry placed in Normandy Bordeaux
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
good thing for the reroll that was a game ender roll right there. as expected i rolled down in BOTH major battles, AND was forced to use my LL reroll when i hoped to roll up or at least even. oh well, that’s how your year is going juan, sometimes when it’s meant to be it’s meant to be.
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oh and let’s not forget the small fact that you hit 6 for 6 win egypt. :lol: so yeah, you rolled up well in every battle.
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anyway, the good news for you is we are now back to full on luck so i will be toast shortly without the LL reroll to fall back on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 80 Sea Zone
10 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Southern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from French West Africa to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Novosibirsk to Turkmenistan
Italians take Kazakhstan from Russians
Italians take Turkmenistan from RussiansCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 10 mech_infantrys
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 80 Sea Zone to Iraq
1 fighter moved from Southern Italy to Iraq
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
3 armour placed in Iraq
3 armour placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,1,6,6,4,3
Italians collect 26 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaCombat - French
Battle in French Equatorial Africa
French attack with 1 infantry
Italians defend with 1 armour
French win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Finland to Western Germany
33 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Novosibirsk to Smolensk
1 mech_infantry moved from Tsinghai to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Western Germany
23 mech_infantrys moved from Northern Italy to Western Germany
9 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
1 infantry placed in France
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
Normandy is a cemetery…
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Luck in this game has nothing to do with the result Bold, I have been winning since round 1.
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:lol: :lol:now THAT is funny
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 5 PUs total -
I assumed no scramble, please launch forum if you wish it. I forgot offloadinng in Carolines, no dice and obvious move so did in NCM, I assumed you would be ok with it. I can revert if not.
Cheers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 artilleries moved from West India to Eastern Persia
5 mech_infantrys moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery moved from New Guinea to 46 Sea Zone
9 fighters moved from 46 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 9 fighters
ANZAC defend with 1 destroyer
Japanese win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 4 armour, 5 artilleries and 5 mech_infantrys
British defend with 2 aaGuns, 2 fighters and 1 tactical_bomber
Japanese win, taking Eastern Persia from British with 4 armour, 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 aaGuns, 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
15 mech_infantrys moved from West India to Persia
1 infantry moved from India to West India
5 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Novosibirsk
1 submarine moved from 5 Sea Zone to 6 Sea Zone
8 fighters moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 46 Sea Zone to 33 Sea Zone
2 battleships moved from 46 Sea Zone to 33 Sea Zone
2 cruisers moved from 46 Sea Zone to 33 Sea Zone
7 carriers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Japan to 33 Sea Zone
5 fighters moved from 46 Sea Zone to 6 Sea Zone
4 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from Kiangsu to Japan
1 fighter moved from Kiangsu to 6 Sea Zone
3 tactical_bombers moved from Amur to JapanPlace Units - Japanese
5 carriers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,2,6,6
Japanese collect 73 PUs (4 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 artilleries moved from West India to Eastern Persia
5 mech_infantrys moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery moved from New Guinea to 46 Sea Zone
9 fighters moved from 46 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 9 fighters
ANZAC defend with 1 destroyer
Japanese win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 4 armour, 5 artilleries and 5 mech_infantrys
British defend with 2 aaGuns, 2 fighters and 1 tactical_bomber
Japanese win, taking Eastern Persia from British with 4 armour, 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 aaGuns, 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
15 mech_infantrys moved from West India to Persia
1 infantry moved from India to West India
5 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Novosibirsk
1 submarine moved from 5 Sea Zone to 6 Sea Zone
8 fighters moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 46 Sea Zone to 33 Sea Zone
2 battleships moved from 46 Sea Zone to 33 Sea Zone
2 cruisers moved from 46 Sea Zone to 33 Sea Zone
7 carriers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Japan to 33 Sea Zone
5 fighters moved from 46 Sea Zone to 6 Sea Zone
4 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from Kiangsu to Japan
1 fighter moved from Kiangsu to 6 Sea Zone
3 tactical_bombers moved from Amur to JapanPlace Units - Japanese
5 carriers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,2,6,6
Japanese collect 73 PUs (4 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode -
I haven’t looked at a map yet but it looks like you didn’t intend to take caro but thought of it in noncom. A blitz and back of finland is an obvious move. Taking your fleet to caro isn’t necessarily obvious right?
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Of course it is obvious, unless you are playing versus a Tier 4… what alternative move do you think I was planning? but of course you can undo the edits and continue with USA…
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z62 or nz sea zone for example.
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phi is the other obvious possibility you could have been planning for.
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bottom line, a blitz and back is very different than a huge strategic positioning of an enormous fleet.





