@Elrood this game would have turned out much different if Hisaichi wouldn’t have taken the Chinese capitol. Having US and Anzac control those factories has killed Germany’s potential for advancing.
G40 Cyanight-FerrousGryphon(Axis) vs calvinhobbesliker-Mallery29(Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 2 infantry moved from Shensi to Sikang
1 armour and 1 mech_infantry moved from Kweichow to Sikang
2 bombers, 1 fighter and 2 tactical_bombers moved from Kweichow to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Suiyuyan to Kansu
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 aaGun moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 bombers moved from Sikang to Yunnan
1 fighter and 2 tactical_bombers moved from Sikang to Yunnan
1 armour moved from Kiangsu to Kweichow
4 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to KweichowPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Caroline Islands : 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 1 infantry and 1 mech_infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 2 armour and 4 infantry
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
39 Sea Zone : 1 submarine
19 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 61
Russians : 28 / 29
Japanese : 58 / 58
Americans : 50 / 70
Chinese : 0 / 2
British : 36 / 46
UK_Pacific : 5 / 6
Italians : 12 / 17
ANZAC : 14 / 21
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 4 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Northern Italy
2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
5 fighters moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Caroline IslandsCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 aaGuns and 3 infantryNon Combat Move - Americans
5 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 carriers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Northern Italy to Syria
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from French Central Africa to French West Africa
1 armour moved from French Equatorial Africa to EgyptPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 4 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Northern Italy
2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
5 fighters moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Caroline IslandsCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 aaGuns and 3 infantryNon Combat Move - Americans
5 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 carriers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Northern Italy to Syria
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from French Central Africa to French West Africa
1 armour moved from French Equatorial Africa to EgyptPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 infantry and 4 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 battleship moved from 54 Sea Zone to 33 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Iraq to Syria
2 artilleries moved from Alexandria to Egypt
1 bomber moved from Egypt to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 transports placed in 81 Sea Zone
2 transports placed in 106 Sea Zone
1 airfield placed in Gibraltar
1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 infantry and 4 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 battleship moved from 54 Sea Zone to 33 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Iraq to Syria
2 artilleries moved from Alexandria to Egypt
1 bomber moved from Egypt to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 transports placed in 81 Sea Zone
2 transports placed in 106 Sea Zone
1 airfield placed in Gibraltar
1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 3 submarines
EDIT: Adding units owned by British to 97 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
2 armour moved from Western Ukraine to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
1 artillery moved from Albania to Greece
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to BulgariaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,6,3,2
Italians collect 4 PUs (10 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 bomber and 3 fighters moved from Queensland to Caroline Islands
1 bomber moved from New South Wales to Caroline Islands
2 aaGuns moved from Queensland to South AustraliaPlace Units - ANZAC
1 armour, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 cruiser and 2 destroyers moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
4 bombers moved from Eastern Poland to Syria
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Bryansk
3 tactical_bombers moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Battle in Bryansk
Germans attack with 2 bombers, 3 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans win, taking Archangel from Russians, taking Bryansk from Russians with 2 bombers, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Syria
Germans attack with 1 artillery, 4 bombers and 1 infantry
British defend with 2 infantry; Americans defend with 2 bombers
Germans win with 4 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 bombers
Battle in Novgorod
Germans attack with 4 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
4 bombers moved from Eastern Poland to Syria
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Bryansk
3 tactical_bombers moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Battle in Bryansk
Germans attack with 2 bombers, 3 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans win, taking Archangel from Russians, taking Bryansk from Russians with 2 bombers, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Syria
Germans attack with 1 artillery, 4 bombers and 1 infantry
British defend with 2 infantry; Americans defend with 2 bombers
Germans win with 4 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 bombers
Battle in Novgorod
Germans attack with 4 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
-
I had to redo my attack on Novo because I forgot to send my bomber.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber moved from Western Germany to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
4 bombers moved from Eastern Poland to Syria
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Bryansk
3 tactical_bombers moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Battle in Bryansk
Germans attack with 2 bombers, 3 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans win, taking Archangel from Russians, taking Bryansk from Russians with 2 bombers, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Syria
Germans attack with 1 artillery, 4 bombers and 1 infantry
British defend with 2 infantry; Americans defend with 2 bombers
Germans win with 4 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 bombers
Battle in Novgorod
Germans attack with 4 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Changing ownership of Novgorod from Russians to Germans
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Turning off Edit Mode
2 bombers moved from Bryansk to Ukraine
3 tactical_bombers moved from Bryansk to Ukraine
9 artilleries moved from Western Ukraine to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
7 infantry moved from Western Ukraine to Ukraine
9 armour moved from Western Ukraine to Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Southern France to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to France
2 fighters moved from 93 Sea Zone to Southern Italy
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
4 bombers moved from Syria to Greece
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
3 bombers and 4 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,2,6,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
4 bombers moved from Eastern Poland to Syria
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Bryansk
3 tactical_bombers moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Battle in Bryansk
Germans attack with 2 bombers, 3 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans win, taking Archangel from Russians, taking Bryansk from Russians with 2 bombers, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Syria
Germans attack with 1 artillery, 4 bombers and 1 infantry
British defend with 2 infantry; Americans defend with 2 bombers
Germans win with 4 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 bombers
Battle in Novgorod
Germans attack with 4 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Changing ownership of Novgorod from Russians to Germans
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Turning off Edit Mode
2 bombers moved from Bryansk to Ukraine
3 tactical_bombers moved from Bryansk to Ukraine
9 artilleries moved from Western Ukraine to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
7 infantry moved from Western Ukraine to Ukraine
9 armour moved from Western Ukraine to Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Southern France to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to France
2 fighters moved from 93 Sea Zone to Southern Italy
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
4 bombers moved from Syria to Greece
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
3 bombers and 4 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,2,6,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode -
I removed another unit from Novo because you got 2 hits on the first round of combat. My bomber hit so the battle would have ended with 2 inf not 3 inf.
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I’m not sure it’s fair for you to redo a battle with extra units after you lost the battle…
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I had planned to bring my bomber on the attack but undid the bomber during my combat move. If this was a league game I would completely understand. I thought since this was a friendly game that you would understand.
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Oh, all right then.
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I’m going to disagree. If the inf would have won the battle, it would be a non-issue. While this is still a friendly game, and usually accommodating for things, I doubt this will greatly affect the outcome of this war. I doubt either of us are really equipped to handle this strat and Russia is already falling. As you did say, you undid it during your combat move. I could go with an NCM edit, but a roll is a roll is a roll. I don’t want to sound like the dick, and I apologize for it, but even that one is outside my norm of allowance, and I am pretty open.
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I understand but there is no way I would attack with 4 inf alone with all the bombers flying in the air. Its pretty obvious that I did not intend to attack with only 4 inf and the Bomber in W. Germany was the one I used which was not used in any other attack. It was a simple mistake and I figured you would understand. Its no different than the edits you make in non combat. I have had many players do this exact same thing to me during league games and I have permitted it for them. Its the first time I was the one who forgot to move a unit on an attack so I figured since it was a friendly game you would not matter.





