Scramble?
Bold vs. Adam (+19 big ones)
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yeah i meant the sub and 6 planes - if it were only the subs it wouldn’t matter what you scrambled since they could not be hit.
so no scramble?
Indeed no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 36 Sea Zone to Jehol
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Sumatra
2 bombers moved from Philippines to Celebes
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZACCombat - Japanese
Battle in Java
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking Java from Americans, taking Sumatra from ANZAC with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Guam
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking Guam from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 8 infantry moved from Shan State to Yunnan
1 aaGun and 1 infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 armour moved from Kiangsi to Yunnan
4 artilleries and 4 infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Caucasus
2 bombers moved from Celebes to Philippines
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 6 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from Philippines to Yunnan
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Jehol to Shantung
4 infantry moved from Anhwe to Shantung
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 infantry, 3 submarines and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
7 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 63 Sea Zone to 55 Sea Zone
2 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Normandy Bordeaux to Germany
1 submarine moved from 63 Sea Zone to 55 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 55 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in New GuineaNon Combat Move - Americans
9 fighters moved from 55 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 8 submarines moved from 63 Sea Zone to 46 Sea Zone
1 carrier and 3 submarines moved from 26 Sea Zone to 46 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 88 Sea Zone to 64 Sea Zone
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 fighter and 9 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 fighter and 9 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 11 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 armour moved from Normandy Bordeaux to Western Germany
British take Western Germany from Germans
1 bomber moved from Normandy Bordeaux to Germany
1 infantry moved from Norway to Finland
British take Finland from Germans
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest PersiaCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Germany to Normandy Bordeaux
2 aaGuns, 4 artilleries and 17 infantry moved from Burma to India
1 artillery moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Algeria to Normandy Bordeaux
2 fighters moved from Norway to Normandy Bordeaux
4 transports moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea ZonePlace Units - British
3 infantry placed in Egypt
8 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
7 AA shots during SBR missed in a row, I’d say 9 would have been my all-time record.
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and another 8 ball. :lol:
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7 AA shots during SBR missed in a row, I’d say 9 would have been my all-time record.
my dice are epic.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 armour and 2 fighters moved from Caucasus to Afghanistan
6 infantry moved from Kazakhstan to Afghanistan
3 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 3 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from British with 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 4 infantry
British win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 4 infantry
Battle in Afghanistan
Italians attack with 2 armour, 2 fighters and 6 infantry
Neutral_True defend with 4 infantry
Italians win, taking Afghanistan from Neutral_True with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - Italians
2 fighters moved from Afghanistan to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Northern Italy to France
3 infantry moved from Southern France to France
4 infantry moved from Southern France to France
3 bombers moved from French Indo China to Philippines
1 infantry moved from Southern France to France
3 aaGuns, 2 artilleries and 4 infantry moved from Southern France to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern France
1 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,1,2,2,3,1,1,3
Italians collect 8 PUs (11 lost to blockades); end with 10 PUs total -
another perfect convoy!
and hosed in alexandria! should never have made that attack.
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Yeah it was more bait than anything else and it went well for me.
The convoy should be perfect with what I put in those zones…
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yeah you have plenty in the zones to reach max convoy, but there’s probably a 25% chance that you dont, just guessing off hand. no big deal, what’s italy going to do with money anyway, just squander it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
3 infantry moved from New South Wales to Queensland
1 fighter moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from Iraq to Turkey
ANZAC take Turkey from Neutral_True
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to West India
2 fighters moved from Norway to Normandy BordeauxPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by ANZAC to Turkey: 8 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
ANZAC collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Turkey
2 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from France to Holland Belgium
3 bombers moved from France to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Philippines to 45 Sea Zone
3 fighters and 2 tactical_bombers moved from Caucasus to West India
1 mech_infantry moved from Kazakhstan to West India
1 tactical_bomber moved from Sikang to West India
1 artillery and 1 infantry moved from Baltic States to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Szechwan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to KweichowCombat - Germans
Battle in Finland
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Finland from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 fighter
Germans win, taking West India from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from West India to Afghanistan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
8 artilleries and 19 infantry moved from Kazakhstan to Afghanistan
8 armour and 15 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
3 bombers moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Ukraine to Romania
3 mech_infantrys moved from Bulgaria to Yugoslavia
5 mech_infantrys moved from Northern Italy to Yugoslavia
9 mech_infantrys moved from Southern France to Yugoslavia
7 infantry moved from Baltic States to Novgorod
7 artilleries and 1 infantry moved from Baltic States to Poland
1 bomber moved from 45 Sea Zone to PhilippinesPlace Units - Germans
2 bombers and 1 infantry placed in Novgorod
3 bombers placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,6,1,1,3,6,1,6
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Bryansk was quite…special.
remember this comment?
this is even more special.
Battle in Kweichow
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Chinese: 1 infantry -
Bryansk was quite…special.
remember this comment?
this is even more special.
Battle in Kweichow
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Chinese: 1 infantryrolls like this are all too common for me. i’m so used to the “insult added to injury” scenario its not even funny.
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Bryansk was quite…special.
remember this comment?
this is even more special.
Battle in Kweichow
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Chinese: 1 infantryrolls like this are all too common for me. i’m so used to the “insult added to injury” scenario its not even funny.
Why did you continue though? West India does compensate for it a bit.
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i continued because i’m a masochist.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Archangel to Eastern Poland
Russians take Eastern Poland from Italians
2 fighters and 1 tactical_bomber moved from Persia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Buryatia to Amur
2 aaGuns, 2 artilleries, 32 infantry and 1 mech_infantry moved from Russia to Samara
1 armour moved from Bryansk to Samara
2 aaGuns, 4 artilleries and 45 infantry moved from Bryansk to Belarus
1 artillery moved from Archangel to BelarusPlace Units - Russians
3 artilleries, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,3,6,1,3,6,4,4,2,5,2,1,2,5,4
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs





