Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Eire to ScotlandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 carriers, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
4 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from United Kingdom to Scotland
2 fighters moved from Western Germany to Scotland
1 bomber and 1 fighter moved from Western Germany to Eire
1 fighter moved from Normandy Bordeaux to Eire
1 bomber moved from Western Germany to Eire
1 infantry moved from Bryansk to Smolensk
2 bombers moved from Western Germany to Smolensk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Novgorod to Samara
1 fighter moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Western Germany to KazakhstanCombat - Germans
Battle in Eire
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 fighter
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 fighter
Battle in Scotland
Germans attack with 1 artillery, 2 fighters and 2 infantry
French defend with 1 infantry; British defend with 1 airfield
Germans win, taking Scotland from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Kazakhstan to Volgograd
1 bomber and 1 fighter moved from Caucasus to Bryansk
1 fighter moved from Samara to Bryansk
2 bombers moved from Smolensk to Bryansk
3 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
6 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 5 infantry moved from Novgorod to Belarus
1 destroyer and 2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Eire to 109 Sea Zone
2 bombers moved from Eire to United Kingdom
2 fighters moved from Scotland to United Kingdom
1 fighter moved from Western Germany to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea ZonePlace Units - Germans
1 carrier placed in 109 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 carrier placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Vologda to NovosibirskCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Novosibirsk to Russia
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 infantry moved from Manchuria to Amur
3 infantry moved from Iraq to Northwest PersiaPlace Units - Russians
2 infantry placed in Russia
3 mech_infantrys placed in IraqTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs -
Edited both Amur and Italian Somaliland, forgot them when doing combat. I did plan them a while back, and the combat had no influence on the edits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
2 bombers moved from Olgiy to Novosibirsk
1 mech_infantry moved from Olgiy to Urals
Japanese take Urals from Russians
1 destroyer, 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Novosibirsk to Bryansk
1 aaGun, 2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Olgiy to Timguska
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
3 carriers and 4 destroyers moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 bombers placed in Malaya
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total -
Edited both Amur and Italian Somaliland, forgot them when doing combat. I did plan them a while back, and the combat had no influence on the edits.
No problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in Hainan
Battle in Korea
Battle in 37 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians, taking Hainan from Japanese, taking Korea from Japanese, taking 37 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to Burma
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 bombers moved from Iceland to French West Africa
5 bombers moved from New Zealand to French West Africa
1 fighter moved from Western United States to British Guiana
1 fighter moved from Iceland to 106 Sea Zone
1 fighter moved from Western United States to 106 Sea Zone
1 carrier, 2 destroyers and 5 submarines moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea ZonePlace Units - Americans
2 mech_infantrys placed in French Indo China
2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
3 artilleries and 5 infantry moved from Shensi to TsinghaiPlace Units - Chinese
1 artillery placed in Jehol
Chinese undo move 1.
3 artilleries placed in Manchuria
1 artillery placed in Yunnan
3 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in GibraltarNon Combat Move - British
3 mech_infantrys moved from West India to Persia
1 armour moved from India to Eastern Persia
2 infantry moved from India to West India
4 infantry moved from Burma to India
2 artilleries moved from Burma to India
1 armour moved from Siam to Burma
2 mech_infantrys moved from Iraq to Egypt
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Northwest Persia to Egypt
2 fighters moved from Eastern Persia to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Northwest Persia to EgyptPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,4,1,6,4,3,5,5,5,3,2,6,1,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in GibraltarNon Combat Move - British
3 mech_infantrys moved from West India to Persia
1 armour moved from India to Eastern Persia
2 infantry moved from India to West India
4 infantry moved from Burma to India
2 artilleries moved from Burma to India
1 armour moved from Siam to Burma
2 mech_infantrys moved from Iraq to Egypt
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Northwest Persia to Egypt
2 fighters moved from Eastern Persia to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Northwest Persia to EgyptPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,4,1,6,4,3,5,5,5,3,2,6,1,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
Sorry about another edit, no dice were rolled but still. It was also an obvious edit though. Making a list of things not to forget for each game seems more and more appropriate…as well as not making moves too late at night.
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No worries. Recently I’ve learned not to rush to finish a move because I can hear the baby waking up :)
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No worries. Recently I’ve learned not to rush to finish a move because I can hear the baby waking up :)
Haha :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
3 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Libya to Morocco
2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Libya to Gibraltar
2 artilleries moved from Rostov to Caucasus
1 fighter moved from Bryansk to Caucasus
2 artilleries and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 1 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Italians attack with 2 artilleries and 1 fighter
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Bryansk
1 infantry moved from Archangel to Belarus
1 fighter moved from 96 Sea Zone to Southern Italy
1 carrier, 2 destroyers and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Burma
4 fighters moved from Manchuria to Szechwan
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
3 armour, 1 bomber and 4 mech_infantrys moved from Volgograd to Northwest Persia
3 bombers and 2 fighters moved from Bryansk to Northwest Persia
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to 104 Sea ZoneCombat - Germans
Battle in Northwest Persia
Germans attack with 3 armour, 4 bombers, 2 fighters and 4 mech_infantrys
Russians defend with 1 fighter, 3 infantry and 1 tactical_bomber
Germans win, taking Northwest Persia from British with 3 armour, 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 fighter, 3 infantry and 1 tactical_bomber
Battle in 104 Sea Zone
Germans attack with 2 bombers, 5 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transportNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
2 bombers and 3 fighters moved from 104 Sea Zone to Gibraltar
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 2 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
3 bombers moved from Western Germany to Gibraltar
4 bombers and 2 fighters moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
2 infantry and 1 mech_infantry placed in United Kingdom
3 bombers placed in Western Germany
1 destroyer placed in 105 Sea Zone
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
I’m going to edit the ftr on the ita carrier in z92 to UK, not at my computer right now though.
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I’ll do it.
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Kind of weird, you landed 2 Italian planes on the German carrier in Southern France (tac fig) and now there only seems to be the fig on it.





