Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in GibraltarNon Combat Move - British
3 mech_infantrys moved from West India to Persia
1 armour moved from India to Eastern Persia
2 infantry moved from India to West India
4 infantry moved from Burma to India
2 artilleries moved from Burma to India
1 armour moved from Siam to Burma
2 mech_infantrys moved from Iraq to Egypt
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Northwest Persia to Egypt
2 fighters moved from Eastern Persia to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Northwest Persia to EgyptPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,4,1,6,4,3,5,5,5,3,2,6,1,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
Sorry about another edit, no dice were rolled but still. It was also an obvious edit though. Making a list of things not to forget for each game seems more and more appropriate…as well as not making moves too late at night.
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No worries. Recently I’ve learned not to rush to finish a move because I can hear the baby waking up :)
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No worries. Recently I’ve learned not to rush to finish a move because I can hear the baby waking up :)
Haha :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
3 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Libya to Morocco
2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Libya to Gibraltar
2 artilleries moved from Rostov to Caucasus
1 fighter moved from Bryansk to Caucasus
2 artilleries and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 1 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Italians attack with 2 artilleries and 1 fighter
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Bryansk
1 infantry moved from Archangel to Belarus
1 fighter moved from 96 Sea Zone to Southern Italy
1 carrier, 2 destroyers and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Burma
4 fighters moved from Manchuria to Szechwan
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
3 armour, 1 bomber and 4 mech_infantrys moved from Volgograd to Northwest Persia
3 bombers and 2 fighters moved from Bryansk to Northwest Persia
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to 104 Sea ZoneCombat - Germans
Battle in Northwest Persia
Germans attack with 3 armour, 4 bombers, 2 fighters and 4 mech_infantrys
Russians defend with 1 fighter, 3 infantry and 1 tactical_bomber
Germans win, taking Northwest Persia from British with 3 armour, 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 fighter, 3 infantry and 1 tactical_bomber
Battle in 104 Sea Zone
Germans attack with 2 bombers, 5 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transportNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
2 bombers and 3 fighters moved from 104 Sea Zone to Gibraltar
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 2 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
3 bombers moved from Western Germany to Gibraltar
4 bombers and 2 fighters moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
2 infantry and 1 mech_infantry placed in United Kingdom
3 bombers placed in Western Germany
1 destroyer placed in 105 Sea Zone
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
I’m going to edit the ftr on the ita carrier in z92 to UK, not at my computer right now though.
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I’ll do it.
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Kind of weird, you landed 2 Italian planes on the German carrier in Southern France (tac fig) and now there only seems to be the fig on it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Samara
Russians take Samara from GermansCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
3 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Russians collect 9 PUs (2 lost to blockades); end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs -
Kind of weird, you landed 2 Italian planes on the German carrier in Southern France (tac fig) and now there only seems to be the fig on it.
Yeah TripleA doesn’t handle carrier contents very well. I’ll edit as necessary if it gets messed up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Urals to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
3 bombers and 1 infantry moved from Malaya to Shan State
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
4 fighters moved from 39 Sea Zone to Persia
2 bombers moved from Bryansk to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 2 bombers and 4 fighters
British defend with 3 mech_infantrys
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 fighters
Casualties for British: 3 mech_infantrys
Battle in 79 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in Shan State
Japanese attack with 3 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun, 2 artilleries and 1 infantry moved from Kazakhstan to Turkmenistan
2 bombers and 2 fighters moved from Persia to Northwest Persia
3 bombers moved from Shan State to Caucasus
1 armour, 3 carriers, 4 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Northwest PersiaPlace Units - Japanese
2 bombers placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,1,6,5,3
Japanese collect 10 PUs (12 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
7 bombers moved from French West Africa to Gibraltar
1 fighter moved from British Guiana to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 106 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Korea to Siberia
Russians take Siberia from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Gibraltar
Americans attack with 4 artilleries, 7 bombers, 1 fighter and 4 infantry
Germans defend with 1 artillery, 5 bombers, 3 fighters and 3 infantry; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery, 5 bombers, 3 fighters and 3 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 3 artilleries, 5 bombers and 4 infantryNon Combat Move - Americans
2 bombers moved from Gibraltar to British Guiana
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
5 submarines moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 mech_infantry moved from Burma to West India
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Burma to India
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 58 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 5 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 5 infantry placed in Central United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Yunnan to BurmaPlace Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 fighters and 2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - British
British creates battle in territory 19 Sea Zone -
Scramble 95?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 fighters and 2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - British
British creates battle in territory 19 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 battleship and 1 bomber
Italians defend with 1 destroyer, 2 fighters and 2 transports
retreated to 95 Sea Zone
Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is -12
Casualties for British: 1 battleship
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
4 fighters moved from Alexandria to Egypt
1 fighter moved from Egypt to Italian Somaliland
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from India to Burma
2 artilleries and 2 infantry moved from India to West India
1 armour moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from India to West India
1 bomber moved from 95 Sea Zone to EgyptPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to India: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by British from West India: 2 infantry
EDIT: Removing units owned by British from West India: 1 artillery
EDIT: Adding units owned by British to India: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 armour
EDIT: Adding units owned by British to India: 1 armour
EDIT: Turning off Edit Mode





