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15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                3 fighters moved from Iraq to Caucasus
                2 bombers moved from Iraq to Russia
                1 bomber moved from Western Germany to Russia
                2 bombers moved from Novgorod to Russia
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                4 armour and 5 mech_infantrys moved from Ukraine to Rostov

    Airborne Attack Move - Germans
                Turning on Edit Mode

    Combat - Germans
                EDIT: Air Battle in Russia
                    EDIT: Germans attacks with 5 units heading to Russia
                    EDIT: Russians launches 5 interceptors out of Russia
                        EDIT:  0/5 hits
                        EDIT:  0/5 hits
                    EDIT: Air Battle is over, the remaining bombers go on to their targets
                EDIT: Strategic bombing raid in Russia
                    EDIT: Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
                    EDIT: Bombing raid in Russia rolls: 6,5,4,6 and causes: 13 damage to unit: factory_major
                    EDIT: Bombing raid in Russia causes 19 damage total.  Damaged units is as follows: airfield = 6, factory_major = 13
                    EDIT: Turning off Edit Mode
                Battle in Caucasus
                    Germans attack with 3 fighters
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 4 armour and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour and 5 mech_infantrys in Rostov, round 2 :  3/9 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 fighters moved from Caucasus to Bryansk
                1 mech_infantry moved from Poland to Romania
                1 mech_infantry moved from Poland to Romania
                2 armour moved from Novgorod to Bryansk
                3 mech_infantrys moved from Poland to Western Ukraine
                2 bombers moved from Russia to Ukraine
                1 bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 fighter moved from Western Germany to Western Ukraine
                1 infantry moved from Finland to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Southern Italy
                1 infantry moved from France to Western Germany
                1 mech_infantry moved from Western Germany to Southern Italy

    Place Units - Germans
                2 bombers placed in Western Germany
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6,2,1,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 57 PUs (9 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 3 fighters
                EDIT: Removing units owned by Germans from Western Ukraine: 1 fighter
                EDIT: Adding units owned by Germans to Ukraine: 4 fighters
                EDIT: Removing units owned by Germans from Ukraine: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Ukraine: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
                EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
                EDIT: Turning off Edit Mode

  • 10

    OK, so the map is correct except for the damage on the airbase in Moscow, it should have 4 damage, not 6.  Couldn’t figure out how to edit that.  Please use the 2nd map.

  • 17 16 15 14 12

    yeah triplea is bad at doing SBRs with multiple targets

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 1 fighter
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 mech_infantry moved from Samara to Russia
                1 aaGun and 5 infantry moved from Volgograd to Samara
                1 aaGun moved from Volgograd to Caucasus

    Place Units - Russians
                3 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Russians collect 3 PUs from War Bonds; end with 14 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 fighters, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Jehol to Shantung
                      Japanese take Shantung from Chinese
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from French Indo China to Yunnan
                1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
                1 fighter and 2 tactical_bombers moved from India to Yunnan
                1 bomber moved from Kiangsi to Kwangsi
                2 fighters and 1 tactical_bomber moved from Iraq to Greece

    Combat - Japanese
                Battle in Kiangsu
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Kiangsu from Chinese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 airfield and 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kwangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Greece
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Greece, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Greece
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Greece, round 3 :  3/3 hits
                        Americans roll dice for 1 artillery in Greece, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Greece
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Greece to Bulgaria
                1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
                1 aaGun moved from Jehol to Manchuria
                1 infantry moved from Siberia to Amur
                1 destroyer and 1 submarine moved from 21 Sea Zone to 19 Sea Zone
                1 cruiser moved from 34 Sea Zone to 19 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 battleship and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangsi to Shan State
                3 fighters moved from Kiangsi to Manchuria
                4 tactical_bombers moved from Kiangsi to Manchuria
                1 tactical_bomber moved from Kiangsi to Shan State

    Place Units - Japanese
                1 airfield placed in Manchuria
                3 fighters and 1 tactical_bomber placed in Japan
                1 mech_infantry placed in French Indo China
                2 submarines placed in 36 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 transports
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,3,6,5,2,5,1,4,4,5,6,6,5,4,6,1
                Japanese collect 57 PUs (11 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • 17 16 15 14 12

    USA forgot to buy an airbase.  Please ignore second set of tech dice.

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                4 infantry moved from Tobruk to 96 Sea Zone
                4 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                2 infantry moved from 97 Sea Zone to Albania
                2 bombers moved from Tsinghai to Romania
                2 fighters moved from 97 Sea Zone to Romania
                2 fighters moved from 96 Sea Zone to Yugoslavia
                1 carrier and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 battleship, 5 carriers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese

  • 17 16 15 14 12

    Scramble z19 and z97?

  • 10

    Scramble 19, no scramble 97. Round by round ool in 19 of course.

  • 17 16 15 14 12

    kamikazes?

  • 10

    One each on the acs and bb. So 6 total.

  • 17 16 15 14 12

    No Kamikaze hits.  Do you want to submerge the subs?

  • 10

    No

  • 17 16 15 14 12

    OK so now I got 3 hits with the fighters, so where do you want those hits?  And if the Battleship hits do you want to take that on a sub?

  • 10

    Bb damage, ac damage, lose dd. All bb hits will go to subs.

  • 17 16 15 14 12

    2 more hits

  • 10

    Ac, cru

  • 17 16 15 14 12

    OK now I got 4 hits.  I will assume they all go to the fighters.  If I fail to sink everything and you want to change that you can edit out the BB and add a fighter.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Germans
                5 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Hunan
                Chinese undo move 2.
                Chinese undo move 1.
                4 infantry placed in Suiyuyan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 aaGun moved from Trans-Jordan to 98 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Greece
                1 armour and 2 artilleries moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                1 battleship moved from 6 Sea Zone to 25 Sea Zone

    Place Units - British
                1 destroyer and 1 submarine placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Russia: 4 fighters
                EDIT: Adding units owned by British to Greece: 4 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Greece: 1 aaGun
                EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun
                EDIT: Removing units owned by British from Trans-Jordan: 1 armour
                EDIT: Adding units owned by British to Greece: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total
                British collect 5 PUs from War Bonds; end with 33 PUs total

    Turn Complete - UK_Pacific

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