@Amon-Sul Turn Complete!
G4015L HOBO(Allies +14) v Karl7(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Iceland: 1 fighter
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 destroyer, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Syria to Iraq
Germans take Iraq from British
1 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from BritishCombat - Germans
Non Combat Move - Germans
1 armour moved from Romania to Baltic States
1 infantry moved from Poland to Eastern Poland
3 aaGuns, 6 armour, 6 artilleries, 22 infantry and 3 mech_infantrys moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
5 bombers moved from Alexandria to Greece
2 fighters and 2 tactical_bombers moved from Alexandria to Greece
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries moved from Syria to Trans-Jordan
1 artillery and 3 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 97 Sea Zone
1 airfield placed in Greece
3 armour and 1 mech_infantry placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Bessarabia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone -
need sub orders
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remain, max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Bessarabia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
1 fighter moved from Bessarabia to Belarus
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
6 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Belarus to BryanskPlace Units - Russians
1 fighter placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Shensi
2 artilleries, 5 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 bombers moved from Kwangsi to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
Chinese defend with 9 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 5 infantry and 1 mech_infantry
Casualties for Chinese: 9 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to French Indo China
2 bombers moved from Tsinghai to Kweichow
1 tactical_bomber moved from Kwangsi to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Paulau Island: 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Shensi
2 artilleries, 5 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 bombers moved from Kwangsi to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
Chinese defend with 9 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 5 infantry and 1 mech_infantry
Casualties for Chinese: 9 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to French Indo China
2 bombers moved from Tsinghai to Kweichow
1 tactical_bomber moved from Kwangsi to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Paulau Island: 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Shensi
2 artilleries, 5 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 bombers moved from Kwangsi to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
Chinese defend with 9 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 5 infantry and 1 mech_infantry
Casualties for Chinese: 9 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to French Indo China
2 bombers moved from Tsinghai to Kweichow
1 tactical_bomber moved from Kwangsi to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Paulau Island: 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 31 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan -
I was about to say how you got that infantry from paulau to japan but guess you could have picked it up during combat with another transport instead.
anyways scramble/kamikaze orders for japan
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Scram all
Kamikaze at: 3 against 3 destroyers - 3 against 3 cruisers
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you killed 1 destroyer and 1 cruiser, I assume you want max def here so sink the carriers?
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yeah you probably want max def, I got 11 hits
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and I guess I need ool for sinking carriers or sinking destroyers first, in the rare event I withdraw :lol:
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max defense dd’s over cvs etc
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you have an advantage in fire power?
eyeballing it I thought I could defend…
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the battle started at 2:1 in my favor after your kamikazes and I got 2 hits above average on first round so I guess I have the slight edge so far
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damn gotta love marti, you got 12 hits yourself :|
you rolled 2 1 1 5 2 2 2 6 for your @2s





