i am away for the weekend, so maybe sunday night
14L PLayoffs Finals Soul (allies +17) vs Soulblighter (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
5 artilleries and 14 infantry moved from Eastern Poland to Belarus
4 artilleries and 8 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
6 armour moved from Karelia to Belarus
12 armour moved from Eastern Poland to Belarus
5 bombers and 2 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 6 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 6 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 5 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 18 armour, 9 artilleries, 22 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 18 armour, 9 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 bombers moved from Archangel to Western Germany
6 bombers, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
1 armour moved from Karelia to Vyborg
3 aaGuns moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Iraq to Southern Italy
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
7 mech_infantrys placed in Germany
1 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 mech_infantrys moved from Russia to Archangel
1 armour moved from Bryansk to Archangel
2 infantry moved from Sakha to Buryatia
1 submarine moved from 124 Sea Zone to 125 Sea Zone
3 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
15 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
4 aaGuns, 9 artilleries and 36 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Smolensk
2 artilleries and 3 mech_infantrys moved from Russia to Bryansk
2 aaGuns moved from Kansu to SuiyuyanPlace Units - Russians
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Russians :
Suiyuyan : 2 aaGuns and 15 infantry
Kazakhstan : 1 infantry
Buryatia : 2 infantry
Bryansk : 4 aaGuns, 1 armour, 13 artilleries, 2 fighters, 44 infantry, 8 mech_infantrys and 1 tactical_bomber
Archangel : 1 armour and 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 3 infantry
Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 6 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Smolensk : 3 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 63
Russians : 29 / 34
Japanese : 62 / 76
Americans : 50 / 72
Chinese : 2 / 1
British : 25 / 31
UK_Pacific : 6 / 5
Italians : 22 / 40
ANZAC : 13 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I just realized I missed the java naval base. gg.
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I mean, we can play it out, but I don’t think there was much of a chance before that.
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I mean, we can play it out, but I don’t think there was much of a chance before that.
Europe is a bigger problem for you i.m.o… I don´t see any reason to risk a 28% of failure on Caroline Islands.
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I mean, we can play it out, but I don’t think there was much of a chance before that.
Europe is a bigger problem for you i.m.o… I don�t see any reason to risk a 28% of failure on Caroline Islands.
Things did go poorly in the middle east
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 6 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
4 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 bombers moved from French Indo China to BuryatiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Buryatia
Japanese attack with 2 bombers and 4 infantry
Russians defend with 2 infantry
Japanese win, taking Buryatia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 fighterNon Combat Move - Japanese
1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
2 fighters moved from Burma to French Indo China
2 tactical_bombers moved from Burma to French Indo China
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Celebes to 42 Sea Zone
3 fighters moved from Celebes to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 20 Sea Zone to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Kweichow
1 armour and 1 infantry moved from Sikang to Shensi
4 artilleries and 1 infantry moved from Szechwan to Shensi
1 aaGun and 2 infantry moved from Kweichow to Shensi
1 armour and 4 mech_infantrys moved from Kweichow to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Buryatia to AmurPlace Units - Japanese
6 destroyers placed in 6 Sea Zone
1 artillery placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Soviet Far East: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 26 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
3 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 bomber moved from 44 Sea Zone to Northern Territory
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 aaGuns and 2 infantry moved from Eastern United States to QuebecPlace Units - Americans
3 destroyers and 1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Northern Territory : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
45 Sea Zone : 1 destroyer
33 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 tactical_bomber and 3 transports
26 Sea Zone : 2 destroyers and 1 submarine
28 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Quebec : 2 aaGuns and 2 infantry
United Kingdom : 2 bombers
125 Sea Zone : 1 submarine
106 Sea Zone : 1 transport
101 Sea Zone : 3 destroyers and 1 transport
107 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
105 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 48 / 63
Russians : 27 / 34
Japanese : 68 / 73
Americans : 50 / 70
Chinese : 2 / 1
British : 25 / 31
UK_Pacific : 5 / 5
Italians : 22 / 40
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Production/PUs Summary :
Germans : 48 / 63
Russians : 27 / 34
Japanese : 68 / 73
Americans : 50 / 70
Chinese : 2 / 3
British : 25 / 31
UK_Pacific : 5 / 5
Italians : 22 / 40
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber, 3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter, 2 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 7 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 bomber, 7 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/12 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
1 mech_infantry owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
2 infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
6 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United KingdomPlace Units - British
1 carrier placed in 110 Sea Zone
1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 19 infantry and 1 tactical_bomber
33 Sea Zone : 1 battleship
Belgian Congo : 5 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
71 Sea Zone : 2 destroyers
Brazil : 1 flag
110 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transportsProduction/PUs Summary :
Germans : 43 / 63
Russians : 27 / 34
Japanese : 67 / 73
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 6 / 8
Italians : 22 / 40
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_AlliesCombat - Italians
Battle in Cyprus
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Cyprus from British, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Egypt
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 fighter and 1 mech_infantry placed in Northern Italy
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs -
You can beat SouL. I was going to beat him but got badly diced at Moscow :|
You going to SBR London then nuke him next turn?
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You can beat SouL. I was going to beat him but got badly diced at Moscow :|
You going to SBR London then nuke him next turn?
I need planes to grab Normandy, Archangel, Smolensk and Eastern Poland. I don´t like dragging out battles so a minimum of 3/4 planes on each. Should leave me with enough to bomb the UK. I was already considering it. Also I want to see how high I can get Italy´s income this game. 80+ is doable I think. But then everything must go the way I want it to.
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You can beat SouL. I was going to beat him but got badly diced at Moscow :|
You going to SBR London then nuke him next turn?
SORRY. I thought that was a pm. dammit.
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I didn’t mean to be rude to either you or to SouL. The fact is you are both very good players, better than me. I think you have him in a tight spot with Africa all wrapped up and a lot of bombers threatening London or his fleet, so I do think you can beat him this time. In the game I played against SouL I also managed to get him into a bad spot despite very good play on his part, but I lost anyway. Its never over til its over. Anyway, I apologize to both of you if I was a jerk. Carry on.
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I didn’t mean to be rude to either you or to SouL. The fact is you are both very good players, better than me. I think you have him in a tight spot with Africa all wrapped up and a lot of bombers threatening London or his fleet, so I do think you can beat him this time. In the game I played against SouL I also managed to get him into a bad spot despite very good play on his part, but I lost anyway. Its never over til its over. Anyway, I apologize to both of you if I was a jerk. Carry on.
Ah I doubt he sees it that way and it is never over till it is over. He just had a flawless round with the US, which is troublesome.
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I definitely don’t think I was in a HORRIBLE spot despite Moscow being primed to fall v. variance, either. The fact that it didn’t was the nail in that one’s coffin.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Caroline Islands to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory
1 aaGun and 3 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
1 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 fighters
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 artillery, 7 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag
46 Sea Zone : 1 submarine
33 Sea Zone : 2 fighters and 1 submarine
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 63
Russians : 25 / 34
Japanese : 67 / 73
Americans : 50 / 70
Chinese : 2 / 3
British : 27 / 31
UK_Pacific : 6 / 8
Italians : 25 / 41
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tunisia : 3 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 46 / 63
Russians : 25 / 34
Japanese : 67 / 73
Americans : 50 / 70
Chinese : 2 / 3
British : 27 / 31
UK_Pacific : 6 / 8
Italians : 25 / 41
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





