TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Production/PUs Summary :
Germans : 48 / 63
Russians : 27 / 34
Japanese : 68 / 73
Americans : 50 / 70
Chinese : 2 / 3
British : 25 / 31
UK_Pacific : 5 / 5
Italians : 22 / 40
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber, 3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 7 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 bomber, 7 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/12 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
1 mech_infantry owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
2 infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
6 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
Place Units - British
1 carrier placed in 110 Sea Zone
1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 19 infantry and 1 tactical_bomber
33 Sea Zone : 1 battleship
Belgian Congo : 5 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
71 Sea Zone : 2 destroyers
Brazil : 1 flag
110 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
Production/PUs Summary :
Germans : 43 / 63
Russians : 27 / 34
Japanese : 67 / 73
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 6 / 8
Italians : 22 / 40
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_Allies
Combat - Italians
Battle in Cyprus
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Cyprus from British, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Egypt
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
1 fighter and 1 mech_infantry placed in Northern Italy
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
You can beat SouL. I was going to beat him but got badly diced at Moscow :|
You going to SBR London then nuke him next turn?
You can beat SouL. I was going to beat him but got badly diced at Moscow :|
You going to SBR London then nuke him next turn?
I need planes to grab Normandy, Archangel, Smolensk and Eastern Poland. I don´t like dragging out battles so a minimum of 3/4 planes on each. Should leave me with enough to bomb the UK. I was already considering it. Also I want to see how high I can get Italy´s income this game. 80+ is doable I think. But then everything must go the way I want it to.
You can beat SouL. I was going to beat him but got badly diced at Moscow :|
You going to SBR London then nuke him next turn?
SORRY. I thought that was a pm. dammit.
I didn’t mean to be rude to either you or to SouL. The fact is you are both very good players, better than me. I think you have him in a tight spot with Africa all wrapped up and a lot of bombers threatening London or his fleet, so I do think you can beat him this time. In the game I played against SouL I also managed to get him into a bad spot despite very good play on his part, but I lost anyway. Its never over til its over. Anyway, I apologize to both of you if I was a jerk. Carry on.
I didn’t mean to be rude to either you or to SouL. The fact is you are both very good players, better than me. I think you have him in a tight spot with Africa all wrapped up and a lot of bombers threatening London or his fleet, so I do think you can beat him this time. In the game I played against SouL I also managed to get him into a bad spot despite very good play on his part, but I lost anyway. Its never over til its over. Anyway, I apologize to both of you if I was a jerk. Carry on.
Ah I doubt he sees it that way and it is never over till it is over. He just had a flawless round with the US, which is troublesome.
I definitely don’t think I was in a HORRIBLE spot despite Moscow being primed to fall v. variance, either. The fact that it didn’t was the nail in that one’s coffin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory
1 aaGun and 3 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
1 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 fighters
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 artillery, 7 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag
46 Sea Zone : 1 submarine
33 Sea Zone : 2 fighters and 1 submarine
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 63
Russians : 25 / 34
Japanese : 67 / 73
Americans : 50 / 70
Chinese : 2 / 3
British : 27 / 31
UK_Pacific : 6 / 8
Italians : 25 / 41
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tunisia : 3 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 46 / 63
Russians : 25 / 34
Japanese : 67 / 73
Americans : 50 / 70
Chinese : 2 / 3
British : 27 / 31
UK_Pacific : 6 / 8
Italians : 25 / 41
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
This one, however, I am in miserable shape. A few strategic blunders and they were not covered by dice.
This one, however, I am in miserable shape. A few strategic blunders and they were not covered by dice.
Which blunders are you referring to?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
4 bombers moved from Western Germany to Smolensk
5 artilleries and 5 infantry moved from Belarus to Eastern Poland
5 armour moved from Belarus to Eastern Poland
6 armour moved from Belarus to Eastern Poland
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 4 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 11 armour, 5 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 11 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Smolensk to Novgorod
1 bomber, 2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
3 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Novgorod
7 armour moved from Belarus to Romania
7 mech_infantrys moved from Germany to Romania
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Baltic States
2 infantry moved from Belarus to Novgorod
4 artilleries and 7 infantry moved from Belarus to Baltic States
3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
7 mech_infantrys placed in Germany
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,5,6
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Decided not to bomb the uk this turn. The potential loss of a bomber wasn’t worth the effort. I am gladd I didn’t lose the complete 5 ipcs to convoy.
This one, however, I am in miserable shape. A few strategic blunders and they were not covered by dice.
Which blunders are you referring to?
There’s no way I should have let that Italian fleet live. A better move for me in rd 1 would have probably been to sink that which was in 97 and sacrifice my med fleet. Then bring the BB/CA around from the English Channel to sz 92 and just go “devil may care” with all my boats trying to control the med. IC Egy turn 1, then onward from there. The situation became untenable after round 2 when I was indecisive with the fleet again. I wanted earlier (and more) pressure on Normandy/Bordeaux.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
15 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 infantry moved from Kazakhstan to Caucasus
1 armour and 4 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 artilleries and 6 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 infantry and 6 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 2/8 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 6 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 6 infantry in Smolensk, round 2 : 1/8 hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 6 infantry in Smolensk, round 3 : 5/8 hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 0/6 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Bryansk to Belarus
4 aaGuns, 13 artilleries, 38 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
3 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 armour moved from Russia to Western Ukraine
2 aaGuns moved from Suiyuyan to Chahar
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Russians :
Chahar : 2 aaGuns and 15 infantry
Belarus : 4 infantry
Archangel : 1 mech_infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 4 aaGuns, 1 armour, 13 artilleries, 1 fighter, 43 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Caucasus : 1 armour, 1 infantry and 6 mech_infantrys
Smolensk : 2 artilleries and 5 infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 68
Russians : 27 / 32
Japanese : 66 / 73
Americans : 50 / 70
Chinese : 3 / 3
British : 25 / 31
UK_Pacific : 6 / 8
Italians : 23 / 41
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Shensi to Timguska
Japanese take Kansu from Chinese
Japanese take Timguska from Russians
1 infantry moved from Shensi to Suiyuyan
2 bombers moved from Amur to Suiyuyan
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 infantry moved from Yunnan to Burma
4 fighters and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 battleships, 4 carriers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 46 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 armour and 3 mech_infantrys moved from Shensi to Anhwe
3 armour and 5 mech_infantrys moved from Kweichow to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Anhwe
1 aaGun, 4 artilleries and 3 infantry moved from Shensi to Kweichow
2 bombers moved from Suiyuyan to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Northern Territory to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 2 bombers and 2 fighters in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 bombers owned by the Americans lost in Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 bombers
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 bomber moved from 34 Sea Zone to Caroline Islands
1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters and 3 transports
26 Sea Zone : 1 submarine
28 Sea Zone : 1 submarine
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Quebec : 2 aaGuns
Gibraltar : 4 infantry
125 Sea Zone : 1 submarine
92 Sea Zone : 1 cruiser and 2 destroyers
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 48 / 68
Russians : 25 / 32
Japanese : 71 / 77
Americans : 50 / 70
Chinese : 1 / 3
British : 25 / 31
UK_Pacific : 5 / 8
Italians : 23 / 41
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0