Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from Norway to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 97 Sea Zone
Americans attack with 8 bombers, 1 destroyer and 3 submarines
Germans defend with 1 carrier and 1 transport; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans win, taking 97 Sea Zone from Neutral with 8 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 44
Casualties for Germans: 1 carrier and 1 transport
Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 2 submarines
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 bombers moved from 97 Sea Zone to Egypt
2 fighters moved from 92 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Norway to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 bombers moved from Eastern United States to Norway
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Algeria to Libya
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 5 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 submarine placed in 10 Sea Zone
1 destroyer and 4 submarines placed in 101 Sea Zone
Americans undo move 1.
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 aaGun, 1 airfield and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to French Indo China
1 fighter and 2 tactical_bombers moved from India to Burma
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from India to Burma
2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Malaya
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Non Combat Move - British
1 bomber moved from French Indo China to India
1 fighter and 2 tactical_bombers moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 aaGun and 2 infantry placed in Egypt
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 aaGun and 1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 aaGun and 1 armour
Today or tomorrow.
No problem
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Iraq to Persia
3 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
3 fighters moved from Southern Italy to 97 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Belarus to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
Are you waiting on something from me to complete the turn?
For what? I can’t tell from the summary. I don’t see that you transported anything.
3 fighters + 1 BB vs 3 transports and you could scramble. Z98
Oh lol I forgot I had those tt’s there. No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Iraq to Persia
3 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
3 fighters moved from Southern Italy to 97 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Belarus to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Italians win, taking 97 Sea Zone from Americans with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 battleship and 3 fighters
Americans defend with 3 transports
Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 3 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Persia
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Turkmenistan
Italians attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Turkmenistan from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from 98 Sea Zone to Iraq
1 bomber and 3 fighters moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Western Ukraine to Eastern Poland
Place Units - Italians
3 mech_infantrys placed in Southern Italy
1 destroyer placed in 95 Sea Zone
3 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,5,4,2,1,4,6
Italians collect 27 PUs (2 lost to blockades); end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from 72 Sea Zone to Egypt
1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
2 fighters moved from Szechwan to India
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
French creates battle in territory 39 Sea Zone
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Karelia
1 submarine moved from 112 Sea Zone to 104 Sea Zone
6 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
3 fighters moved from 112 Sea Zone to Karelia
2 bombers moved from Kazakhstan to Archangel
2 bombers moved from Kazakhstan to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 6 armour and 5 mech_infantrys
British defend with 1 aaGun and 1 infantry; Russians defend with 2 infantry
Germans win, taking Eastern Persia from British with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Novgorod
2 bombers moved from Archangel to Novgorod
3 fighters moved from Karelia to Novgorod
3 artilleries and 2 infantry moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Belarus to Novgorod
1 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Germans
1 tactical_bomber and 5 transports placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 carriers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
11 infantry moved from Tambov to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
5 artilleries and 7 infantry moved from Volgograd to Caucasus
2 armour and 6 mech_infantrys moved from Samara to Bryansk
1 armour and 7 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from Norway to Karelia
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 1 artillery, 16 infantry and 13 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 3 armour, 1 artillery, 15 infantry and 13 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 5 artilleries and 7 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 mech_infantrys moved from Tsinghai to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery moved from Samara to Russia
1 armour and 2 mech_infantrys moved from West India to India
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Samara to Novosibirsk
1 aaGun moved from Samara to Tambov
2 aaGuns and 11 infantry moved from Amur to Buryatia
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Karelia to Norway
Place Units - Russians
2 carriers placed in 112 Sea Zone
1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
5 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 armour moved from Anhwe to Szechwan
3 armour and 5 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 4 infantry moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
2 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 bomber moved from Philippines to Malaya
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Szechwan
Japanese attack with 6 armour, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 bomber moved from 37 Sea Zone to Java
1 bomber moved from Malaya to Java
3 bombers, 4 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
3 bombers moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 airfield and 3 infantry placed in French Indo China
Japanese undo move 4.
3 infantry placed in French Indo China
1 airfield placed in Java
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
OOL Z112 depends on hits.
Well I am pretty sure the dice are going to screw me over on this one. The dice have been screwing with me, since this game started.
Ok we can do this battle round by round. I’ll roll and then post for u to review and give me your answer. Works for u?