@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 armour, 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to Rostov
1 bomber moved from Western Germany to Rostov
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
4 fighters moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 tactical_bombers moved from Germany to United KingdomCombat - Germans
Battle in Scotland
Battle in United Kingdom
Germans attack with 3 artilleries, 1 bomber, 4 fighters, 7 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking Scotland from British, taking United Kingdom from British with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter and 4 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 2 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from Rostov to Russia
2 infantry moved from Bryansk to Russia
3 infantry moved from Romania to Bessarabia
3 tactical_bombers moved from Germany to Russia
1 fighter moved from Western Germany to Western Ukraine
1 aaGun moved from France to Western Germany
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to France
3 artilleries moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
3 armour placed in Russia
3 armour placed in Romania
Germans undo move 5.
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6
Germans collect 64 PUs (4 lost to blockades); end with 103 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 armour
EDIT: Removing units owned by Germans from Western Ukraine: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 3 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 bomber moved from Persia to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
1 armour moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Tambov
Russians take Tambov from GermansCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
2 aaGuns and 10 infantry moved from Hunan to Anhwe
1 bomber moved from Ukraine to CaucasusTurn Complete - Russians
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Hang on, I might need to make a few changes to account for the edits.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
12 artilleries and 16 infantry moved from India to West India
4 infantry moved from India to West India
1 infantry moved from Szechwan to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
2 fighters and 3 tactical_bombers moved from India to Yunnan
10 armour and 2 mech_infantrys moved from India to Yunnan
1 bomber moved from Manchuria to Yunnan
1 bomber moved from Japan to YunnanCombat - Japanese
Battle in West India
Japanese attack with 12 artilleries and 20 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 12 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
Battle in Yunnan
Japanese attack with 10 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 17 infantry
Japanese win, taking Kiangsu from Chinese, taking Yunnan from Chinese with 10 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Chinese: 17 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Yunnan to Szechwan
1 bomber moved from Yunnan to India
1 aaGun moved from India to West India
2 tactical_bombers moved from French Indo China to Szechwan
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
3 infantry moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Yunnan to SzechwanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 armour placed in India
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 carriers and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
6 fighters and 2 tactical_bombers moved from Western United States to 101 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter moved from Midway to 7 Sea Zone
1 bomber moved from Anhwe to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Midway
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 bomber moved from 19 Sea Zone to MidwayPlace Units - Americans
2 carriers placed in 101 Sea Zone
1 armour, 4 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
1 infantry placed in Kwangsi
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
Combat - British
Non Combat Move - British
8 armour, 1 bomber and 10 mech_infantrys moved from Caucasus to Samara
10 infantry moved from Northwest Persia to Caucasus
4 armour and 2 mech_infantrys moved from Iraq to Caucasus
26 infantry moved from Persia to Northwest Persia
4 aaGuns moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Persia to Samara
3 armour and 3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 2 destroyers and 6 transports moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
2 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Caucasus to VolgogradCombat - ANZAC
Battle in Malaya
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
3 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
France?
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I’ve been waiting for it to post for the last few minutes. But now that you wrote that, it couldn’t.
My net is stupid slow today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 109 PUs;
Germans buy 6 armour, 2 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Scotland to Eire
1 infantry moved from Ukraine to Rostov
Germans take Rostov from ANZAC
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Tambov
2 tactical_bombers moved from Russia to Tambov
2 bombers moved from Russia to Bryansk
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Western Ukraine to Bryansk
3 artilleries moved from Yugoslavia to Northern Italy
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from 109 Sea Zone to Eire
2 tactical_bombers moved from 110 Sea Zone to EireCombat - Germans
Battle in Eire
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Eire from British with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Bryansk to Russia
2 bombers moved from Bryansk to Novgorod
3 armour moved from Western Ukraine to Russia
3 tactical_bombers moved from Tambov to Russia
3 infantry moved from Bessarabia to Ukraine
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from Eire to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from Eire to United Kingdom
1 artillery and 5 infantry moved from Novgorod to BelarusPlace Units - Germans
1 armour and 2 fighters placed in Russia
3 armour placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Romania
Germans undo move 3.
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in United Kingdom
7 infantry placed in Western Germany
Germans undo move 7.
3 infantry placed in Normandy Bordeaux
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,1
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 bomber moved from Volgograd to Western Ukraine
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to SamaraCombat - Russians
Strategic bombing raid in Western Ukraine
1 bomber killed by AA
Bombing raid in Western Ukraine causes 0 damage total.Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Anhwe to JeholTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour moved from Yunnan to Malaya
1 armour moved from Yunnan to Malaya
1 bomber moved from Szechwan to 35 Sea Zone
1 bomber moved from India to 37 Sea Zone
3 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 fighters and 5 tactical_bombers moved from Szechwan to Russia
12 artilleries and 19 infantry moved from West India to Eastern Persia
3 armour moved from Yunnan to Malaya
2 armour moved from Yunnan to India
3 infantry moved from Manchuria to Korea
1 infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in Malaya
Japanese attack with 8 armour
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 7 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to India
1 aaGun moved from West India to Eastern Persia
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea ZonePlace Units - Japanese
3 destroyers and 2 fighters placed in 6 Sea Zone
1 mech_infantry placed in India
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter moved from Midway to 7 Sea Zone
1 fighter moved from Midway to 7 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Midway to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 bomber, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber, 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to Midway
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 25 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 infantry, 2 tactical_bombers and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea ZonePlace Units - Americans
5 artilleries and 5 infantry placed in Eastern United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 26 PUs; end with 27 PUs total -
UK!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Samara to Tambov
1 fighter moved from Samara to Tambov
1 tactical_bomber moved from Samara to Tambov
1 fighter moved from Samara to Rostov
1 fighter moved from Samara to Rostov
1 fighter moved from Samara to Tambov
1 bomber moved from Samara to Western Ukraine
5 armour and 4 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from Samara to TambovCombat - British
Strategic bombing raid in Western Ukraine
Bombing raid in Western Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Battle in Rostov
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Tambov from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 4 artilleries, 5 infantry and 5 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 4 artilleries and 5 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
2 fighters moved from Tambov to Samara
1 tactical_bomber moved from Tambov to Samara
2 fighters moved from Rostov to Samara
9 infantry moved from Caucasus to Volgograd
4 aaGuns and 26 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 11 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 11 infantry and 6 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 11 infantry moved from 80 Sea Zone to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour and 3 mech_infantrys moved from Iraq to Persia
1 bomber moved from Western Ukraine to SamaraTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 1 infantry moved from Northern Italy to Western GermanyNon Combat Move - Italians
3 fighters moved from Southern Italy to United KingdomPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 15 PUs; end with 15 PUs total





