Oops, wrong re-start point, it should be after R4, as reflected in most recent post. I’ll plan to take J4 soon.
15L Boldfresh (Allies+16) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greece to Turkey
Italians take Turkey from British
2 infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Northern ItalyPlace Units - Italians
5 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 bomber
EDIT: Adding units owned by Italians to France: 1 bomber
EDIT: Changing ownership of Bryansk from Russians to Italians
EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns, 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns, 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2
Italians collect 17 PUs (6 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Sorry, forgot the Briansk move, not linked to the combat result as you saw.
I will need an intercept decision on Moscow, 3 bombers and 2 scorts vs 4 potential interceptors. Thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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no moscow intercept. use my second map.
that was a combat movement walkin that was added in noncom - try not to do that.
cheers
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Ok, yes, I forgot. Thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Greece to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Greece to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Greece to Syria
Germans take Syria from British
2 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
2 armour moved from Urals to Timguska
1 fighter moved from Novgorod to Timguska
1 fighter moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 fighter moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
2 bombers moved from Greece to RussiaCombat - Germans
Battle in Timguska
Germans attack with 2 armour and 1 fighter
Russians defend with 1 mech_infantry
Germans win, taking Timguska from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Russia to Western Ukraine
1 bomber moved from Russia to Poland
1 bomber moved from Russia to Western Ukraine
1 fighter moved from Timguska to Evenkiyskiy
5 artilleries moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
6 mech_infantrys moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 artilleries moved from Normandy Bordeaux to Spain
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Greece to Turkey
4 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to BryanskPlace Units - Germans
3 infantry placed in France
7 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
1 bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Vologda to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 13 PUs -
Have to go to work now. I can anticÃpate I will need a scramble decision in 91 vs 2 fighters, 2 tacs and 2 Bombers. Cheers. Juan
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no scramble there against those numbers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 9 artilleries, 1 factory_minor, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
2 fighters moved from Southern Italy to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Greece to 91 Sea Zone
1 armour moved from Angola to French Equatorial Africa
Japanese take Belgian Congo from British
Japanese take French Equatorial Africa from French
1 armour moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
2 fighters moved from New Zealand to Argentina
5 infantry moved from Chile to ArgentinaCombat - Japanese
Battle in 91 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer, 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Argentina
Japanese attack with 2 fighters and 5 infantry
Americans defend with 1 aaGun, 1 armour and 2 infantry
Japanese win, taking Argentina from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 aaGun, 1 armour and 2 infantryNon Combat Move - Japanese
2 bombers moved from 91 Sea Zone to Spain
2 tactical_bombers moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
4 fighters moved from 81 Sea Zone to Southern Italy
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Angola to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Argentina to Chile
1 infantry moved from New Zealand to 63 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
3 armour moved from Persia to Saudi Arabia
4 infantry moved from 80 Sea Zone to Saudi Arabia
1 artillery moved from 80 Sea Zone to Saudi Arabia
1 armour moved from 80 Sea Zone to Saudi Arabia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
2 carriers moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Eastern Persia to Iraq
2 fighters moved from Union of South Africa to 76 Sea Zone
2 tactical_bombers moved from Union of South Africa to 76 Sea Zone
2 fighters moved from 76 Sea Zone to Saudi Arabia
2 tactical_bombers moved from 76 Sea Zone to Saudi Arabia
2 fighters moved from 80 Sea Zone to Saudi Arabia
1 infantry moved from Eastern Persia to Persia
3 fighters moved from Malaya to 80 Sea Zone
2 bombers moved from Malaya to Saudi ArabiaPlace Units - Japanese
1 factory_minor placed in Saudi Arabia
3 artilleries placed in Iraq
3 artilleries placed in Persia
3 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in West India
1 tactical_bomber placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
This is the empire that Hirohito wanted.
Fortunatelly, things were not as he planned, in Midway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Egypt to Syria
3 fighters moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Russia to Turkey
1 fighter moved from Egypt to SyriaCombat - Americans
Battle in Syria
Americans attack with 4 fighters
Germans defend with 1 mech_infantry
Americans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 airfield and 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for Italians: 1 armour
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from Turkey to Egypt
4 fighters moved from Syria to Egypt
3 fighters moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Central America to Brazil
1 submarine moved from 88 Sea Zone to 104 Sea Zone
6 submarines moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
16 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
3 aaGuns, 3 carriers, 16 infantry, 1 mech_infantry and 10 transports moved from 106 Sea Zone to 109 Sea Zone
16 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Central United States to Southeast Mexico
1 bomber moved from Scotland to Russia
4 fighters moved from Morocco to Egypt
4 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
1 bomber and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 4 transports; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Northwest Persia
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Japanese
1 armour moved from Trans-Jordan to EgyptCombat - British
British creates battle in territory 109 Sea Zone
Battle in Northwest Persia
British attack with 1 bomber
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 bomberNon Combat Move - British
2 fighters moved from Morocco to Egypt
1 fighter moved from United Kingdom to 109 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
4 transports placed in 109 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTurn Complete - UK_Pacific
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juan, i’d like to edit that purchase - after the long layoff i obviously forgot i had an IC in egypt :lol: i’ve been working way to hard in real life obviously.
i’d like to trade in two of those transports for some egypt units.
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ok i’m back now - let’s finish off this game.
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No problem Sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Spain to France
4 mech_infantrys moved from Spain to France
5 mech_infantrys moved from Northern Italy to Western Germany
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 infantry and 1 mech_infantry placed in Northern Italy
2 infantry placed in SpainTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,6
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
I will need an intercept decision in Moscow vs 2 Bombers and 2 Scorts. Thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French West Africa: 1 bomber and 2 fighters
EDIT: Adding units owned by ANZAC to 101 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Russia: 1 bomber
EDIT: Turning off Edit Mode





