scramble ?
15L variance vs Balladeer(allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Non Combat Move - British
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to France
2 fighters moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Holland Belgium to France
3 fighters moved from United Kingdom to France
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 fighters and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 28 PUs (2 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Denmark to France
2 mech_infantrys moved from Denmark to France
1 infantry moved from Western Germany to France
5 artilleries and 7 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in France
Italians attack with 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
British defend with 1 artillery, 6 fighters and 2 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
French win with 1 armour, 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -50
Casualties for Italians: 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for French: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from Denmark: 2 aaGuns and 3 infantry
EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode -
Shitaly.
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Not sure if you might have forgot to NCM those fighters up in Yenisey. If you want to, go ahead and edit them.
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Not sure if you might have forgot to NCM those fighters up in Yenisey. If you want to, go ahead and edit them.
Right, thanks for the hint!
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Shitaly.
They still owe me after the amount of hits they scored on Britain Round 1…
Hmm, now that I look at it, those are really really bad dice!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yenisey: 4 fighters
EDIT: Adding units owned by Americans to Volgograd: 4 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 transport moved from 37 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to Borneo
1 fighter moved from Celebes to Borneo
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Yenisey to VolgogradPlace Units - ANZAC
1 artillery placed in Queensland
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to France
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneTurn Complete - French
French collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Denmark to France
1 armour and 4 mech_infantrys moved from Germany to France
2 infantry moved from Northern Italy to France
6 artilleries and 6 infantry moved from Western Germany to France
2 armour moved from Ukraine to Volgograd
7 bombers moved from Bryansk to Volgograd
4 tactical_bombers moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
2 armour moved from Russia to Tambov
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
7 armour moved from Russia to Samara
3 mech_infantrys moved from Russia to SamaraCombat - Germans
Battle in Samara
Germans attack with 8 armour and 3 mech_infantrys
Russians defend with 2 aaGuns and 5 infantry
Germans win, taking Samara from Russians with 7 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 5 infantry
Battle in Tambov
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 7 bombers and 4 tactical_bombers
Americans defend with 4 fighters; ANZAC defend with 2 fighters; Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 7 bombers and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour and 3 tactical_bombers
Casualties for Americans: 4 fighters
Casualties for ANZAC: 2 fighters
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 2 armour, 6 artilleries, 8 infantry and 7 mech_infantrys
British defend with 1 artillery, 6 fighters and 2 infantry; French defend with 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; Americans defend with 1 armour and 2 mech_infantrys
Germans captures 16PUs while taking French capital
Germans win, taking France from French with 2 armour, 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 53
Casualties for Germans: 8 infantry and 5 mech_infantrys
Casualties for British: 1 artillery, 6 fighters and 2 infantry
Casualties for French: 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Germans
3 aaGuns moved from Denmark to Western Germany
2 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Bryansk to Germany
1 tactical_bomber moved from Volgograd to Caucasus
7 bombers moved from Volgograd to Greece
3 armour and 1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Russia to SamaraPlace Units - Germans
10 artilleries placed in Western Germany
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Russia
3 infantry placed in Novgorod
Germans undo move 3.
3 mech_infantrys placed in Ukraine
1 infantry placed in RussiaTurn Complete - Germans
Germans collect 58 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
8 VCs in Europe.
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8 VCs in Europe.
Yep, I knew that was upcoming, that was why I took France and hoped you’d have really bad dice twice in a row (if I keep it for 1 turn, it’ll be kinda hard for you to take it the turn after, but it’s really unlikely). Well played, I liked you Japanese strategy. Should’ve gone Atlantic with US much earlier I guess… But that happens on 1st times against something ;-)
Congrats, and: rematch? :-)
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Thank you Balladeer.
Sure we can play another. I think we have each won 1 game as axis, so for a tie breaker how about we just say allies will get $16 and choose by a forum dice roll. If its odds you get axis and if its even you get allies. Sound good?
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Allright!
Rolling 1:
(2) -
So allies it is, my bid:
Sub Sz 98
Fighter Malta -
OK thread is up.





