scrambles ?
15L G40 Balladeer (axis) v DizzKneeLand33 (allies +17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 96 PUs;
Germans buy 2 destroyers, 4 fighters, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
2 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
10 bombers moved from Rostov to Southern Italy
2 fighters moved from Western Germany to 97 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Yugoslavia
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
8 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from France to Northern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
7 bombers moved from Western Germany to Southern Italy
3 armour moved from Vyborg to BelarusPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
2 destroyers, 2 fighters and 1 transport placed in 112 Sea Zone
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 64 PUs (1 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 7 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 bombers, 25 fighters and 6 tactical_bombers moved from French Indo China to India
1 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in India
Japanese attack with 3 bombers, 25 fighters and 6 tactical_bombers
British defend with 3 aaGuns, 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 6 bombers
Japanese win with 3 bombers, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 13 fighters
Casualties for British: 3 aaGuns, 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Casualties for Americans: 6 bombersNon Combat Move - Japanese
3 bombers, 12 fighters and 6 tactical_bombers moved from India to Yunnan
3 bombers moved from Yunnan to French Indo China
2 battleships, 9 carriers, 2 cruisers, 4 submarines and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
2 bombers moved from Borneo to French Indo China
1 fighter moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
3 fighters placed in French Indo China
3 fighters placed in Japan
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
7 bombers moved from Trans-Jordan to 97 Sea Zone
17 bombers moved from Egypt to 97 Sea Zone -
Scramble SZ97?
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Send em all up!
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I again accidentally clicked past the US post. Is there a way to get that back, or once it’s gone, it’s just gone? I quickly went past China too (since that turn is empty) or it may have shown up in the Autosave….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from Egypt to 97 Sea ZoneCombat - British
British creates battle in territory 109 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 2 submarines
retreated to 97 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 81 Sea Zone to 98 Sea Zone
2 aaGuns, 2 artilleries, 2 fighters and 4 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 bomber moved from 97 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 submarine
Iraq : 1 flag, 1 factory_minor and 3 infantry
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 infantry
98 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 65 / 94
Russians : 0 / 0
Japanese : 72 / 78
Americans : 52 / 73
Chinese : 0 / 3
British : 35 / 33
UK_Pacific : 5 / 6
Italians : 19 / 28
ANZAC : 12 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I again accidentally clicked past the US post. Is there a way to get that back, or once it’s gone, it’s just gone? I quickly went past China too (since that turn is empty) or it may have shown up in the Autosave….
No idea how to undo this, unless play the whole turn again and edit in the dice rolls, but I woulnd’t advice that ;-)
It’s visible in the history of the game file anyhow, so it’s not too bad…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 8 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
1 artillery moved from Romania to BulgariaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Persia to Caucasus
ANZAC take Caucasus from Germans
1 armour moved from Persia to Eastern Persia
ANZAC take Eastern Persia from Germans
1 armour moved from Eastern Persia to PersiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
35 Sea Zone : 1 flag
54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Caucasus : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 63 / 94
Russians : 0 / 0
Japanese : 72 / 78
Americans : 52 / 73
Chinese : 0 / 3
British : 35 / 33
UK_Pacific : 5 / 6
Italians : 19 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Persia to Caucasus
ANZAC take Caucasus from Germans
1 armour moved from Persia to Eastern Persia
ANZAC take Eastern Persia from Germans
1 armour moved from Eastern Persia to PersiaCombat - ANZAC
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
35 Sea Zone : 1 flag
54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Caucasus : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 63 / 94
Russians : 0 / 0
Japanese : 72 / 78
Americans : 52 / 73
Chinese : 0 / 3
British : 35 / 33
UK_Pacific : 5 / 6
Italians : 19 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 63 / 94
Russians : 0 / 0
Japanese : 72 / 78
Americans : 52 / 73
Chinese : 0 / 3
British : 35 / 33
UK_Pacific : 5 / 6
Italians : 19 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 63 / 94
Russians : 0 / 0
Japanese : 72 / 78
Americans : 52 / 73
Chinese : 0 / 3
British : 35 / 33
UK_Pacific : 5 / 6
Italians : 19 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 infantry and 5 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Caucasus
Germans attack with 3 armour, 3 infantry and 5 mech_infantrys
ANZAC defend with 1 mech_infantry
Germans win, taking Caucasus from ANZAC with 3 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantryNon Combat Move - Germans
3 infantry moved from Ukraine to Rostov
3 armour moved from Belarus to Rostov
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Yugoslavia to Bessarabia
8 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to FrancePlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in France
1 bomber, 1 fighter and 1 infantry placed in Western Germany
3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 fighter and 5 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from Burma to India
1 armour and 4 mech_infantrys moved from Yunnan to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western Australia
Battle in Wake Island
Battle in India
Japanese attack with 2 armour and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking Western Australia from ANZAC, taking Wake Island from Americans, taking India from UK_Pacific with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Yunnan to French Indo China
3 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Hunan
3 fighters moved from French Indo China to 56 Sea Zone
3 fighters and 6 tactical_bombers moved from Yunnan to 56 Sea Zone
2 fighters moved from Yunnan to 56 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 armour, 2 battleships, 9 carriers, 2 cruisers, 3 fighters, 1 infantry, 4 submarines and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from Yunnan to 56 Sea Zone
6 fighters moved from Yunnan to Philippines
5 bombers moved from French Indo China to Philippines
2 infantry moved from Shan State to Burma
1 infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
3 artilleries and 1 fighter placed in Japan
1 carrier and 3 transports placed in 6 Sea Zone
Japanese undo move 3.
1 fighter placed in 6 Sea Zone
3 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
The more I look at this, the less I think that there is even a snowball’s chance of stopping the Axis initiative. GG, sir! Well-played. :)
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The more I look at this, the less I think that there is even a snowball’s chance of stopping the Axis initiative. GG, sir! Well-played. :)
I kinda agree with you - the advantage increases slowly, but very steadily, thanks for playing, very interesting with all the bombers!
By the way, why did you exchange India back and forth so often? It gave me 5 PU every time you did that…
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Yes, I realize that part, but when you look at unit cost, it didn’t cost quite as much as that, and it also prevented you from being able to build there. Not sure if that was the best plan, but it wasn’t quite as bad as just throwing 5 IPC’s at you . :)
I’m really starting to get into the World at War game (on TripleA). Have you ever played that one?
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Yes, I realize that part, but when you look at unit cost, it didn’t cost quite as much as that, and it also prevented you from being able to build there. Not sure if that was the best plan, but it wasn’t quite as bad as just throwing 5 IPC’s at you . :)
I’m really starting to get into the World at War game (on TripleA). Have you ever played that one?
Well, you sacced 2-3 units every time and so did I, so that was kina equal. But I agree if we hadn’t swapped for so long you;d never have been able to take it back, so there indeed was some merit to it :)
Nope, never played it, what’s it like?
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We are playing it in the “play boardgames” section – if you don’t see it as one of your map selections, you can download the file at my small website here (in the map downloads section of the post):
http://cellargaming.com/phpbb/viewtopic.php?f=3&t=8
I couldn’t find a description, but I liked the one I came up with. “World At War – The setting is 1939 and the map is huge, allowing for more localized conflict between the 14 nations involved (including a split of Japan between Yamamoto and Hisaichi). This may be the ultimate World War II gaming experience!”
I am still very new to the game, but here is what I am finding: no matter how weird the initial dice are, there does not seem to be any game-breaking advantage that can be obtained via dice alone. Also, if a capital is captured from one of the larger nations, you plunder the IPC’s but then that nation carries on via one of its other capitals. The Pacific theater is so much more compelling. So is the Eurpoean. So is the African. Well, you get the idea. :)
If you are interested in taking a look at it, let me know your thoughts after exploring it for a while! We are still figuring out some of the “nuances” in the rules – I’m making a list (as are others) as we go.





