15L G40 Balladeer (axis) v DizzKneeLand33 (allies +17)

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 2 infantry
        United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 65 / 102
        Russians : 0 / 0
        Japanese : 71 / 78
        Americans : 52 / 73
        Chinese : 0 / 3
        British : 35 / 36
        UK_Pacific : 6 / 7
        Italians : 19 / 28
        ANZAC : 12 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 96 PUs;
                Germans buy 2 destroyers, 4 fighters, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Germans

    Combat - Germans

    Non Combat Move - Germans
                2 mech_infantrys moved from Bryansk to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                10 bombers moved from Rostov to Southern Italy
                2 fighters moved from Western Germany to 97 Sea Zone
                1 fighter moved from 112 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Yugoslavia
                4 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                8 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from France to Northern Italy
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                7 bombers moved from Western Germany to Southern Italy
                3 armour moved from Vyborg to Belarus

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Russia
                2 destroyers, 2 fighters and 1 transport placed in 112 Sea Zone
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 64 PUs (1 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 7 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 bombers, 25 fighters and 6 tactical_bombers moved from French Indo China to India
                1 armour moved from French Indo China to Burma
                1 mech_infantry moved from French Indo China to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 3 bombers, 25 fighters and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 6 bombers
                    Japanese win with 3 bombers, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 13 fighters
                    Casualties for British: 3 aaGuns, 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry
                    Casualties for Americans: 6 bombers

    Non Combat Move - Japanese
                3 bombers, 12 fighters and 6 tactical_bombers moved from India to Yunnan
                3 bombers moved from Yunnan to French Indo China
                2 battleships, 9 carriers, 2 cruisers, 4 submarines and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 armour, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                3 infantry moved from Malaya to Shan State
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Jehol to Anhwe
                3 mech_infantrys moved from Manchuria to Anhwe
                2 bombers moved from Borneo to French Indo China
                1 fighter moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from Japan to 36 Sea Zone

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                3 fighters placed in French Indo China
                3 fighters placed in Japan
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

  • 20 16 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                7 bombers moved from Trans-Jordan to 97 Sea Zone
                17 bombers moved from Egypt to 97 Sea Zone

  • 20 16 15 14

    Scramble SZ97?

  • 18 16 15

    Send em all up!

  • 20 16 15 14

    I again accidentally clicked past the US post.  Is there a way to get that back, or once it’s gone, it’s just gone?  I quickly went past China too (since that turn is empty) or it may have shown up in the Autosave….

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 81 Sea Zone: 1 cruiser and 1 transport
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser and 1 transport
                EDIT: Turning off Edit Mode
                British buy 1 artillery, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber and 2 fighters moved from Egypt to 97 Sea Zone

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 2 fighters
                    Italians defend with 2 submarines
                    retreated to 97 Sea Zone
                    Italians win with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
                EDIT: Turning off Edit Mode
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 81 Sea Zone to 98 Sea Zone
                2 aaGuns, 2 artilleries, 2 fighters and 4 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Libya to Tobruk
                1 bomber moved from 97 Sea Zone to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 carrier placed in 98 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                3 infantry placed in Iraq
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 65 / 94
        Russians : 0 / 0
        Japanese : 72 / 78
        Americans : 52 / 73
        Chinese : 0 / 3
        British : 35 / 33
        UK_Pacific : 5 / 6
        Italians : 19 / 28
        ANZAC : 12 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16 15

    @DizzKneeLand33:

    I again accidentally clicked past the US post.  Is there a way to get that back, or once it’s gone, it’s just gone?  I quickly went past China too (since that turn is empty) or it may have shown up in the Autosave….

    No idea how to undo this, unless play the whole turn again and edit in the dice rolls, but I woulnd’t advice that ;-)

    It’s visible in the history of the game file anyhow, so it’s not too bad…

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 8 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Rostov to Kazakhstan
                1 artillery moved from Romania to Bulgaria

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 27 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Persia to Caucasus
                      ANZAC take Caucasus from Germans
                1 armour moved from Persia to Eastern Persia
                      ANZAC take Eastern Persia from Germans
                1 armour moved from Eastern Persia to Persia

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        35 Sea Zone : 1 flag
        54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
        Caucasus : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 94
        Russians : 0 / 0
        Japanese : 72 / 78
        Americans : 52 / 73
        Chinese : 0 / 3
        British : 35 / 33
        UK_Pacific : 5 / 6
        Italians : 19 / 32
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Persia to Caucasus
                      ANZAC take Caucasus from Germans
                1 armour moved from Persia to Eastern Persia
                      ANZAC take Eastern Persia from Germans
                1 armour moved from Eastern Persia to Persia

    Combat - ANZAC

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        35 Sea Zone : 1 flag
        54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
        Caucasus : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 94
        Russians : 0 / 0
        Japanese : 72 / 78
        Americans : 52 / 73
        Chinese : 0 / 3
        British : 35 / 33
        UK_Pacific : 5 / 6
        Italians : 19 / 32
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 2 infantry
        United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 94
        Russians : 0 / 0
        Japanese : 72 / 78
        Americans : 52 / 73
        Chinese : 0 / 3
        British : 35 / 33
        UK_Pacific : 5 / 6
        Italians : 19 / 32
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Egypt : 1 fighter and 2 infantry
        United Kingdom : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 94
        Russians : 0 / 0
        Japanese : 72 / 78
        Americans : 52 / 73
        Chinese : 0 / 3
        British : 35 / 33
        UK_Pacific : 5 / 6
        Italians : 19 / 32
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 3 infantry and 5 mech_infantrys moved from Volgograd to Caucasus

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in Caucasus
                    Germans attack with 3 armour, 3 infantry and 5 mech_infantrys
                    ANZAC defend with 1 mech_infantry
                    Germans win, taking Caucasus from ANZAC with 3 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry

    Non Combat Move - Germans
                3 infantry moved from Ukraine to Rostov
                3 armour moved from Belarus to Rostov
                3 mech_infantrys moved from Russia to Rostov
                3 mech_infantrys moved from Yugoslavia to Bessarabia
                8 infantry moved from Yugoslavia to Bulgaria
                3 infantry moved from Northern Italy to France

    Place Units - Germans
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in France
                1 bomber, 1 fighter and 1 infantry placed in Western Germany
                3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 carrier, 1 fighter and 5 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 armour moved from Burma to India
                1 armour and 4 mech_infantrys moved from Yunnan to India
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                2 infantry moved from 56 Sea Zone to Western Australia

    Combat - Japanese
                Battle in Western Australia
                Battle in Wake Island
                Battle in India
                    Japanese attack with 2 armour and 4 mech_infantrys
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese win, taking Western Australia from ANZAC, taking Wake Island from Americans, taking India from UK_Pacific with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry moved from Yunnan to French Indo China
                3 mech_infantrys moved from Anhwe to Yunnan
                1 infantry moved from Anhwe to Hunan
                3 fighters moved from French Indo China to 56 Sea Zone
                3 fighters and 6 tactical_bombers moved from Yunnan to 56 Sea Zone
                2 fighters moved from Yunnan to 56 Sea Zone
                1 fighter moved from 36 Sea Zone to 6 Sea Zone
                1 armour, 2 battleships, 9 carriers, 2 cruisers, 3 fighters, 1 infantry, 4 submarines and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                1 fighter moved from Yunnan to 56 Sea Zone
                6 fighters moved from Yunnan to Philippines
                5 bombers moved from French Indo China to Philippines
                2 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to French Indo China

    Place Units - Japanese
                2 transports placed in 36 Sea Zone
                1 artillery placed in French Indo China
                3 artilleries and 1 fighter placed in Japan
                1 carrier and 3 transports placed in 6 Sea Zone
                Japanese undo move 3.
                1 fighter placed in 6 Sea Zone
                3 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

  • 20 16 15 14

    The more I look at this, the less I think that there is even a snowball’s chance of stopping the Axis initiative.  GG, sir!  Well-played.  :)

  • 18 16 15

    @DizzKneeLand33:

    The more I look at this, the less I think that there is even a snowball’s chance of stopping the Axis initiative.  GG, sir!  Well-played.  :)

    I kinda agree with you - the advantage increases slowly, but very steadily, thanks for playing, very interesting with all the bombers!

    By the way, why did you exchange India back and forth so often? It gave me 5 PU every time you did that…

  • 20 16 15 14

    Yes, I realize that part, but when you look at unit cost, it didn’t cost quite as much as that, and it also prevented you from being able to build there.  Not sure if that was the best plan, but it wasn’t quite as bad as just throwing 5 IPC’s at you .  :)

    I’m really starting to get into the World at War game (on TripleA).  Have you ever played that one?

  • 18 16 15

    @DizzKneeLand33:

    Yes, I realize that part, but when you look at unit cost, it didn’t cost quite as much as that, and it also prevented you from being able to build there.  Not sure if that was the best plan, but it wasn’t quite as bad as just throwing 5 IPC’s at you .  :)

    I’m really starting to get into the World at War game (on TripleA).  Have you ever played that one?

    Well, you sacced 2-3 units every time and so did I, so that was kina equal. But I agree if we hadn’t swapped for so long you;d never have been able to take it back, so there indeed was some merit to it :)

    Nope, never played it, what’s it like?

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