@VictoryFirst lastly, here is my proton email for the next game.
15L Whackamatt (Axis) vs. Balladeer (Allies +14)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Queensland to 6 Sea Zone -
Scramble Sz 6?
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Yes please! Going down swining! :-o
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Allright, and OOL? Or want to play it out on the forum here?
Matters for the subs vs the BC whether you want the SB hits on the fighters or destroyers…
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Rather than write out a logic tree, go ahead and roll up the sub hits then post the file so i can see and decide. Thanks!
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Allright, I won’t edit the file because of the hassle, but I’ll write it ou. Battle between:
USA
6 subs
1 SBJapan
3 destroyer
1 dmg battleship
3 fightersRolling attackers (goes all at once because of destroyers, right?)
6 subs (hit at 2):
Rolling 6d6:
(1, 1, 1, 2, 2, 6)1 SB (hit at 4)
:dice 1d6 -
And the SB didnt shoot:
Rolling 1d6:
(4) -
Given the crazy amount of hits, the sub hits have to go to the ship (5 hits on 4 ships), so 1 hit on a fighter, left over:
USA
6 subs
1 SBJapan
2 fightersReturn fire:
destroyers (3 x 2) ; fighters + BS (4 x 4)
Rolling 3 4:
(2, 2, 2, 2) -
Well, that’s 4 hits for the fighters / BS, now the 3 destroyers:
Rolling 3:
(2, 3, 6) -
That’s 5 hits, so left over:
USA
1 subs
1 SBJapan
2 fightersAnd the USA decide to retreat.
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I can’t remove the units in the game file, so I’ll let it roll and then edit this result in.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Korea to Manchuria
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Queensland to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 5 submarines
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 3 destroyers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 bomber
EDIT: Adding units owned by Americans to Korea: 1 bomber
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 2 transports
Battle in Manchuria
Americans attack with 1 infantry
Japanese defend with 1 aaGun
Americans winJapanese win with 2 transports remaining, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Normandy Bordeaux
Battle in DenmarkNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 factory_minor placed in Korea
2 bombers placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Egypt to Romania
1 fighter and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from Western Germany to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Western Germany
1 bomber moved from United Kingdom to SwedenCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 2 artilleries and 1 infantry
British win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Burma
British attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Romania causes 6 damage total.
Strategic bombing raid in Sweden
Bombing raid in Sweden rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Sweden causes 6 damage total.Non Combat Move - British
1 bomber moved from Sweden to Western Germany
1 bomber moved from Romania to Turkey
3 fighters moved from Holland Belgium to Western Germany
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Egypt to Turkey
3 mech_infantrys moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Syria
2 mech_infantrys moved from Alexandria to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from Burma to India
7 infantry moved from Eastern Persia to West India
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from French Central Africa to French Equatorial AfricaPlace Units - British
3 infantry placed in Western Germany
1 artillery, 2 fighters and 5 infantry placed in United KingdomTurn Complete - British
British collect 53 PUs; end with 53 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 artilleries -
:-D
When I said roll it up, I meant IN THE GAME FILE. You can save and post with the dice rolled in triple A during combat. It’s generally easier that way.Either way, I am going to concede. Well played. I shall post.
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:-D
When I said roll it up, I meant IN THE GAME FILE. You can save and post with the dice rolled in triple A during combat. It’s generally easier that way.Either way, I am going to concede. Well played. I shall post.
Lol, didn’w know that, that would’ve definitly been easier, but oh well… Thanks for the game!





