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15L DizzKneeLand33 (Axis) vs Whackamatt (Allies+15) Game 2

  • 20 16 15 14

    I guess I can redo the Italian turn, it was simple.  5 rolled for blockades, I’ll adjust accordingly.

    One sec.

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Italians
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Americans

    Combat - Italians

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 4 infantry moved from Southern France to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,5,1,3
                Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 5 to 8
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 57 / 97
        Russians : 0 / 0
        Japanese : 31 / 13
        Americans : 57 / 83
        Chinese : 15 / 19
        British : 67 / 67
        UK_Pacific : 29 / 34
        Italians : 13 / 8
        ANZAC : 10 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 20 16 15 14

    That should be the right one now – again, adjusted for the original blockade roll.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                ANZAC undo move 1.
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

  • 20 18 17 15

    Oh yes, in case you haven’t encountered it before, you may get a false, “Axis Win” message at the end of Germany’s turn, assuming you take back two VCs.  The 1 round clock for winning was broken on the UK turn. Triple A doesn’t take that into account, so if you have enough VCs to win at the end of this German turn, it compares it to Germany’s last round, and if they match, assumes you held them.

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 bombers, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Yugoslavia to Bulgaria
                1 armour and 1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from British
                1 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from British
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from British
                2 infantry moved from Slovakia Hungary to Poland
                1 armour and 1 mech_infantry moved from Germany to Poland
                1 artillery moved from Caucasus to Kazakhstan
                1 artillery and 2 infantry moved from Russia to Samara
                1 mech_infantry moved from Vologda to Samara
                2 artilleries moved from Caucasus to Volgograd
                1 armour and 1 mech_infantry moved from Turkey to Volgograd
                1 armour and 3 mech_infantrys moved from Vologda to Kazakhstan
                1 armour moved from Egypt to Alexandria
                      Germans take Alexandria from British
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                1 armour moved from Alexandria to Egypt
                1 armour moved from Anglo Egyptian Sudan to Egypt
                4 armour moved from Spain to Gibraltar

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 armour
                    British defend with 1 harbour; Americans defend with 1 artillery and 2 infantry
                    Germans win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Poland
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Poland from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Volgograd
                    Germans attack with 1 armour, 2 artilleries and 1 mech_infantry
                    British defend with 1 armour, 1 artillery and 1 factory_minor
                    Germans win, taking Volgograd from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 armour and 1 artillery
                Battle in Bulgaria
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Bulgaria from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 artillery and 3 mech_infantrys
                    British defend with 1 infantry and 2 mech_infantrys
                    Germans win, taking Kazakhstan from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry and 2 mech_infantrys
                Battle in Samara
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Samara from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                2 armour moved from Spain to Southern France
                2 mech_infantrys moved from Germany to Northern Italy
                2 armour and 3 mech_infantrys moved from Western Germany to Southern France
                9 armour and 5 mech_infantrys moved from Southern Italy to Southern France
                1 armour and 1 mech_infantry moved from Yugoslavia to Southern France
                3 armour and 3 mech_infantrys moved from Yugoslavia to Greece
                2 infantry moved from Germany to Western Germany
                3 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 aaGun and 4 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Olgiy to Timguska
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Germans
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in Novgorod
                1 artillery, 2 bombers, 1 fighter and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,3,5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 1 artillery and 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 armour and 1 harbour
        Egypt : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 14 armour and 9 mech_infantrys
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Romania : 1 factory_minor and 1 infantry
        Poland : 1 armour, 2 infantry and 1 mech_infantry
        Germany : 1 aaGun, 1 factory_major and 4 infantry
        Northern Italy : 1 aaGun and 2 mech_infantrys
        Belarus : 1 flag
        Baltic States : 1 flag, 3 armour and 3 mech_infantrys
        Bryansk : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag, 1 aaGun
        Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Turkey : 1 flag
        Saudi Arabia : 1 flag
        Bulgaria : 1 flag, 1 armour and 2 mech_infantrys
        Greece : 1 flag, 4 armour and 4 mech_infantrys
        Iraq : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
        114 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 0 / 0
        Japanese : 31 / 13
        Americans : 57 / 83
        Chinese : 15 / 19
        British : 53 / 67
        UK_Pacific : 29 / 34
        Italians : 13 / 8
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Chahar to Anhwe
                1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 3 armour, 2 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 1 artillery and 1 infantry; Chinese defend with 3 artilleries and 8 infantry
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 1 infantry
                    Casualties for Chinese: 3 artilleries and 8 infantry
                    Casualties for Japanese: 3 armour, 8 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 1 tactical_bomber moved from Anhwe to Jehol
                3 mech_infantrys moved from Korea to Jehol

    Place Units - Japanese
                3 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5,5,1,5,3,6,2,5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,2,6,4,2,3,1,3,5,1,5,6
                Japanese collect 11 PUs (20 lost to blockades); end with 12 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 1 factory_major, 3 infantry and 3 mech_infantrys
        Kiangsu : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag, 1 aaGun, 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
        Manchuria : 1 flag
        Chahar : 1 flag
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Urals : 1 flag

    Production/PUs Summary :

    Germans : 71 / 96
        Russians : 0 / 0
        Japanese : 31 / 12
        Americans : 57 / 83
        Chinese : 15 / 19
        British : 53 / 67
        UK_Pacific : 29 / 34
        Italians : 13 / 8
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 20 16 15 14

    No issue with the VC count – maybe they finally fixed that?!

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 armour, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 infantry moved from Eastern United States to 101 Sea Zone
                6 armour moved from Central United States to 101 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                8 armour, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                6 armour and 6 infantry moved from 91 Sea Zone to Spain
                2 infantry moved from Hunan to Kiangsi
                1 armour moved from French Indo China to Kiangsi
                1 infantry moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Persia
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 battleship and 2 destroyers moved from 112 Sea Zone to 91 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 armour and 2 infantry
                    Germans defend with 1 armour and 1 harbour
                    Americans win, taking Gibraltar from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Spain

    Non Combat Move - Americans
                1 transport moved from 94 Sea Zone to 97 Sea Zone
                1 destroyer and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                4 armour and 4 infantry placed in Eastern United States
                2 infantry placed in French Indo China

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Anhwe

    Place Units - Chinese
                1 artillery and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 2 destroyers, 8 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 airfield, 1 bomber and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Mozambique to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 bomber moved from Union of South Africa to Egypt
                1 armour and 1 infantry moved from Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq
                2 bombers moved from India to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 artillery moved from Persia to 80 Sea Zone
                3 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                      British take Vyborg from Germans
                1 bomber moved from Norway to Novgorod
                1 infantry moved from Western Ukraine to Bryansk
                      British take Bryansk from Germans
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 armour moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 armour moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 bomber moved from United Kingdom to Germany
                1 bomber moved from United Kingdom to Germany
                1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 2 bombers and 1 mech_infantry
                    Germans defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery, 1 bomber and 1 mech_infantry
                    1 bomber owned by the British retreated
                Battle in Egypt
                    British attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
                    Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 infantry
                    British win, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 armour and 3 infantry
                    Casualties for British: 1 artillery, 1 bomber and 4 infantry
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
                    Bombing raid in Germany causes 14 damage total.
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.

    Non Combat Move - British
                2 bombers moved from Germany to Norway
                1 aaGun moved from Sweden to Norway
                3 infantry moved from Norway to Sweden
                1 bomber moved from Novgorod to Norway
                1 bomber moved from Iraq to Persia
                2 infantry moved from 91 Sea Zone to Spain

    Place Units - British
                1 destroyer placed in 113 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                2 armour and 1 infantry placed in Persia
                1 artillery placed in Norway
                6 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 aaGuns
                EDIT: Adding units owned by British to Norway: 1 aaGun
                EDIT: Adding units owned by British to Sweden: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 56 PUs; end with 56 PUs total

    Place Units - UK_Pacific
                1 bomber and 2 infantry placed in India
                1 airfield placed in West India
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from West India: 1 airfield
                EDIT: Adding units owned by British to West India: 1 harbour
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 30 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
                Some Units in India change ownership: 1 bomber and 2 infantry

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from Americans

    Combat - Italians

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,1,4,5
                Italians collect 8 PUs (6 lost to blockades); end with 16 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 66 / 96
        Russians : 0 / 0
        Japanese : 27 / 12
        Americans : 58 / 84
        Chinese : 19 / 22
        British : 56 / 56
        UK_Pacific : 29 / 35
        Italians : 14 / 16
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 1 armour and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 armour and 1 infantry

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                2 infantry moved from 80 Sea Zone to Persia

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 90 PUs;
                Germans buy 4 armour, 2 bombers, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Tambov
                      Germans take Tambov from British
                1 armour moved from Tambov to Bryansk
                2 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Baltic States to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from British
                1 armour moved from Volgograd to Ukraine
                      Germans take Rostov from British
                      Germans take Ukraine from British
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                1 fighter moved from Western Germany to 92 Sea Zone
                2 bombers moved from Western Germany to 81 Sea Zone
                14 armour and 9 mech_infantrys moved from Southern France to Spain
                2 mech_infantrys moved from Northern Italy to Spain

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Bryansk from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Egypt
                    Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                    British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Egypt from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 armour
                Battle in 92 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 81 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer and 5 transports; ANZAC defend with 1 transport
                    Germans win with 2 bombers remaining. Battle score for attacker is 50
                    Casualties for British: 1 destroyer and 5 transports
                    Casualties for ANZAC: 1 transport
                Battle in Spain
                    Germans attack with 14 armour and 11 mech_infantrys
                    British defend with 2 infantry; Americans defend with 6 armour, 1 factory_minor and 6 infantry
                    Germans win, taking Spain from Americans with 14 armour and 4 mech_infantrys remaining. Battle score for attacker is 32
                    Casualties for Germans: 7 mech_infantrys
                    Casualties for British: 2 infantry
                    Casualties for Americans: 6 armour and 6 infantry

    Non Combat Move - Germans
                1 fighter moved from 92 Sea Zone to Algeria
                2 bombers moved from 81 Sea Zone to Iraq
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                1 armour moved from Kazakhstan to Turkey
                4 armour and 4 mech_infantrys moved from Greece to Iraq
                1 mech_infantry moved from Volgograd to Turkey
                1 artillery moved from Volgograd to Caucasus
                1 aaGun moved from Vologda to Smolensk
                2 armour and 3 mech_infantrys moved from Baltic States to Novgorod
                1 armour, 2 infantry and 1 mech_infantry moved from Poland to Germany
                4 infantry moved from Western Germany to Germany
                1 armour and 2 mech_infantrys moved from Bulgaria to Turkey
                1 infantry moved from Western Germany to Germany
                1 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Samara to Caucasus

    Place Units - Germans
                1 armour, 2 bombers, 1 fighter, 5 infantry and 1 mech_infantry placed in Western Germany
                3 infantry placed in Novgorod
                1 mech_infantry placed in Russia
                Germans undo move 3.
                1 mech_infantry placed in Volgograd
                3 armour placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Germans to Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 72 PUs (6 lost to blockades); end with 72 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs

    Territory Summary for Germans :

    Timguska : 1 flag
        Kazakhstan : 1 flag, 1 artillery
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Anglo Egyptian Sudan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 fighter
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Romania : 1 factory_minor and 1 infantry
        Germany : 2 aaGuns, 1 armour, 1 factory_major, 11 infantry and 1 mech_infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour and 2 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 3 mech_infantrys
        Caucasus : 1 flag, 1 artillery and 1 mech_infantry
        Smolensk : 1 flag, 1 aaGun
        Samara : 1 flag, 1 artillery and 1 infantry
        Turkey : 1 flag, 2 armour and 3 mech_infantrys
        Saudi Arabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 7 armour, 2 bombers, 1 factory_minor and 4 mech_infantrys
        114 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Northwest Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Spain : 1 flag, 14 armour, 1 factory_minor and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 78 / 101
        Russians : 0 / 0
        Japanese : 27 / 12
        Americans : 56 / 84
        Chinese : 19 / 22
        British : 46 / 56
        UK_Pacific : 29 / 35
        Italians : 14 / 16
        ANZAC : 10 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Jehol to Shantung
                      Japanese take Shantung from Chinese
                1 mech_infantry moved from Jehol to Chahar
                2 fighters and 1 tactical_bomber moved from Jehol to Chahar
                2 bombers moved from Jehol to Chahar

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Manchuria
                3 infantry moved from Korea to Manchuria
                2 bombers, 2 fighters and 1 tactical_bomber moved from Chahar to Novosibirsk

    Place Units - Japanese
                2 infantry placed in Japan
                2 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,4,5,6,4,3,4,5,3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,5,1,6,3,2,2,1,2,1,3,2
                Japanese collect 11 PUs (19 lost to blockades); end with 11 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag, 1 mech_infantry
        Korea : 1 factory_major, 2 infantry and 3 mech_infantrys
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Jehol : 1 flag, 1 mech_infantry
        Manchuria : 1 flag, 1 aaGun and 3 infantry
        Chahar : 1 flag, 1 mech_infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Urals : 1 flag
        Novosibirsk : 2 bombers, 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 78 / 101
        Russians : 0 / 0
        Japanese : 30 / 11
        Americans : 56 / 84
        Chinese : 16 / 22
        British : 46 / 56
        UK_Pacific : 29 / 35
        Italians : 14 / 16
        ANZAC : 10 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 20 16 15 14

    Bump #2.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 6 artilleries, 3 bombers and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Kiangsi to Shantung
                2 fighters moved from 6 Sea Zone to Shantung
                2 transports moved from 55 Sea Zone to 37 Sea Zone
                2 infantry moved from French Indo China to Shan State
                1 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Kiangsi to Anhwe
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour moved from 95 Sea Zone to Northern Italy
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 cruisers and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Persia to Iraq

    Combat - Americans
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in Shantung
                    Americans attack with 1 armour and 2 fighters
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Northern Italy from Italians, taking Shantung from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Iraq causes 5 damage total.

    Non Combat Move - Americans
                1 bomber moved from Iraq to Persia
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 transport moved from 94 Sea Zone to 91 Sea Zone
                3 transports moved from 97 Sea Zone to 95 Sea Zone
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Shantung to 6 Sea Zone

    Place Units - Americans
                3 bombers placed in French Indo China
                2 artilleries and 8 infantry placed in Eastern United States
                4 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 4 infantry moved from Anhwe to Jehol
                1 fighter and 2 infantry moved from Anhwe to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Jehol from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Yunnan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Jehol
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

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