15L DizzKneeLand33 (Axis) vs cyanight (Allies +15)

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese

    Combat - Americans

    Non Combat Move - Americans
                1 aaGun, 9 infantry and 5 transports moved from 123 Sea Zone to 112 Sea Zone
                9 infantry moved from 112 Sea Zone to Norway
                1 aaGun moved from 112 Sea Zone to Norway
                3 transports moved from 106 Sea Zone to 101 Sea Zone
                5 transports moved from 123 Sea Zone to 101 Sea Zone
                2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                4 armour, 1 artillery and 5 infantry placed in Central United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                4 fighters moved from 112 Sea Zone to Finland
                2 artilleries and 2 infantry moved from 112 Sea Zone to Norway

    Place Units - British
                1 armour, 1 fighter and 1 tactical_bomber placed in Egypt
                British undo move 1.
                1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in United Kingdom
                British undo move 1.
                1 armour, 1 fighter and 1 tactical_bomber placed in Egypt
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 93 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 110 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport; Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                1 bomber moved from 110 Sea Zone to Western Germany
                1 artillery and 3 infantry moved from Northern Italy to Western Germany
                1 armour and 1 mech_infantry moved from Northern Italy to Germany
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 112 Sea Zone to Norway

    Turn Complete - French

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                      Germans take Trans-Jordan from British

    Combat - Germans

    Non Combat Move - Germans
                3 artilleries moved from Rostov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                10 artilleries moved from Bessarabia to Ukraine
                3 artilleries moved from Volgograd to Rostov
                5 armour moved from Romania to Ukraine
                1 artillery and 1 infantry moved from Northwest Persia to Iraq

    Place Units - Germans
                3 infantry placed in Novgorod
                2 infantry placed in Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                4 armour and 2 mech_infantrys placed in Romania
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Non Combat Move - Russians

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 12 PUs

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 2 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Amur to Siberia
                1 bomber moved from Amur to Siberia
                1 bomber moved from Japan to Siberia
                1 armour moved from Iraq to Syria
                      Japanese take Syria from French
                1 armour moved from Syria to Trans-Jordan
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Borneo

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Siberia
                    Japanese attack with 1 artillery, 2 bombers and 2 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Siberia from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from Siberia to Japan
                1 aaGun moved from Amur to Siberia
                2 carriers, 1 destroyer and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer, 2 submarines and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone
                2 aaGuns and 1 armour moved from Iraq to Trans-Jordan
                2 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
                1 aaGun, 3 artilleries and 8 infantry moved from Persia to Iraq
                1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                2 artilleries and 3 infantry moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from West India to Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Burma to West India

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in West India
                1 armour and 2 mech_infantrys placed in India
                1 infantry placed in Malaya
                1 infantry placed in Japan
                2 destroyers placed in 37 Sea Zone
                3 submarines placed in 36 Sea Zone
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 82 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

  • 14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 carriers moved from 54 Sea Zone to 37 Sea Zone
                6 fighters moved from 54 Sea Zone to 37 Sea Zone
                3 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Americans attack with 3 carriers, 3 destroyers, 6 fighters and 1 submarine
                    Japanese defend with 2 carriers, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports

  • 14 Customizer

    Need OOL for SZ 37. I got one hit with my sub

  • 20 16 15 14

    OOL is:

    crack one carrier, kill 2 subs, crack other carrier, kill 4 destroyers, kill carrier, kill carrier, kill 2 tacs, kill 2 fighters.

    Thanks!

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 carriers moved from 54 Sea Zone to 37 Sea Zone
                6 fighters moved from 54 Sea Zone to 37 Sea Zone
                3 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Americans attack with 3 carriers, 3 destroyers, 6 fighters and 1 submarine
                    Japanese defend with 2 carriers, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 37 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 45
                    Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 1 submarine
                    Casualties for Japanese: 2 carriers, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 3 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                4 armour moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                5 infantry moved from Central United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 1 artillery, 11 infantry and 8 transports moved from 101 Sea Zone to 123 Sea Zone
                4 armour, 1 artillery and 7 infantry moved from 123 Sea Zone to Iceland
                4 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 armour, 1 fighter and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                4 infantry moved from Finland to Norway
                2 aaGuns moved from Finland to Norway
                4 fighters moved from Finland to 112 Sea Zone
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Karelia to Finland

    Place Units - British
                1 harbour placed in Norway
                2 armour and 1 fighter placed in Egypt
                1 armour placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 destroyer and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to Western Germany
                1 bomber moved from Western Germany to Southern Italy
                1 artillery moved from Holland Belgium to Western Germany
                1 armour and 1 mech_infantry moved from Northern Italy to Germany

    Place Units - Italians
                2 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from 54 Sea Zone to 43 Sea Zone
                1 carrier moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 2 submarines
                    Japanese defend with 1 submarine and 1 transport
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 fighter moved from Russia to Finland
                2 infantry moved from Norway to 112 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour and 24 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Smolensk to Russia
                3 armour moved from Volgograd to Russia
                12 armour, 29 artilleries, 1 fighter, 44 infantry, 39 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                2 bombers and 1 fighter moved from Novgorod to Russia
                8 armour moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 23 armour, 29 artilleries, 2 bombers, 2 fighters, 48 infantry, 39 mech_infantrys and 1 tactical_bomber
                    Russians defend with 6 aaGuns, 1 airfield, 4 armour, 20 artilleries, 1 factory_major, 2 fighters, 89 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans captures 12PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 23 armour, 7 artilleries, 2 bombers, 2 fighters, 18 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 124
                    Casualties for Germans: 22 artilleries, 48 infantry and 21 mech_infantrys
                    Casualties for Russians: 6 aaGuns, 4 armour, 20 artilleries, 2 fighters, 89 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                2 bombers moved from Russia to Novgorod
                1 fighter moved from Russia to Western Ukraine
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Russia
                10 artilleries moved from Ukraine to Western Ukraine
                3 artilleries moved from Rostov to Bryansk
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                4 armour and 2 mech_infantrys moved from Romania to Germany
                1 armour and 3 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in France
                1 armour and 2 infantry placed in Novgorod
                1 armour and 9 infantry placed in Germany
                10 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 82 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Morocco to Tunisia
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Turn Complete - Russians

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 bomber moved from Persia to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport; ANZAC defend with 1 submarine
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to India
                1 aaGun, 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
                2 artilleries and 3 infantry moved from Persia to Iraq
                2 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 bombers moved from Japan to Malaya
                2 mech_infantrys moved from West India to India

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 36 Sea Zone
                2 fighters placed in Japan
                1 fighter placed in Malaya
                1 artillery and 2 infantry placed in India
                1 artillery placed in West India
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6,4,3,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,2,3,3,3,6,5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
                Japanese collect 70 PUs (9 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

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