15L DizzKneeLand33 (Axis) vs Whackamatt (Allies+15) Game 2

  • '20 '16 '15 '14

    I decided in the end to sac the bomber and keep Gib….  :roll:  :-)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 battleship and 1 cruiser moved from 33 Sea Zone to 36 Sea Zone
                1 battleship moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                3 fighters moved from 36 Sea Zone to Philippines
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                2 destroyers moved from 33 Sea Zone to 36 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 battleship
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Germany to 114 Sea Zone
                1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Novgorod to 115 Sea Zone
                1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
                1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Belarus to Vyborg
                      Germans take Vyborg from Russians
                1 armour and 1 mech_infantry moved from Belarus to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                1 armour moved from Iraq to Saudi Arabia
                      Germans take Saudi Arabia from British
                1 armour moved from Iraq to Persia
                      Germans take Persia from British
                1 armour moved from Saudi Arabia to Iraq
                1 armour moved from Persia to Iraq
                2 armour, 7 artilleries, 11 infantry and 6 mech_infantrys moved from Ukraine to Rostov

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Finland
                Battle in Rostov
                    Germans attack with 2 armour, 7 artilleries, 11 infantry and 6 mech_infantrys
                    Russians defend with 1 aaGun and 6 infantry
                    Germans win, taking Finland from Russians, taking Rostov from Russians with 2 armour, 7 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 aaGun and 6 infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Ukraine to Caucasus
                5 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Egypt
                2 armour and 7 mech_infantrys moved from Romania to Ukraine
                1 aaGun moved from Ukraine to Rostov
                1 bomber moved from Romania to Novgorod

    Place Units - Germans
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 armour and 7 mech_infantrys placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                      Russians take Kazakhstan from Germans
                5 infantry moved from Suiyuyan to Kansu
                1 armour moved from Volgograd to Novosibirsk
                      Russians take Novosibirsk from Japanese
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 fighters moved from Volgograd to Smolensk
                2 fighters moved from Volgograd to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 fighter moved from Volgograd to Smolensk
                2 armour moved from Sweden to Norway
                2 armour moved from Sweden to Finland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Norway
                    Russians attack with 2 armour
                    Germans defend with 1 infantry
                    Russians win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Russians attack with 5 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Smolensk
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Finland
                    Russians attack with 2 armour
                    Germans defend with 1 infantry and 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 armour
                    Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                3 fighters moved from Smolensk to Russia
                1 aaGun, 1 artillery and 22 infantry moved from Russia to Smolensk

    Place Units - Russians
                6 artilleries placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 artillery
                EDIT: Adding units owned by Russians to Smolensk: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Russians collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Sweden: 2 aaGuns
                EDIT: Adding units owned by Russians to Norway: 2 aaGuns
                EDIT: Turning off Edit Mode

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                1 mech_infantry moved from Olgiy to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 armour and 5 mech_infantrys moved from Jehol to Hopei
                      Japanese take Hopei from Chinese

    Combat - Japanese
                Battle in Caroline Islands
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking Caroline Islands from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
                1 bomber moved from 21 Sea Zone to Japan
                1 armour, 4 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone
                1 infantry moved from Manchuria to Korea
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 armour, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 6 Sea Zone to 33 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Ulaanbaatar to Central Mongolia
                1 aaGun moved from Chahar to Hopei
                1 aaGun moved from Jehol to Chahar

    Place Units - Japanese
                1 fighter and 5 infantry placed in Japan
                1 fighter and 4 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                Japanese collect 38 PUs (1 lost to blockades); end with 38 PUs total

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 factory_minor, 3 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                      Americans take Tobruk from Italians
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                11 bombers moved from Hawaiian Islands to 33 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone

    Combat - Americans

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 factory_minor, 3 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                11 bombers and 1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 armour moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                      Americans take Tobruk from Italians
                2 mech_infantrys moved from British Guiana to Central America
                2 infantry moved from Central United States to Southeast Mexico

  • '20 '18 '17 '15

    Use the second file.  Kami strikes in 35?

  • '20 '16 '15 '14

    Let’s throw one at each cruiser (2 total strikes) – just for fun :)

  • '20 '18 '17 '15

    9 hits, what do you take?

    9 hits.tsvg

  • '20 '16 '15 '14

    Okay 9 hits….

    let’s go: dent on BB, dent on BB, tac, tac, dent CV, kill CV, dent CV, dent CV, cruiser

    I think that’s 9 – geesh, hope I didn’t overcomplicate that :)

  • '20 '18 '17 '15

    I pressed on and got 4 more hits!  :evil:

    4 more hits.tsvg

  • '20 '16 '15 '14

    crack another carrier, kill carrier, cruiser, tac.

    TIME TO DIE!!!  :lol:

  • '20 '16 '15 '14

    Oh, and go ahead and leave 2 fighters on the carriers and land the rest.  Thx!

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 factory_minor, 3 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                11 bombers and 1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 armour moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                      Americans take Tobruk from Italians
                2 mech_infantrys moved from British Guiana to Central America
                2 infantry moved from Central United States to Southeast Mexico

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 33 Sea Zone
                    Americans attack with 11 bombers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 5 tactical_bombers and 6 transports
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 3 carriers, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -64
                    Casualties for Japanese: 2 carriers, 2 cruisers and 3 tactical_bombers
                    Casualties for Americans: 11 bombers, 1 fighter and 1 tactical_bomber
                    2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Caroline Islands

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                4 fighters moved from Hawaiian Islands to Wake Island
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                2 aaGuns, 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Eastern United States
                1 fighter moved from Western United States to Midway

    Place Units - Americans
                1 factory_minor placed in French Indo China
                1 battleship, 1 submarine and 5 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                3 artilleries and 3 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kweichow
                1 armour moved from Yunnan to Kweichow
                1 armour moved from Kwangtung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 armour moved from Union of South Africa to Belgian Congo
                1 artillery moved from Rhodesia to Belgian Congo
                3 infantry moved from Tanganyika Territory to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia
                1 bomber and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
                2 transports moved from 91 Sea Zone to 88 Sea Zone
                3 infantry moved from British Guiana to 88 Sea Zone
                3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar
                1 transport moved from 83 Sea Zone to 86 Sea Zone

  • '20 '18 '17 '15

    scramble in 33?

  • '20 '16 '15 '14

    scramble 3 fighters

Suggested Topics

  • 18
  • 57
  • 53
  • 79
  • 302
  • 132
  • 69
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.8k

Users

40.5k

Topics

1.8m

Posts