@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 armour, 7 artilleries, 1 bomber and 11 infantry moved from Southern France to Normandy Bordeaux
1 bomber and 2 fighters moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Italians attack with 2 armour, 7 artilleries, 2 bombers, 2 fighters and 11 infantry
British defend with 1 armour, 2 fighters and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
Italians win, taking Normandy Bordeaux from Americans with 2 armour, 7 artilleries, 2 bombers, 2 fighters and 7 infantry remaining. Battle score for attacker is 58
Casualties for Italians: 4 infantry
Casualties for British: 1 armour, 2 fighters and 1 infantry
Casualties for Americans: 3 artilleries, 7 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 aaGuns moved from Southern France to Normandy Bordeaux
2 bombers and 2 fighters moved from Normandy Bordeaux to France
2 bombers moved from France to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 54 PUs;
Germans buy 1 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 bombers moved from Romania to Bryansk
10 armour, 5 artilleries, 13 infantry and 10 mech_infantrys moved from Ukraine to Rostov
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 10 armour, 5 artilleries, 13 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 10 armour, 5 artilleries, 13 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
7 mech_infantrys moved from Romania to Ukraine
2 bombers moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
1 artillery and 4 infantry moved from Romania to Bessarabia
1 artillery and 5 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Karelia to Novgorod
1 aaGun, 3 artilleries and 12 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Germany to Western Germany
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour and 6 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 bomber moved from Russia to Novgorod
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Strategic bombing raid in Novgorod
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Non Combat Move - Russians
1 fighter moved from Smolensk to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
4 aaGuns, 4 armour, 10 artilleries, 33 infantry and 1 mech_infantry moved from Russia to Tambov
2 aaGuns and 14 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
6 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Olgiy to Kansu
1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Central Mongolia to Dzavhan
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
2 bombers moved from Yunnan to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 artillery moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 artillery and 4 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 bombers moved from Suiyuyan to Yunnan
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Manchuria to Korea
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
4 transports moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 harbour, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 6 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Central America to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 bomber moved from United Kingdom to Libya
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 harbour placed in Morocco
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer
British win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 artilleries moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
5 armour moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Tunisia to Trans-Jordan
1 fighter moved from Tunisia to Trans-Jordan
2 fighters moved from Tunisia to 91 Sea Zone
Place Units - British
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
British undo move 2.
1 fighter placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 aaGuns, 1 armour, 23 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from France to Southern Italy
2 aaGuns, 2 armour, 7 artilleries and 7 infantry moved from Normandy Bordeaux to France
1 submarine moved from 96 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Egypt to Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Volgograd
1 bomber moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Rostov
1 bomber moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Nenetsia
2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
3 artilleries and 7 mech_infantrys moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 artillery and 5 infantry moved from Romania to Bessarabia
1 armour and 6 mech_infantrys moved from Romania to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
1 armour and 6 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns and 14 infantry moved from Samara to Russia
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Volgograd to Russia
4 aaGuns, 4 armour, 10 artilleries, 34 infantry and 2 mech_infantrys moved from Tambov to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Dzavhan to Yenisey
1 bomber moved from Japan to Yenisey
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
2 armour, 4 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Burma to India
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to India
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Yenisey
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 6 fighters, 12 infantry, 3 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 1 harbour, 23 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 1 artillery, 2 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for British: 3 aaGuns, 1 armour, 23 infantry and 2 mech_infantrys
Casualties for Japanese: 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Yunnan to Kweichow
2 artilleries and 5 infantry moved from Shan State to Burma
2 aaGuns moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
2 artilleries and 4 infantry moved from French Indo China to Yunnan
5 fighters and 5 tactical_bombers moved from India to Yunnan
1 infantry moved from Ulaanbaatar to Dzavhan
1 bomber moved from Yenisey to Dzavhan
1 infantry moved from Siberia to Amur
1 infantry moved from Korea to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
4 transports moved from 36 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from India to Burma
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,5,1
Japanese collect 52 PUs (5 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Libya to Northern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 26 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
6 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
3 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Say, are you still working on your UK turn, or did it just not post properly? Just wanted to check, since I saw the battle dice a while ago for UK…. no rush or anything. :)
Thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
2 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by Americans from Libya: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Alexandria: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from 91 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
5 transports moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
4 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from United Kingdom to 91 Sea Zone
1 infantry moved from Libya to Tobruk
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
I forgot to hit post, sorry. I loaded at the autosave which was mu non combat. I also edited my USA tank and mech from Libya to Alex.