@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 armour moved from Sikang to Szechwan
1 artillery, 2 bombers, 2 infantry and 6 tactical_bombers moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
3 infantry moved from Malaya to Shan State
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 6 infantry and 6 tactical_bombers
ANZAC defend with 1 fighter; Russians defend with 1 armour and 1 mech_infantry; British defend with 1 aaGun, 1 armour and 7 mech_infantrys; Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers and 6 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for ANZAC: 1 fighter
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 aaGun, 1 armour and 7 mech_infantrys
Casualties for Chinese: 6 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers and 6 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Tsinghai to Shensi
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
5 carriers moved from 6 Sea Zone to 36 Sea Zone
5 fighters moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
yah my luck hasn’t been so great lately, and my aa has been absolute garbage against you and other good players…this game is so tough without aa working
in the game i’m playing wheatbeer, for example, my aa has been like 2/19…and then the one time i go in to bomb west germany with 5 bombers, he gets 3/5 aa shots!!! i had similar abysmal aa luck vs roboto and others
forgot to mention, that same game i’m not just 2/19 with aa, but my interceptors suck too…he bombed moscow with 5 jap bombers, and i had 6 interceptors…mine all missed (and he got a hit), then all my aa missed…that’s 11 misses
i will try to get to this later tonight
will have to make my move over the weekend actually. didn’t get the chance last night. the delay is partly due to my having to figure out how to save the poor situation, particularly in the pacific where i made a few mistakes early on and then the bad luck in yunnan to make matters even worse.
No worries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Korea to 16 Sea Zone
3 fighters moved from Korea to 16 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Korea to 16 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Philippines
Battle in Morocco
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking Morocco from Italians with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 armour moved from 123 Sea Zone to Iceland
2 carriers, 2 destroyers and 4 submarines moved from 107 Sea Zone to 123 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
4 fighters moved from Western United States to 123 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Queensland to British Guiana
1 bomber moved from Guam to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 artilleries and 1 mech_infantry placed in Korea
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
3 bombers placed in Eastern United States
Americans undo move 4.
3 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,4,2,4,6,6,6,3,4,3,4
Americans collect 55 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 aaGun, 1 harbour and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
3 fighters moved from French West Africa to Egypt
2 fighters and 1 tactical_bomber moved from India to Persia
1 aaGun and 6 infantry moved from India to West India
1 mech_infantry moved from India to West India
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Place Units - British
1 harbour placed in Iceland
1 aaGun and 2 infantry placed in Persia
Turn Complete - British
British collect 28 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Harbour In Iceland… that’s all I need to see to know this is a fun one.
lol well i’m starting to get desperate……with german bombers everywhere, it’s hard to bust in…but my worries aren’t so much the europe side, as i really messed up the pacific side and my luck in yunnan didn’t help matters. i don’t have high expectations with this game, but will play it out a bit more to see how things end up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 7 infantry moved from Ukraine to Rostov
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 bombers moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 2 infantry
Italians win, taking Morocco from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Alexandria
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 7 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 armour, 1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
2 bombers moved from Morocco to Libya
3 infantry moved from Northern Italy to France
2 mech_infantrys moved from Romania to Ukraine
2 aaGuns moved from Ukraine to Rostov
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Ukraine
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
2 bombers moved from Ukraine to Bryansk
1 bomber moved from Germany to Western Ukraine
2 bombers moved from Germany to Belarus
3 bombers moved from Western Germany to Volgograd
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Western Germany to Persia
8 bombers, 3 fighters and 2 tactical_bombers moved from Iraq to Persia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Persia
Germans attack with 9 bombers, 3 fighters and 2 tactical_bombers
Russians defend with 1 fighter; British defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Germans win with 9 bombers and 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Russians: 1 fighter
Casualties for British: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Battle in Volgograd
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
3 bombers moved from Volgograd to Rostov
1 bomber moved from Western Ukraine to Yugoslavia
2 bombers moved from Belarus to Yugoslavia
2 bombers moved from Bryansk to Western Germany
1 bomber moved from Caucasus to Greece
2 aaGuns moved from Poland to Eastern Poland
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Southern France to France
1 transport moved from 95 Sea Zone to 93 Sea Zone
8 bombers moved from Persia to Southern Italy
1 bomber and 2 fighters moved from Persia to Iraq
1 infantry moved from Vyborg to Finland
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun, 7 armour, 5 artilleries and 21 infantry moved from Ukraine to Rostov
Place Units - Germans
2 infantry placed in Southern France
2 bombers and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
2 bombers moved from Ukraine to Bryansk
1 bomber moved from Germany to Western Ukraine
2 bombers moved from Germany to Belarus
3 bombers moved from Western Germany to Volgograd
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Western Germany to Persia
8 bombers, 3 fighters and 2 tactical_bombers moved from Iraq to Persia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Persia
Germans attack with 9 bombers, 3 fighters and 2 tactical_bombers
Russians defend with 1 fighter; British defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Germans win with 9 bombers and 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Russians: 1 fighter
Casualties for British: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Battle in Volgograd
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
3 bombers moved from Volgograd to Rostov
1 bomber moved from Western Ukraine to Yugoslavia
2 bombers moved from Belarus to Yugoslavia
2 bombers moved from Bryansk to Western Germany
1 bomber moved from Caucasus to Greece
2 aaGuns moved from Poland to Eastern Poland
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Southern France to France
1 transport moved from 95 Sea Zone to 93 Sea Zone
8 bombers moved from Persia to Southern Italy
1 bomber and 2 fighters moved from Persia to Iraq
1 infantry moved from Vyborg to Finland
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun, 7 armour, 5 artilleries and 21 infantry moved from Ukraine to Rostov
Place Units - Germans
2 infantry placed in Southern France
2 bombers and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
2 infantry moved from Tambov to Volgograd
1 artillery moved from Samara to Volgograd
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Kazakhstan to Tsinghai
3 armour moved from Samara to Tsinghai
6 mech_infantrys moved from Samara to Tsinghai
18 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 fighter, 9 infantry and 2 tactical_bombers
11 infantry owned by the Russians retreated to Korea
Japanese win with 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 7 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from West India to Persia
1 aaGun moved from Tambov to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Samara
6 mech_infantrys moved from Russia to Vologda
1 infantry moved from Tambov to Russia
3 artilleries moved from Samara to Russia
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 mech_infantrys
EDIT: Turning off Edit Mode
7 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shensi to Sikang
2 bombers moved from French Indo China to Sikang
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Sikang to Shan State
1 armour and 2 artilleries moved from Yunnan to Kweichow
1 armour moved from Szechwan to Kweichow
1 fighter moved from 6 Sea Zone to Kweichow
2 fighters moved from 6 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 39 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery placed in Malaya
1 artillery and 1 bomber placed in French Indo China
1 destroyer and 1 transport placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Western United States to 91 Sea Zone
1 bomber moved from British Guiana to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 3 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 2 bombers
Non Combat Move - Americans
2 bombers moved from 91 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to British Guiana
1 bomber moved from Hawaiian Islands to Korea
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Queensland to Northern Territory
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Americans undo move 2.
1 artillery, 1 infantry and 1 tactical_bomber placed in Korea
1 fighter placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,2,4,2,6,5
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total