turn complete
15L Whackamatt (Allies +14) vs. CdnRanger (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
2 bombers moved from Wake Island to Philippines
2 fighters moved from 54 Sea Zone to Philippines
1 bomber moved from Guam to Philippines
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair 9 damage on 1 factory_major; Remaining resources: 32 PUs;
British buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from Yunnan to Java
1 tactical_bomber moved from India to Java
1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from India to 46 Sea Zone
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 46 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belgian Congo
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from 79 Sea Zone to West India
1 aaGun moved from Shan State to Yunnan
3 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from Shan State to Yunnan
1 bomber moved from 46 Sea Zone to QueenslandPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
British undo move 2.
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,4,6
British collect 32 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 airfield placed in JavaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Libya to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Normandy Bordeaux to AlgeriaCombat - Italians
Battle in Tobruk
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 2 : 1/2 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 2/3 hits
2 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 3 : 2/3 hits
French roll dice for 1 fighter in Algeria, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Algeria to Gibraltar
1 armour moved from Eastern Poland to Bessarabia
1 artillery moved from Albania to Greece
1 aaGun moved from Albania to Greece
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Tobruk to 97 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 bomber, 1 harbour and 1 infantry
Algeria : 1 flag, 1 armour
Tunisia : 1 flag
Tobruk : 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Bessarabia : 1 armour
93 Sea Zone : 1 flag
Greece : 1 aaGun and 1 artillery
97 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 45
Japanese : 40 / 54
Americans : 52 / 77
Chinese : 9 / 14
British : 35 / 33
UK_Pacific : 19 / 17
Italians : 13 / 21
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
3 artilleries, 4 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
3 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Greece to 98 Sea Zone
4 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Slovakia Hungary to 98 Sea Zone -
Scramble in SZ98?
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No thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
3 artilleries, 4 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
3 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Greece to 98 Sea Zone
4 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Slovakia Hungary to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers
French defend with 1 destroyer; British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 7/8 hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the British, 1 destroyer owned by the French and 1 destroyer owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from British with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Battle in Finland
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 aaGun and 1 infantry in Archangel, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 3 : 0/5 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 4 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Finland from Russians, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Ukraine, round 2 : 4/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 armour moved from Slovakia Hungary to Bessarabia
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Belarus to Novgorod
4 artilleries moved from Baltic States to Belarus
2 aaGuns moved from Baltic States to Belarus
6 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
4 mech_infantrys moved from Yugoslavia to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
3 armour moved from Western Germany to Poland
1 artillery moved from France to Western Germany
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Northern Italy to Romania
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from 98 Sea Zone to 93 Sea Zone
3 tactical_bombers moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Greece
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
1 infantry placed in France
1 transport placed in 93 Sea Zone
1 transport placed in 114 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Romania : 1 armour
Poland : 3 armour and 4 infantry
Germany : 1 armour, 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
Southern Italy : 1 fighter
Belarus : 1 flag, 4 aaGuns, 4 artilleries and 4 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour
Archangel : 1 flag, 1 artillery and 4 infantry
Eastern Poland : 1 flag, 1 aaGun, 8 infantry and 1 mech_infantry
Bessarabia : 1 flag, 2 armour and 4 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Smolensk : 1 flag, 1 artillery and 2 infantry
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
93 Sea Zone : 1 carrier, 2 fighters and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Greece : 1 flag, 1 airfield, 1 armour, 1 bomber, 3 infantry and 3 tactical_bombers
97 Sea Zone : 1 tactical_bomber
92 Sea Zone : 1 destroyer
114 Sea Zone : 1 cruiser and 1 transport
115 Sea Zone : 1 transport
Yugoslavia : 1 infantry
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 55 / 60
Russians : 24 / 45
Japanese : 40 / 54
Americans : 52 / 77
Chinese : 9 / 14
British : 35 / 33
UK_Pacific : 19 / 17
Italians : 13 / 21
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Bumpity -
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Bump -
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Hey Whackamatt, read your post in the League, welcome back - Bumped so that its near the top again -
Cheers!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 6 PUs;Combat Move - Russians
1 armour, 1 artillery and 3 infantry moved from Norway to Finland
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
5 fighters and 1 mech_infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
2 infantry moved from Tsinghai to Kazakhstan
1 armour moved from Vologda to Smolensk
10 artilleries and 12 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 armour, 10 artilleries and 12 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Smolensk from Germans with 1 armour, 10 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 5 fighters and 1 mech_infantry
Germans defend with 1 armour
Russians win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Finland
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Norway to Finland
1 aaGun moved from Russia to Smolensk
5 fighters moved from Rostov to RussiaPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Russians collect 28 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 battleship and 1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
2 bombers moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 fighter moved from 6 Sea Zone to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Kiangsi to Anhwe
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East -
Any scramble in 35? I’m assuming no and OOL max defense (Phi)?
Thanks -
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Full scramble, actually. :evil:
Bombers first on the land
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and I will be out until the 29th.
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Thanks Whack - :evil: - It will give me more time to plan things….
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Wow, nearly a perfect Japanese round… working on the non-com now -





