TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Korea to Amur
Japanese take Amur from Russians
2 armour and 2 mech_infantrys moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Korea to Buryatia
1 submarine moved from 2 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery and 2 infantry moved from Alaska to British Columbia
3 fighters moved from Alaska to British Columbia
6 fighters and 6 tactical_bombers moved from 2 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Buryatia
Japanese attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in British Columbia
Japanese attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 3 infantry
Japanese win, taking British Columbia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 8 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Buryatia to Korea
4 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
4 armour, 3 artilleries, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 infantry, 1 mech_infantry and 8 transports moved from 2 Sea Zone to 6 Sea Zone
4 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Korea to Buryatia
3 fighters and 6 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
3 fighters moved from British Columbia to 6 Sea Zone
Place Units - Japanese
3 armour and 3 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,5,6,1,4,6,2,6,1,1,2,6,3,5,2,1,5,2,1,4,6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1
Japanese collect 17 PUs (4 lost to blockades); end with 17 PUs total