15L bonusbent(Axis) vs Bjergmose (Allies +12)


  • Kan se filen allerede er downloadet. Jeg kommer ikke til at tage tur mere i aften, selvom jeg nok downloader Ivans tur  :-)

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                2 infantry moved from Amur to Korea
                1 fighter moved from Amur to Korea
                1 mech_infantry moved from Suiyuyan to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Korea
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Korea to Amur
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Volgograd to Caucasus
                1 aaGun moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                2 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Rostov to Ukraine
                1 armour moved from Russia to Western Ukraine
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 armour and 1 mech_infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,6
                Russians collect 37 PUs (2 lost to blockades); end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                1 submarine moved from 21 Sea Zone to 45 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 battleship moved from 44 Sea Zone to 42 Sea Zone
                1 cruiser moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
                1 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber moved from Manchuria to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 43 Sea Zone to Yunnan
                2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
                1 bomber moved from Anhwe to Amur
                2 fighters and 2 tactical_bombers moved from Anhwe to Amur
                2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                1 submarine moved from 21 Sea Zone to 45 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 battleship moved from 44 Sea Zone to 42 Sea Zone
                1 cruiser moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
                1 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber moved from Manchuria to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 43 Sea Zone to Yunnan
                2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
                1 bomber moved from Anhwe to Amur
                2 fighters and 2 tactical_bombers moved from Anhwe to Amur
                2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Jehol from Chinese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 aaGun, 5 infantry and 1 mech_infantry; Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for British: 1 aaGun, 5 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 4 infantry and 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns, 1 fighter and 14 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Russians: 2 aaGuns, 1 fighter and 14 infantry
                    Casualties for Japanese: 9 infantry

    Non Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Amur to 19 Sea Zone
                1 fighter moved from Amur to 19 Sea Zone
                1 fighter moved from Amur to Japan
                1 tactical_bomber moved from Amur to Japan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Amur to Manchuria
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 aaGun moved from Anhwe to Jehol
                1 tactical_bomber moved from Yunnan to Kwangsi
                4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                2 destroyers placed in 19 Sea Zone
                1 factory_minor placed in Kwangtung
                1 mech_infantry placed in Manchuria
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs


  • Dine antiluftskyts var lige saa effektive some dine amerikanere  :-D

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 3 fighters, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 30
                    Casualties for Italians: 3 fighters and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Gibraltar to French Guiana
                1 carrier, 1 destroyer and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 7 Sea Zone to 19 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Suiyuyan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma
                1 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                3 infantry placed in Hunan
                1 infantry placed in Szechwan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '18 '17 '16 '15 '13 '11 '10

    glemte lige at poste UK…og jeg skulle hilse fra Uncle Sam og takke italienerne pÃ¥ Gibraltar for deres gæstfrihed :roll:

    bonusbentL15.2.tsvg


  • Hehe… man kan jo ikke stole paa dem… de italienere


  • Men jeg havde saa heller ikke opfattelsen af, at du kunne angribe med saa meget. Ak ja.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Morocco
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                2 armour, 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 fighter and 1 infantry; French defend with 1 infantry
                    retreated to Morocco
                    French win with 1 armour and 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Tunisia
                1 artillery and 3 infantry moved from Libya to Tunisia
                1 aaGun moved from Slovakia Hungary to Eastern Poland

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • Kan vist godt afskrive Italien som en faktor i den resterende del af dette spil

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                1 aaGun moved from South Australia to Queensland
                1 fighter moved from Malaya to India

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '18 '17 '16 '15 '13 '11 '10

    I den oprindelige operation counter-Felix skulle USMC bare bløde fjenden op og Uk klare resten.


  • Her bliver UK saa helt overfloedig.


  • Japan har vel lov at ignorere dine ubaade?

  • '18 '17 '16 '15 '13 '11 '10

    Ja du må bare ikke angribe dem hvis du vil loade. De kalder det magicQ loophole. Så du kan rykke ud i combat move, men kan ikke loade i den zone de ligger i hvis du vil angribe dem. Det skulle være confirmed af krieghund. Og hvis du bliver liggende og angriber kan de jo ikke move bagefter.

  • '18 '17 '16 '15 '13 '11 '10

    ser ud til at jeg ikke har holdt mig opdateret  :roll:
    tjekker lige mine subs moves…stand by for new orders

    The latest FAQ clarifies that you may COMBAT MOVE whatever ships you want, away from a zone to avoid combat even if it’s not a hostile zone (only has subs/transports).

    HOWEVER, it is important to note that it is a combat move away from the zone to avoid combat, so just as if the zone were hostile (surface warships), you CANNOT load up transports unless they are doing an amphibious assault this turn, and since ships are moved in the combat movement phase, they cannot do anything in the non-combat movement phase (transports will not be able to load/unload in the non-combat movement phase)

    If you have any questions, please ask.
    League games are played by the rulebook and official FAQ/errata, and the official FAQ was amended recently for the unintended rulebook wording that only allowed you to make a combat move that did not result in combat (escaping combat) from HOSTILE sea zones so that you can now also escape combat in non-hostile sea zones.

    It should be noted that many of the implications of escaping combat still exist (If you noncom subs into an enemy fleet, they still won’t be able to attack your subs and also use the transports in non-com - can only make amphibious assaults with them).
    The only unintended portion of the rulebook per Krieghund, is the specification that the zone be HOSTILE.

  • '18 '17 '16 '15 '13 '11 '10

    nej subs ligger som beordret…proceed  :-D

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