@VictoryFirst I’ll gamble, take the BB as a casualty please.
15L Soulblighter (axis) vs Balladeer (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
5 armour, 2 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
5 armour, 5 infantry and 5 transports moved from 91 Sea Zone to 82 Sea Zone
5 armour and 5 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Gold Coast
2 fighters and 4 tactical_bombers moved from 91 Sea Zone to French West Africa
3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from Poland to Eastern Poland
2 bombers moved from Yugoslavia to Eastern PolandCombat - Germans
Battle in Nigeria
Battle in Gold Coast
Battle in French West Africa
Germans attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers
French defend with 1 infantry
Germans win, taking Nigeria from British, taking Gold Coast from British, taking French West Africa from French with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in French Equatorial Africa
Battle in Eastern Poland
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 mech_infantrys
Germans win, taking French Equatorial Africa from French, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Eastern Poland to Slovakia Hungary
9 artilleries and 1 infantry moved from Poland to Slovakia Hungary
10 artilleries moved from Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
2 aaGuns, 4 armour, 9 artilleries, 33 infantry and 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
2 fighters and 4 tactical_bombers moved from French West Africa to 82 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in United Kingdom
Germans undo move 1.
3 infantry placed in United Kingdom
4 artilleries and 6 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 3.
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to Bulgaria
1 fighter moved from Russia to Bulgaria
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Romania to Yugoslavia
1 tactical_bomber moved from Romania to YugoslaviaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bulgaria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
1 fighter moved from Bulgaria to Romania
1 fighter moved from Eastern Poland to Romania
3 artilleries moved from Bessarabia to Romania
7 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 artilleries and 1 mech_infantry moved from Finland to Karelia
1 infantry moved from Novgorod to Baltic States
7 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
4 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Central Mongolia to Suiyuyan
2 aaGuns, 1 armour and 14 infantry moved from Kansu to SuiyuyanPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Shensi to Tsinghai
2 bombers moved from Shensi to Tsinghai
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 artilleries and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Buryatia
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Shensi to Tsinghai
2 bombers moved from Shensi to Tsinghai
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 artilleries and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Buryatia
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 40 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Java
1 aaGun, 7 artilleries and 9 infantry moved from French Indo China to Yunnan
2 artilleries moved from Szechwan to Yunnan
1 aaGun, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Hopei
2 bombers moved from Tsinghai to Hopei
1 aaGun and 1 infantry moved from Chahar to Hopei
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 destroyers, 2 fighters and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
lol @ the tuv van japan. 999 :evil:
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lol @ the tuv van japan. 999 :evil:
Dat is ten slotte wat we krijgen als Japan wint… Hel en verdoemenis…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 4 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,1,1,3
Americans collect 43 PUs (7 lost to blockades); end with 44 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Burma
12 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 bomber, 7 fighters and 2 tactical_bombers moved from Tobruk to Romania
1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Tobruk to Alexandria
1 armour and 5 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Kenya to Belgian Congo
1 aaGun, 1 artillery and 6 infantry moved from India to Burma
1 artillery moved from Trans-Jordan to EgyptPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Nou ik vrees dat dit niks meer wordt voor de allies, als UK ten onder gaat moet Rusland wel een heel groot voordeel terugkrijgen geloof ik, en dat krijgt ie nu niet, dus door een foutje met die fighters is dit wel een interessant experiment, maar ook een vrij kansloze pot…
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Met of zonder fighters… ik was hoe dan ook voor sealion gegaan. Echter zonder die fighters kon ik het al op G4 doen. Met die fighters had ik het pas in G5 kunnen doen. Ik had dan de troepen van G4 in schotland geland en had de beurt erna wat extra troepen opgehaald van het vaste land. Dit had rusland tijdelijk wat extra ipcs tegen mij gegeven, maar uk was hoe dan ook ten onder gegaan. Daar was geen houden aan.
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Ja maar het verschil tussen G4 en G5, met minder troepen in Duitsland en dus meer ruimte voor Rusland maakt wel heel veel verschil in de verhoudingen… Ik denk echt dat het dan een gelijkwaardiger potje is dan nu…
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Ja maar het verschil tussen G4 en G5, met minder troepen in Duitsland en dus meer ruimte voor Rusland maakt wel heel veel verschil in de verhoudingen… Ik denk echt dat het dan een gelijkwaardiger potje is dan nu…
Ja en nee. Ik heb in G5 veel vloot gebouwd. Dat had ik dan op G6 niet gedaan en alles in landeenheden gestopt. Hierdoor zou ik dan sneller het tij kunnen keren tegen rusland. Ik had dan ook mijn overlevende landeenheden gelijk weer tegen rusland ingezet (ipc merendeel nu de halve wereld rond te laten reizen. Ik had dus ook minder snel druk kunnen zetten op US, waardoor US meer druk had kunnen zetten op Japan. Dat laatste is relevant, maar uiteindelijk was rusland dus het slachtoffer hiervan geworden. Nu kon rusland langer rondhangen rond Duitsland/Italië.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 7 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians win, taking Yugoslavia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
3 mech_infantrys moved from Southern Italy to Northern Italy
2 aaGuns moved from Greater Southern Germany to Northern ItalyPlace Units - Italians
3 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Ok, ik geef op, gefeliciteerd!
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Ok, ik geef op, gefeliciteerd!
Dank je. Nu ben ik geen tier 1 speler, maar er zijn een aantal dingen waar ik bang voor was. Allereerst was ik bang voor een Amerikaanse vloot. Ik moest al mijn duitse ipcs immers besteden om Rusland van mij af te houden. Nu had ik wel mijn duitse tt’s inclusief troepen kunnen gebruiken tegen rusland en daarbij wat vloot kunnen bouwen, maar ik voelde geen druk vanuit amerika en kon mij dus richten op rustig opbouwen etc.
Het tweede waar ik bang voor was, was dat jij je engelse vliegtuigen zou gebruiken om een troepenverplaatsing naar Africa te bemoeilijken. In plaats daarvan hield je de vliegtuigen in Europa.
Tenslotte weet ik dat uk verliezen een probleem voor je was, maar dit was alleen mogelijk, omdat er geen enkele vroege druk was vanuit US. Als de US een vloot had om de UK snel te bevrijden, dan was het innemen van UK minder aantrekkelijk dan dat het nu was. UK had je hoe dank ook in turn 4 of in turn 5 verloren.
Ik zal ongetwijfeld ook wel twijfelachtige dingen gedaan hebben vanuit jouw perspectief. Ik ben daar ook wel benieuwd naar.
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Mja ik heb het idee dat het zoals die sea lion liep meteen over was. Wat helpt is denk ik als ik die fighters niet weg vlieg, want dan heb ik een beurt meer, maargoed. Ik had een plan. namelijk om eerst Japan dood te maken en dan wel te zien in Europa, maar dat ging me heel slecht af. Op het land was er niet genoeg weerstand (hadden denk ik meer Russen naar China gemoeten) en USA maakt ook niet echt impact. Meestal probeer ik gebalanceerd te spelen, maar wilde nu wat anders doen. Ook de bid placement is denk ik niet echt lekker, was ook een uitprobeersel… Al met al gaat er zo veel fout/onhandig dat er op jouw spel niet veel aan te merken is, dat gaat zo makkelijk en vlot tegen zo’n slechte pot van mij dat er niet veel fouten te zien zijn.
Wat me van jou twijfelachtig lijkt is die schepen die je bouwt met Duitsland als het al duidelijk is dat sealion goed gaat. Want als ik met US goed reageer (4 fighters in LA droppen ofzo, waardoor LA dreigen weinig kans meer maakt) doet dat schip weinig.
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Mja ik heb het idee dat het zoals die sea lion liep meteen over was. Wat helpt is denk ik als ik die fighters niet weg vlieg, want dan heb ik een beurt meer, maargoed. Ik had een plan. namelijk om eerst Japan dood te maken en dan wel te zien in Europa, maar dat ging me heel slecht af. Op het land was er niet genoeg weerstand (hadden denk ik meer Russen naar China gemoeten) en USA maakt ook niet echt impact. Meestal probeer ik gebalanceerd te spelen, maar wilde nu wat anders doen. Ook de bid placement is denk ik niet echt lekker, was ook een uitprobeersel… Al met al gaat er zo veel fout/onhandig dat er op jouw spel niet veel aan te merken is, dat gaat zo makkelijk en vlot tegen zo’n slechte pot van mij dat er niet veel fouten te zien zijn.
Wat me van jou twijfelachtig lijkt is die schepen die je bouwt met Duitsland als het al duidelijk is dat sealion goed gaat. Want als ik met US goed reageer (4 fighters in LA droppen ofzo, waardoor LA dreigen weinig kans meer maakt) doet dat schip weinig.
Ik had misschien mij eerst beter op rusland kunnen richten i.p.v. schepen te bouwen, maar ik wilde een invasie dreigen om Japan wat te ontzetten. Wat lukte. Nadeel was dat Duitsland wat momentum verloor hierdoor. Voordeel was dat Japan haar grip op Azië kon versterken en de val van UK Pacific hierdoor verzekerd was.
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Mja het lukte idd, maar vooral omdat ik het vrij onhandig deed denk ik :)
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Mja het lukte idd, maar vooral omdat ik het vrij onhandig deed denk ik :)
Op zich moet je druk zetten op Japan, omdat Japan anders vrij spel heeft. Ik denk echter dat je op een bepaald moment of je troepen van Rusland uit Azië terug had moeten halen of Amerika wat schepen had moeten laten bouwen om Duitsland te bedreigen. Ik vond dat het merendeel van die Russische infanterie in China niet echt iets toevoegen. Ze zaten een beetje in een hoekje.





