@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
15L wheatbeer (Axis) vs axis-dominion (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
4 fighters moved from Norway to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Samara to Caucasus
1 fighter moved from Samara to Caucasus
1 fighter moved from Persia to Caucasus
1 fighter moved from Persia to Iraq
1 infantry moved from Persia to IraqCombat - British
Battle in Western Germany
British attack with 1 armour, 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 2 infantry
British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Caucasus
British attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win, taking Iraq from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 aaGuns moved from Norway to Finland
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Caucasus to Persia
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 armour moved from Northwest Persia to Volgograd
1 mech_infantry moved from Turkmenistan to Volgograd
1 mech_infantry moved from Szechwan to Tsinghai
2 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Burma
1 aaGun moved from Hunan to Kiangsi
1 aaGun and 4 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from 110 Sea Zone to United Kingdom
2 artilleries moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to PersiaPlace Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
6 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,5,4,5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 fighters moved from France to Southern France
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 2/4 hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Germany
1 mech_infantry moved from Germany to France
3 artilleries and 5 infantry moved from Northern Italy to France
3 infantry moved from Belarus to Novgorod
1 aaGun moved from Trans-Jordan to Egypt
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 42 / 100
Russians : 15 / 0
Japanese : 48 / 53
Americans : 57 / 80
Chinese : 12 / 18
British : 32 / 34
UK_Pacific : 11 / 11
Italians : 28 / 40
ANZAC : 10 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from 22 Sea Zone to Amur
1 fighter moved from Queensland to 22 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Samara to PersiaPlace Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
1 fighter moved from Samara to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major and 2 factory_minors; Remaining resources: 87 PUs;
Germans buy 5 armour, 9 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Germany to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to RussiaCombat - Germans
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Novgorod
1 mech_infantry moved from Denmark to France
15 artilleries and 29 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Bryansk to Novgorod
5 armour and 5 mech_infantrys moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 bombers moved from Caucasus to Bryansk
7 bombers moved from Germany to France
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Russia
3 artilleries placed in France
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 49 / 70
Russians : 13 / 0
Japanese : 44 / 53
Americans : 54 / 80
Chinese : 12 / 18
British : 30 / 34
UK_Pacific : 11 / 11
Italians : 28 / 40
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 fighter moved from Persia to 80 Sea ZoneCombat - Russians
Battle in 80 Sea Zone
Russians attack with 1 fighter
Japanese defend with 3 submarines; Italians defend with 1 transport
3 submarines owned by the Japanese Submerged
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
1 fighter moved from 80 Sea Zone to Persia
1 armour moved from Yunnan to India
2 mech_infantrys moved from Volgograd to Turkmenistan
2 armour moved from Volgograd to Turkmenistan
1 artillery and 8 infantry moved from Karelia to FinlandPlace Units - Russians
1 aaGun and 2 infantry placed in VolgogradTurn Complete - Russians
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Place Units - Russians
1 aaGun and 2 infantry placed in VolgogradHow do you have units to mobilize?
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Bought and saved them before losing moscow.
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I am pretty sure the rules do not permit that.
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I was just looking through the rules and I do not see anything explicitly prohibiting placing existing units even if your capital has been taken over. If you know of the rule, can you cite it?
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“The player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capitol is liberated”
page 22, Capturing and Liberating Capitols, in the 4th paragraph
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hmm, ok, well how shall we resolve this?
I could’ve placed 3 units in volgograd, for example, and you wouldn’t have been able to just take it with one of your cars. The rest would have had to go on Moscow, which you’d then just attack and they’d at least hit back. Shall we roll for those battles then? Let me know.
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I could roll the units in Moscow retroactively and remove the casualties.
I can’t roll the units in Volgograd retroactively because if I had to fight there I would have had to send some fighters/tacts whose noncombat movement would have been impacted (they landed in Berlin which would not have been possible if they attacked Volgograd).
I will offer one of two solutions:
A. Retroactively mobilize the full Buy on Moscow and I will roll your defensive hits and remove however many hits among my German infantry in Bryansk.
B. Keep 3 units of the original Buy on Volgograd and I will roll defensive hits for the other part of your Buy and remove however many hits among my German infantry in Bryansk.
If neither of those options are acceptable, then we’ll need to seek arbitration.
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ok option B. Keep what I just placed on volgograd, and roll for my 5 inf I would’ve placed in moscow.
Thanks, and sorry about that. i’ll know better from now on.
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Ok doke
Rolls: 5@2; Total Hits: 45@2: (2, 5, 1, 2, 1) -
Ouch :lol:
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Lmao
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By the way, how do you roll like that? I don’t see the option in tripleA. Is there another program you use?
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The forum currently has a couple of built-in dice features.
Remove the question marks from the examples below (had to add something to interrupt it so the format is visible rather than just rolling):
:?aaa 5@2:
This format automatically uses six sided dice, the first number is the number of dice you want to roll and the second number is the highest number that will count as a hit.
You can roll more than one set of dice like so
:?aaa 1@2 3@3 2@4:
I’m going to bed, but I’ll edit that before I do Japan tomorrow.
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Wow that’s so cool, thank you for the tip! I’m going to do some test rolls now.





