Also, if you can let me know how to handle the land battle if I only get 1 hit, do prefer to lose the bomber first or infantry, or shall I check with you?
It’s 1 bomber, 1 tac, and 1 fighter vs 1 UK bomber and 1 French inf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Burma
3 armour moved from Kwangsi to Burma
1 bomber moved from Japan to 43 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
Japanese take West India from UK_Pacific
5 armour moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 artilleries and 2 infantry moved from French Indo China to Shan State
1 bomber moved from 43 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,3,6,6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,5,6,4,6,2,2,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,4,3,6,1,2,1,2,6,3,4,6,1,1,1,1,5,3,5,2,2
Japanese collect 29 PUs (23 lost to blockades); end with 29 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 18 infantry
Jehol : 1 flag, 2 armour and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries and 2 infantry
Burma : 1 flag, 3 armour and 2 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 2 infantry and 2 tactical_bombers
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 submarine
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 flag, 1 mech_infantry
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 artillery and 1 infantry
Iraq : 5 armour
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 59 / 81
Russians : 0 / 0
Japanese : 52 / 29
Americans : 56 / 83
Chinese : 3 / 3
British : 36 / 44
UK_Pacific : 7 / 3
Italians : 24 / 37
ANZAC : 23 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
2 bombers, 3 fighters and 1 tactical_bomber moved from Korea to Jehol
3 fighters moved from 6 Sea Zone to Jehol
1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to Denmark
2 bombers moved from Normandy Bordeaux to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Denmark
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Eastern United States to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Will need scramble orders if you desire for Europe…
I was afraid you’d do this. Scramble all three fighters. Got better odds here than against what the brits will bring!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
2 bombers, 3 fighters and 1 tactical_bomber moved from Korea to Jehol
3 fighters moved from 6 Sea Zone to Jehol
1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to Denmark
2 bombers moved from Normandy Bordeaux to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Denmark
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Eastern United States to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 bombers, 2 destroyers, 2 fighters and 2 transports
Germans defend with 3 fighters
Americans win, taking 36 Sea Zone from Japanese with 1 bomber, 1 fighter and 2 transports remaining. Battle score for attacker is -8
Casualties for Germans: 3 fighters
Casualties for Americans: 1 bomber, 2 destroyers and 1 fighter
Battle in Denmark
Americans attack with 3 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 4 infantry
Americans win, taking Denmark from Germans with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Jehol
Americans attack with 2 bombers, 6 fighters and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
retreated to Jehol
Japanese win with 1 armour remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 2 bombers
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreated
Non Combat Move - Americans
1 bomber moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Denmark to Normandy Bordeaux
1 fighter moved from Denmark to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Jehol to Korea
3 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
5 submarines moved from 7 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
3 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Algeria to Morocco
British take Morocco from Italians
2 infantry moved from India to West India
1 fighter moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
Combat - British
Battle in Germany
British captures 81PUs while taking Germans capital
British converts factory_major into different units
Battle in Norway
Battle in Holland Belgium
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British win, taking Germany from Germans, taking Norway from Germans, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in West India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from West India to India
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 2.
3 artilleries placed in Egypt
British undo move 3.
3 artilleries placed in Normandy Bordeaux
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 47 PUs (1 lost to blockades); end with 128 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 133 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 2 carriers, 2 cruisers, 6 destroyers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 114 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 2 transports
1 transport owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in 114 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 114 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Non Combat Move - Italians
1 fighter moved from 114 Sea Zone to Poland
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Southern Italy to 92 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag
Gibraltar : 1 flag, 4 artilleries, 1 harbour and 4 infantry
Southern France : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Western Germany : 1 fighter
Poland : 1 fighter
Northern Italy : 1 armour, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Rostov : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag
Caucasus : 1 artillery and 2 infantry
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters and 4 transports
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 0
Russians : 0 / 0
Japanese : 49 / 29
Americans : 59 / 84
Chinese : 3 / 3
British : 48 / 133
UK_Pacific : 9 / 9
Italians : 23 / 37
ANZAC : 23 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Sakha to Siberia
ANZAC take Siberia from Japanese
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
1 armour moved from Western Germany to Denmark
1 armour moved from France to Denmark
1 fighter moved from France to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 2 armour and 1 fighter
Americans defend with 2 mech_infantrys
Germans roll dice for 2 armour and 1 fighter in Denmark, round 2 : 1/3 hits
Americans roll dice for 2 mech_infantrys in Denmark, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Denmark
Germans roll dice for 1 armour and 1 fighter in Denmark, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 fighter in Denmark, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Denmark, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 1 fighter
Casualties for Americans: 2 mech_infantrys
Battle in Germany
Germans attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Germany, round 2 : 3/5 hits
British roll dice for 2 infantry in Germany, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
Germans win, taking Germany from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from Germany to Western Germany
1 fighter moved from Caucasus to Southern Italy
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Caucasus to Iraq
3 aaGuns moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 armour moved from Novgorod to Finland
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Germans :
France : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor and 17 infantry
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Romania : 1 factory_minor
Germany : 1 artillery, 1 factory_minor and 1 infantry
Denmark : 1 armour
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Russia : 1 flag, 1 airfield and 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 3 aaGuns, 2 armour, 3 infantry and 2 mech_infantrys
Northwest Persia : 1 armour
Yugoslavia : 1 flag
Finland : 1 flag, 3 armour
Production/PUs Summary :
Germans : 53 / 70
Russians : 0 / 0
Japanese : 45 / 29
Americans : 57 / 84
Chinese : 3 / 3
British : 43 / 133
UK_Pacific : 12 / 9
Italians : 23 / 37
ANZAC : 24 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
1 armour moved from Western Germany to Denmark
1 armour moved from France to Denmark
1 fighter moved from France to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 2 armour and 1 fighter
Americans defend with 2 mech_infantrys
Germans roll dice for 2 armour and 1 fighter in Denmark, round 2 : 1/3 hits
Americans roll dice for 2 mech_infantrys in Denmark, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Denmark
Germans roll dice for 1 armour and 1 fighter in Denmark, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Denmark, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 fighter in Denmark, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Denmark, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 1 fighter
Casualties for Americans: 2 mech_infantrys
Battle in Germany
Germans attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Germany, round 2 : 3/5 hits
British roll dice for 2 infantry in Germany, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
Germans win, taking Germany from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from Germany to Western Germany
1 fighter moved from Caucasus to Southern Italy
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Caucasus to Iraq
3 aaGuns moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 armour moved from Novgorod to Finland
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
France : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor and 15 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 factory_minor
Germany : 1 artillery, 1 factory_minor and 1 infantry
Denmark : 1 armour
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Russia : 1 flag, 1 airfield and 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 3 aaGuns, 2 armour, 3 infantry and 2 mech_infantrys
Northwest Persia : 1 armour
Yugoslavia : 1 flag
Finland : 1 flag, 3 armour
Production/PUs Summary :
Germans : 53 / 70
Russians : 0 / 0
Japanese : 45 / 29
Americans : 57 / 84
Chinese : 3 / 3
British : 43 / 133
UK_Pacific : 12 / 9
Italians : 23 / 37
ANZAC : 24 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I have no Russians…Japan’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Trans-Jordan
4 armour moved from Iraq to Trans-Jordan
1 armour moved from Jehol to Manchuria
1 bomber moved from French Indo China to Manchuria
1 tactical_bomber moved from French Indo China to Manchuria
3 artilleries and 2 infantry moved from Shan State to Malaya
1 fighter moved from French Indo China to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
ANZAC defend with 1 artillery; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Manchuria, round 3 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour and 1 bomber in Manchuria, round 4 : 1/2 hits
Chinese roll dice for 1 artillery in Manchuria, round 4 : 1/1 hits
1 bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -16
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Casualties for ANZAC: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser, 1 fighter and 1 tactical_bomber; British defend with 1 battleship, 1 carrier and 1 cruiser
1 submarine owned by the Japanese Submerged
Battle in Malaya
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/8 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese winANZAC win with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining, taking Malaya from UK_Pacific with 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Trans-Jordan
Japanese attack with 5 armour
ANZAC defend with 1 infantry
Japanese roll dice for 5 armour in Trans-Jordan, round 2 : 3/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 4 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
3 armour and 1 infantry moved from Burma to Shan State
3 mech_infantrys moved from Kiangsu to Jehol
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 fighters moved from Malaya to French Indo China
Place Units - Japanese
1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,6,1,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,2,5,4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,5,6,4,6,3,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,5,1,6,2,4,2,6,2,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,4,4,1,4,4,6,5,2,1,2,5,3,2,2,6,6,1,2,5,2,4,3,6,1
Japanese collect 23 PUs (30 lost to blockades); end with 23 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 18 infantry
Jehol : 1 flag, 3 mech_infantrys
Manchuria : 1 flag, 1 armour
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 armour and 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 3 artilleries, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Timguska : 1 flag
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 3 infantry and 1 tactical_bomber
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 submarine
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Trans-Jordan : 1 flag, 4 armour
Syria : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Eastern Persia : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 53 / 70
Russians : 0 / 0
Japanese : 53 / 23
Americans : 57 / 84
Chinese : 0 / 3
British : 42 / 133
UK_Pacific : 9 / 9
Italians : 23 / 37
ANZAC : 24 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 12 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Southern France
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Germany
2 destroyers moved from 118 Sea Zone to 110 Sea Zone
Americans take 109 Sea Zone from Germans
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
2 infantry moved from Korea to Manchuria
3 fighters moved from Korea to Manchuria
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 20 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 armour
Americans win, taking Manchuria from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5,5,7 and causes: 17 damage to unit: factory_major
Bombing raid in Northern Italy causes 17 damage total.
Non Combat Move - Americans
3 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 destroyers moved from 101 Sea Zone to 118 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
3 fighters moved from Manchuria to Korea
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Korea
1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber and 9 infantry placed in Eastern United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 battleship and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 mech_infantry moved from Morocco to Tunisia
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Trans-Jordan
British attack with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 4 armour
British win, taking Trans-Jordan from Japanese with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 4 armour
Casualties for British: 4 infantry
Battle in Western Germany
British attack with 3 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 1 fighter
British converts factory_major into different units
British win, taking Western Germany from Germans with 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 aaGun, 1 artillery, 2 bombers and 2 infantry
Casualties for British: 5 infantry
Casualties for Italians: 1 fighter
Battle in Eastern Persia
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Eastern Persia from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Place Units - British
1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in United Kingdom
3 armour placed in Normandy Bordeaux
3 artilleries placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 45 PUs (3 lost to blockades); end with 46 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Poland to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 artillery moved from Gibraltar to 92 Sea Zone
3 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Western Germany
Italians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 2/7 hits
British roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 2/5 hits
1 infantry owned by the British, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 3 : 2/5 hits
British roll dice for 3 artilleries in Western Germany, round 3 : 3/3 hits
1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 2 artilleries owned by the British lost in Western Germany
Italians roll dice for 1 armour and 1 fighter in Western Germany, round 4 : 0/2 hits
British roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Western Germany, round 5 : 1/2 hits
British roll dice for 1 artillery in Western Germany, round 5 : 0/1 hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 2 destroyers and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Italians attack with 4 artilleries and 4 infantry
British defend with 3 artilleries and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 4 artilleries and 4 infantry in Trans-Jordan, round 2 : 4/8 hits
British roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 2 : 3/5 hits
2 infantry owned by the British, 3 artilleries owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 artilleries and 2 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
4 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to Northern Italy
1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 bomber, 1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 4 artilleries and 1 infantry
Gibraltar : 1 flag, 1 harbour
Southern France : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Western Germany : 1 armour
Northern Italy : 1 factory_major and 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Rostov : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag
95 Sea Zone : 1 carrier, 1 fighter and 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 4 transports
91 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 53 / 70
Russians : 0 / 0
Japanese : 47 / 23
Americans : 59 / 84
Chinese : 3 / 3
British : 42 / 46
UK_Pacific : 9 / 7
Italians : 24 / 39
ANZAC : 24 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Siberia to Soviet Far East
ANZAC take Soviet Far East from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in Marianas
Battle in Marshall Islands
Battle in Paulau Island
Non Combat Move - ANZAC
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Sorry man, stuff came up today and I wasn’t able to take my turn. It’ll have to wait until Monday. Have a great weekend!