Re: 14L G40 Entek (axis) vs odonis (Allies +10) game 2

  • '20 '19 '18 '17 '16

    No scramble

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Korea to 6 Sea Zone
                2 fighters moved from Jehol to 6 Sea Zone
                2 fighters moved from Shantung to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 3 carriers, 3 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 6 submarines
                    Americans win with 3 carriers, 3 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Japanese: 6 submarines

    Non Combat Move - Americans
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery moved from Marshall Islands to 32 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry and 4 transports moved from 32 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Korea
                3 fighters moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from 6 Sea Zone to Korea
                1 bomber moved from Eastern United States to United Kingdom
                2 artilleries and 1 mech_infantry moved from Kiangsu to Shantung
                1 mech_infantry moved from Shantung to Jehol

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
                2 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Kweichow to Hunan
                2 infantry moved from Anhwe to Hunan
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kwangsi
                2 artilleries and 2 infantry placed in Kansu
                Chinese undo move 2.
                2 artilleries and 2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Northwest Persia to Egypt
                3 fighters moved from Russia to Caucasus
                8 infantry moved from Yunnan to French Indo China
                1 armour and 2 infantry moved from Shan State to French Indo China
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Northwest Persia to Egypt
                3 fighters moved from Russia to Caucasus
                8 infantry moved from Yunnan to French Indo China
                1 armour and 2 infantry moved from Shan State to French Indo China
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 fighter and 3 mech_infantrys
                    Germans defend with 1 fighter; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Egypt from Italians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Caucasus
                    British attack with 3 fighters
                    Germans defend with 2 armour
                    British win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 fighter
                Battle in Sumatra
                Battle in French Indo China
                    British attack with 1 armour and 10 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
                    British win, taking Sumatra from Japanese, taking French Indo China from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for British: 6 infantry

    Non Combat Move - British
                1 aaGun moved from Shan State to French Indo China
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Caucasus to Tsinghai

    Place Units - British
                1 fighter and 8 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                2 transports moved from 98 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 :  3/3 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Egypt, round 2 :  0/3 hits
                        1 armour owned by the British and 2 mech_infantrys owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 artillery placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 airfield and 1 harbour
        Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
        Greece : 1 bomber
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 destroyer and 2 transports
        98 Sea Zone : 1 flag, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 63 / 87
        Russians : 21 / 24
        Japanese : 26 / 41
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 17 / 17
        Italians : 13 / 24
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung

    Combat - ANZAC
                Battle in Borneo
                Battle in Kwangtung

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                1 fighter moved from Malaya to Philippines
                1 fighter moved from New South Wales to New Guinea
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun moved from Western Australia to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Algeria to Morocco

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Volgograd to Samara
                1 bomber moved from Bryansk to Samara
                1 artillery, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                1 artillery, 2 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter moved from Novgorod to Smolensk
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  3/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Samara, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Samara, round 3 :  3/3 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Samara to Novgorod
                1 fighter moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Smolensk to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                1 armour moved from Greece to Romania
                1 tactical_bomber moved from Tambov to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                3 transports placed in 112 Sea Zone
                3 artilleries, 1 bomber and 3 infantry placed in Western Germany
                1 tactical_bomber placed in France
                1 artillery and 2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
        France : 1 flag, 1 airfield, 1 factory_minor and 1 tactical_bomber
        Western Germany : 3 aaGuns, 1 airfield, 11 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
        Romania : 1 armour and 1 factory_minor
        Germany : 1 factory_major
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 16 armour, 6 artilleries, 1 fighter, 23 infantry, 9 mech_infantrys and 4 tactical_bombers
        Rostov : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 artillery
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Turkmenistan : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 artillery and 1 infantry
        Samara : 1 flag, 1 artillery and 1 infantry
        112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 11 transports
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 86
        Russians : 18 / 24
        Japanese : 19 / 41
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 24 / 17
        Italians : 13 / 24
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 6 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Vologda to Samara
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                2 fighters moved from Russia to Tambov
                2 infantry moved from Russia to Tambov

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 6 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Vologda to Samara
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                2 fighters moved from Russia to Tambov
                2 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Samara
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Tambov to Russia
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Amur to Buryatia

    Place Units - Russians
                6 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 bomber and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 bomber moved from Japan to Java

    Place Units - Japanese
                1 bomber and 9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,5,1,4,4,6,2,2,6,2,1,3,5,1
                Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 16 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery, 1 bomber and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 64 / 86
        Russians : 21 / 24
        Japanese : 18 / 11
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 24 / 17
        Italians : 13 / 24
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Null / Other
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                4 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 7 transports moved from 26 Sea Zone to 6 Sea Zone
                4 artilleries, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                6 fighters moved from 6 Sea Zone to Japan
                3 fighters moved from Korea to Japan
                2 tactical_bombers moved from Korea to Japan
                1 bomber moved from Korea to Japan
                2 destroyers moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone

  • '20 '19 '18 '15 '13

    let’s… get… it… on!

    Scramble off Japan, or Max defence?

  • '20 '19 '18 '17 '16

    No Scramble!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                4 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 7 transports moved from 26 Sea Zone to 6 Sea Zone
                4 artilleries, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                6 fighters moved from 6 Sea Zone to Japan
                3 fighters moved from Korea to Japan
                2 tactical_bombers moved from Korea to Japan
                1 bomber moved from Korea to Japan
                2 destroyers moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in Japan
                    Americans attack with 4 artilleries, 1 bomber, 9 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 16 infantry
                    Americans captures 11PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 aaGuns, 1 bomber, 2 fighters and 16 infantry
                    Casualties for Americans: 3 artilleries, 7 fighters, 4 infantry and 1 mech_infantry

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 tactical_bombers moved from Western United States to 7 Sea Zone
                2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                1 mech_infantry moved from Jehol to Korea
                2 artilleries moved from Shantung to Jehol
                1 bomber moved from Japan to Korea
                2 tactical_bombers moved from Japan to 6 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone

    Place Units - Americans
                2 artilleries, 2 bombers, 1 fighter and 3 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                4 infantry moved from Hunan to Kweichow

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Kansu
                2 artilleries placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - British
                Battle in Celebes

    Non Combat Move - British
                4 infantry moved from French Indo China to Shan State
                1 armour moved from French Indo China to Burma
                1 aaGun moved from French Indo China to Shan State
                2 fighters moved from Tsinghai to Russia
                1 fighter moved from Anglo Egyptian Sudan to Persia
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from 80 Sea Zone to Iraq

    Place Units - British
                2 fighters and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

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