Dawgoneit +12 Allies -VS- Soul Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - British
                British buy 6 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 battleships, 2 cruisers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                2 armour and 1 mech_infantry moved from Burma to Malaya
                1 mech_infantry moved from Yunnan to Kiangsi
                1 artillery moved from Hunan to Kiangsi
                1 fighter moved from Hunan to Kiangsi
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 2 armour and 1 mech_infantry
                    British win, taking Caucasus from Italians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 armour and 1 mech_infantry
                Battle in Kiangsi
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    British attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Hunan
                1 artillery moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Burma
                1 fighter moved from Hunan to Burma
                1 armour moved from India to Burma
                1 mech_infantry moved from India to Burma
                4 infantry moved from India to Burma
                2 armour moved from West India to Burma
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                2 armour moved from Persia to West India
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Persia to West India
                2 armour moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Alexandria to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,6,4,2,4
                UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 3 armour


  • sorry for the delay.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour
                    Americans defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour in Northern Italy, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Northern Italy, round 3 :  1/1 hits
                        Americans roll dice for 1 infantry in Northern Italy, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in Northern Italy
                    Americans win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 2 infantry placed in Rostov
                2 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Rostov : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag
        93 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 12 / 10
        Japanese : 19 / 26
        Americans : 66 / 91
        Chinese : 17 / 22
        British : 35 / 35
        UK_Pacific : 18 / 18
        Italians : 10 / 15
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Manchuria to Amur
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Northwest Persia to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Manchuria to Amur
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Battle in Jehol
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 tactical_bomber placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Jehol : 1 artillery and 1 infantry
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Amur : 1 artillery and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        33 Sea Zone : 1 artillery, 2 destroyers, 1 infantry and 1 transport
        36 Sea Zone : 1 submarine
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        54 Sea Zone : 1 destroyer and 1 submarine
        62 Sea Zone : 1 submarine
        Caucasus : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 12 / 10
        Japanese : 18 / 26
        Americans : 66 / 91
        Chinese : 18 / 22
        British : 35 / 35
        UK_Pacific : 18 / 18
        Italians : 10 / 15
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                4 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Caucasus : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 12 / 10
        Japanese : 18 / 26
        Americans : 66 / 91
        Chinese : 18 / 22
        British : 35 / 35
        UK_Pacific : 18 / 18
        Italians : 10 / 15
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                4 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to Russia
                2 infantry moved from Ukraine to Bryansk
                3 infantry moved from Belarus to Bryansk
                6 artilleries and 27 infantry moved from Tambov to Russia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                2 fighters and 2 tactical_bombers moved from Tambov to Caucasus
                1 armour and 1 mech_infantry moved from Tambov to Caucasus
                1 armour and 3 mech_infantrys moved from Tambov to Vologda
                5 armour and 9 mech_infantrys moved from Tambov to Russia
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Southern Italy to Northern Italy
                      Italians take Northern Italy from Americans
                3 infantry moved from France to Southern France
                1 tactical_bomber moved from Western Germany to 95 Sea Zone
                1 tactical_bomber moved from Western Germany to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 113 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 93 Sea Zone
                    Germans attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 95 Sea Zone
                    Germans attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 95 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 112 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
                    Americans defend with 1 submarine
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 112 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Russia
                    Germans attack with 5 armour, 6 artilleries, 3 bombers, 27 infantry and 9 mech_infantrys
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 1 fighter, 24 infantry and 1 tactical_bomber
                        AA fire in Russia :  0/3 hits
                        Germans roll dice for 5 armour, 6 artilleries, 3 bombers, 27 infantry and 9 mech_infantrys in Russia, round 2 :  18/50 hits
                        Russians roll dice for 4 aaGuns, 1 armour, 6 artilleries, 1 fighter, 24 infantry and 1 tactical_bomber in Russia, round 2 :  13/33 hits
                        14 infantry owned by the Russians, 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 5 armour, 6 artilleries, 3 bombers, 14 infantry and 9 mech_infantrys in Russia, round 3 :  14/37 hits
                        Russians roll dice for 1 armour, 6 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Russia, round 3 :  5/19 hits
                        10 infantry owned by the Russians, 5 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Russia
                        Germans roll dice for 5 armour, 6 artilleries, 3 bombers, 9 infantry and 9 mech_infantrys in Russia, round 4 :  10/32 hits
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 :  4/5 hits
                        1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Russia
                    Germans captures 10PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 5 armour, 6 artilleries, 3 bombers, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 77
                    Casualties for Germans: 22 infantry
                    Casualties for Russians: 4 aaGuns, 1 armour, 6 artilleries, 1 fighter, 24 infantry and 1 tactical_bomber
                Battle in Vologda
                    Germans attack with 1 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 armour and 1 artillery
                        Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Vologda, round 2 :  2/5 hits
                        Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 :  0/2 hits
                        1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 artillery
                Battle in Bryansk
                    Germans attack with 5 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 5 infantry in Bryansk, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Caucasus
                    Germans attack with 2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  3/12 hits
                        Russians roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in Caucasus, round 2 :  4/9 hits
                        1 infantry owned by the French, 2 infantry owned by the ANZAC and 4 mech_infantrys owned by the Germans lost in Caucasus
                        Germans roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 :  3/8 hits
                        Russians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 3 :  1/6 hits
                        1 infantry owned by the British, 1 infantry owned by the French, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 4 :  3/7 hits
                        Russians roll dice for 2 armour and 1 artillery in Caucasus, round 4 :  0/3 hits
                        2 armour owned by the British and 1 artillery owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Southern France
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 :  1/5 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 infantry moved from Finland to Norway
                1 infantry moved from Western Germany to 113 Sea Zone
                2 transports moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from Poland to 114 Sea Zone
                2 infantry and 2 transports moved from 114 Sea Zone to 112 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
                1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                1 mech_infantry moved from Greece to Yugoslavia
                1 mech_infantry moved from Bulgaria to Northern Italy
                1 armour moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                3 bombers moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd

    Place Units - Germans
                1 battleship, 1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Ukraine
                1 bomber placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Germans collect 72 PUs; end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Norway : 1 artillery, 1 factory_minor and 4 infantry
        Northern Italy : 1 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns and 2 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 5 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 5 armour, 6 artilleries, 1 factory_minor, 5 infantry and 9 mech_infantrys
        Tambov : 4 aaGuns, 3 bombers, 1 fighter and 1 tactical_bomber
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag, 1 armour, 1 infantry and 3 mech_infantrys
        Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 armour and 1 mech_infantry
        Samara : 1 flag
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 72 / 107
        Russians : 5 / 0
        Japanese : 18 / 26
        Americans : 59 / 91
        Chinese : 18 / 22
        British : 35 / 35
        UK_Pacific : 18 / 18
        Italians : 14 / 15
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Combat Move - Russians
                1 artillery moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 infantry and 1 mech_infantry moved from Shantung to Jehol
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from French Indo China to Kwangsi
                2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
                2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
                1 bomber moved from Shantung to Anhwe
                2 fighters and 1 tactical_bomber moved from Shantung to Jehol
                2 bombers moved from French Indo China to Anhwe
                1 tactical_bomber moved from French Indo China to Anhwe

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    UK_Pacific defend with 1 harbour; Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 :  1/5 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 artillery and 1 mech_infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  0/3 hits
                        Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 :  1/2 hits
                        Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 4 :  0/2 hits
                        1 mech_infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 :  0/2 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 5 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery in Kiangsi, round 6 :  1/1 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 6 :  0/1 hits
                        1 artillery owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 3 bombers, 2 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/6 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Anhwe, round 3 :  0/6 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 3 bombers, 1 infantry and 1 tactical_bomber in Anhwe, round 4 :  3/5 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Jehol
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Jehol to Japan
                2 battleships, 2 carriers, 1 cruiser, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from Kwangsi to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
                2 tactical_bombers moved from Kwangsi to French Indo China
                3 bombers and 1 tactical_bomber moved from Anhwe to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Shantung
                1 infantry and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,1,2,1,6,3,2,1,1,1,6,3,2,2,2,5,2,2
                Japanese collect 12 PUs (13 lost to blockades); end with 12 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsu : 1 flag, 3 bombers, 1 factory_minor, 3 infantry and 1 tactical_bomber
        Kiangsi : 1 flag, 1 artillery
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 infantry and 1 mech_infantry
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery and 1 harbour
        French Indo China : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 4 tactical_bombers
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
        20 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 70 / 107
        Russians : 7 / 0
        Japanese : 25 / 12
        Americans : 59 / 91
        Chinese : 15 / 22
        British : 35 / 35
        UK_Pacific : 14 / 18
        Italians : 14 / 15
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Burma to Shan State
                7 fighters moved from 6 Sea Zone to Kiangsu


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Burma to Shan State
                7 fighters moved from 6 Sea Zone to Kiangsu

    Combat - Americans
                Battle in Shan State
                    Americans attack with 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Shan State
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                Battle in Kiangsu
                    Americans attack with 7 fighters
                    Japanese defend with 3 bombers, 1 factory_minor, 3 infantry and 1 tactical_bomber
                        Americans roll dice for 7 fighters in Kiangsu, round 2 :  2/7 hits
                        Japanese roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 :  3/7 hits
                        3 fighters owned by the Americans and 2 bombers owned by the Japanese lost in Kiangsu
                        Americans roll dice for 4 fighters in Kiangsu, round 3 :  3/4 hits
                        Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kiangsu, round 3 :  2/5 hits
                        2 fighters owned by the Americans and 3 infantry owned by the Japanese lost in Kiangsu
                        Americans roll dice for 2 fighters in Kiangsu, round 4 :  1/2 hits
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in Kiangsu, round 4 :  2/2 hits
                        2 fighters owned by the Americans and 1 bomber owned by the Japanese lost in Kiangsu
                    Japanese win, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is -25
                    Casualties for Japanese: 3 bombers and 3 infantry
                    Casualties for Americans: 7 fighters
                Battle in Holland Belgium

    Non Combat Move - Americans
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 10 Sea Zone to 6 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry placed in Eastern United States
                1 destroyer and 2 fighters placed in 10 Sea Zone
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        7 Sea Zone : 2 submarines
        6 Sea Zone : 5 carriers, 4 fighters, 2 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Morocco : 1 flag, 3 artilleries and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag
        Holland Belgium : 1 flag, 1 infantry
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier and 3 transports
        Brazil : 1 flag, 1 infantry
        91 Sea Zone : 1 cruiser, 2 submarines and 2 transports
        110 Sea Zone : 1 destroyer and 1 transport
        105 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 65 / 107
        Russians : 7 / 0
        Japanese : 25 / 12
        Americans : 64 / 89
        Chinese : 15 / 22
        British : 35 / 35
        UK_Pacific : 14 / 18
        Italians : 14 / 15
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.138
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 29

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 2.214
            Standard Deviation : 1.488
            Total rolls : 15

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.154
            Standard Deviation : 0.392
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Shensi
                1 infantry placed in Chahar
                2 infantry placed in Hopei
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,1,4,5,2,3,1,6,3
                Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Shensi : 3 artilleries and 3 infantry
        Kweichow : 2 infantry
        Kansu : 2 infantry
        Hopei : 2 infantry
        Tsinghai : 2 infantry
        Chahar : 2 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 65 / 107
        Russians : 7 / 0
        Japanese : 25 / 12
        Americans : 64 / 89
        Chinese : 15 / 20
        British : 35 / 35
        UK_Pacific : 14 / 18
        Italians : 14 / 15
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.723
            Standard Deviation : 1.313
            Total rolls : 66

    Null / Other
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.808
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 26

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.808
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 26

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.154
            Standard Deviation : 0.392
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                3 armour moved from Iraq to Caucasus
                3 armour moved from Persia to Caucasus
                1 armour moved from Eastern Persia to Kazakhstan
                      British take Kazakhstan from Germans


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                3 armour moved from Iraq to Caucasus
                3 armour moved from Persia to Caucasus
                1 armour moved from Eastern Persia to Kazakhstan
                      British take Kazakhstan from Germans

    Combat - British
                Battle in Caucasus
                    British attack with 6 armour, 2 artilleries and 3 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                    British win, taking Caucasus from Germans with 6 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 armour and 1 mech_infantry
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 armour and 1 mech_infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                4 armour moved from India to Yunnan
                3 armour moved from West India to India
                1 aaGun moved from Burma to India
                1 armour moved from Eastern Persia to India
                1 fighter moved from Shan State to India
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                2 armour and 1 mech_infantry moved from Malaya to Yunnan
                2 aaGuns and 1 artillery moved from Hunan to Yunnan
                1 aaGun and 2 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 3 armour


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Rostov
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Northern Italy : 1 armour, 1 factory_minor and 1 mech_infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Rostov : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 5 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag
        93 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 107
        Russians : 7 / 0
        Japanese : 24 / 12
        Americans : 64 / 89
        Chinese : 15 / 20
        British : 38 / 38
        UK_Pacific : 15 / 15
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 5 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from Amur to Buryatia
                      ANZAC take Buryatia from Germans


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 5 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from Amur to Buryatia
                      ANZAC take Buryatia from Germans

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                        ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 :  0/2 hits
                    ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Queensland to Caroline Islands

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 tactical_bomber
        Korea : 1 artillery and 1 infantry
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Amur : 1 artillery
        Buryatia : 1 flag, 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        33 Sea Zone : 2 submarines
        35 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 2 submarines
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        6 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transport
        54 Sea Zone : 3 submarines
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 61 / 107
        Russians : 7 / 0
        Japanese : 24 / 12
        Americans : 64 / 89
        Chinese : 15 / 20
        British : 38 / 38
        UK_Pacific : 15 / 15
        Italians : 14 / 19
        ANZAC : 22 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 107
        Russians : 7 / 0
        Japanese : 24 / 12
        Americans : 64 / 89
        Chinese : 15 / 20
        British : 38 / 38
        UK_Pacific : 15 / 15
        Italians : 14 / 19
        ANZAC : 22 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
                3 bombers, 1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                2 tactical_bombers moved from Southern Italy to Caucasus
                3 infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Russia to Smolensk
                      Germans take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Smolensk to Belarus
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Vologda to Archangel
                1 armour and 3 mech_infantrys moved from Russia to Kazakhstan
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 105 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                3 armour and 5 mech_infantrys moved from Russia to Kazakhstan
                1 armour and 3 mech_infantrys moved from Vologda to Archangel

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 105 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in 110 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                        1 transport owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Caucasus
                    Germans attack with 2 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 4 tactical_bombers
                    British defend with 6 armour, 2 artilleries and 3 infantry
                        Germans roll dice for 2 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 :  7/16 hits
                        British roll dice for 6 armour, 2 artilleries and 3 infantry in Caucasus, round 2 :  5/11 hits
                        3 infantry owned by the British, 2 armour owned by the British, 1 armour owned by the Germans, 2 artilleries owned by the British and 4 mech_infantrys owned by the Germans lost in Caucasus
                        Germans roll dice for 1 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Caucasus, round 3 :  5/11 hits
                        British roll dice for 4 armour in Caucasus, round 3 :  2/4 hits
                        4 armour owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 1 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 6 armour, 2 artilleries and 3 infantry
                Battle in Kazakhstan
                    Germans attack with 4 armour and 8 mech_infantrys
                    British defend with 1 armour
                        Germans roll dice for 4 armour and 8 mech_infantrys in Kazakhstan, round 2 :  1/12 hits
                        British roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Belarus
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Archangel, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 105 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Yugoslavia to Southern Italy
                1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                4 bombers, 1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd
                4 aaGuns moved from Tambov to Volgograd
                6 artilleries and 5 infantry moved from Russia to Tambov
                3 infantry moved from Bryansk to Rostov

    Place Units - Germans
                1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 112 Sea Zone
                1 bomber placed in Western Germany
                1 armour and 2 mech_infantrys placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                Germans undo move 5.
                1 armour and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag, 4 armour and 7 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major
        Norway : 1 artillery, 1 factory_minor and 4 infantry
        Holland Belgium : 1 armour and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 fighter, 1 infantry and 2 mech_infantrys
        Belarus : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 3 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 2 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 6 artilleries and 5 infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 4 aaGuns, 1 artillery, 4 bombers, 1 factory_minor, 1 fighter, 2 infantry and 3 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 armour
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 3 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 72 / 98
        Russians : 4 / 0
        Japanese : 24 / 12
        Americans : 59 / 89
        Chinese : 15 / 20
        British : 35 / 38
        UK_Pacific : 15 / 15
        Italians : 14 / 19
        ANZAC : 22 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Turn Complete - Russians

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