Well, that was incredibly annoying to be stymied by 1 Italian inf…
G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 infantry moved from Karelia to Finland
3 artilleries and 7 infantry moved from Karelia to Novgorod
2 aaGuns and 12 infantry moved from Samara to Tambov
1 infantry moved from Russia to Samara
3 aaGuns, 7 artilleries and 8 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
india max defense
lose aa gun bomber first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
4 fighters moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 bomber moved from Sumatra to India
1 fighter moved from 37 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 2 bombers, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 21PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
2 fighters moved from Japan to HainanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,5
Japanese collect 15 PUs (3 lost to blockades); end with 36 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone -
Scramble and kamikaze orders?
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No scramble, 6 kamis on Battleship pls
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Hey I made a mistake on UK’s turn clicked no scramble by accident after attack transport popped up.
We can roll it out on forum or I can just put the fighter back on london. >,<
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
2 infantry moved from Iraq to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
3 fighters moved from Eastern Persia to India
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Union of South Africa to EgyptCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in India
British attack with 3 fighters
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for British: 1 fighter
Battle in Northwest Persia
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery
British win, taking Northwest Persia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to 94 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 aaGuns and 7 infantry moved from Yunnan to Burma
EDIT: 1 fighter moved from 92 Sea Zone to United Kingdom
EDIT: 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from India to Burma
1 mech_infantry moved from Iraq to Persia
3 fighters moved from Northwest Persia to Persia
3 mech_infantrys moved from Egypt to IraqPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 fighters placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 21 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 20 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
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I edited the fighter back to london and your transport back
If you want to roll out the attack on forum that is fine as well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
4 artilleries moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Rostov to Volgograd
2 infantry moved from Ukraine to Western UkrainePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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I am so lucky to get hainen, needed that to work out or you could possibly defend India
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Kazakhstan
3 bombers moved from Southern Italy to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Samara
1 bomber moved from Southern Italy to Samara
1 bomber moved from Southern Italy to KazakhstanCombat - Germans
Battle in Northwest Persia
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 bomber moved from Kazakhstan to Volgograd
6 artilleries moved from Rostov to Volgograd
3 bombers moved from Northwest Persia to Volgograd
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Volgograd
4 infantry moved from Western Germany to France
3 mech_infantrys moved from Baltic States to Poland
5 artilleries moved from Germany to Poland
5 infantry moved from Germany to PolandPlace Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in Caucasus
3 artilleries and 4 infantry placed in Germany
3 infantry placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Tambov to Bryansk
5 aaGuns, 7 artilleries and 20 infantry moved from Tambov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Novgorod to BelarusPlace Units - Russians
8 artilleries and 2 infantry placed in Russia
1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
Your game, too many mistakes on Pacific, no way Germany can win alone.
I would like Axis for the third match, if you accept it, let me know if your placement is the same.
Thx
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I have too many games going at the moment.
This game was really rough for me. It made me try out a bomber strategy for several games. I am not so sure I like buying bombers for rounds 1 and 2. You bought them late and it was super effective.
I need my mobile units to advance on russia before buying bombers. Got to try new things otherwise the game gets kind of stale with me doing the same stuff every game.
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@Cow:
I have too many games going at the moment.Â
This game was really rough for me. It made me try out a bomber strategy for several games. I am not so sure I like buying bombers for rounds 1 and 2. You bought them late and it was super effective.
I need my mobile units to advance on russia before buying bombers. Got to try new things otherwise the game gets kind of stale with me doing the same stuff every game.
jaja, I just invent every game, it is funnier for me, others copy the best strategies from Tier 1´s. I loose most of the games though, but we don´t earn our money with this, right?
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Well lots of players copy me. >,<





