Re: 14L G40 Entek (axis) vs odonis (Allies +10) game 2

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                Reseting Bonus Movement of Units
                3 infantry moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 armour and 1 infantry
                    Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 armour and 1 infantry

    Non Combat Move - Russians
                1 artillery and 4 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Rostov to Caucasus
                1 infantry moved from Caucasus to Rostov
                11 infantry moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Novgorod to Belarus
                7 infantry moved from Novgorod to Archangel
                1 aaGun moved from Belarus to Archangel
                3 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
                1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R.
                6 infantry moved from Sakha to Buryatia
                1 aaGun moved from Sakha to Buryatia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 :  7/18 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 bombers, 6 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 artillery and 5 infantry moved from Kiangsi to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 armour placed in Manchuria
                1 destroyer placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery, 2 bombers, 6 fighters, 5 infantry and 3 tactical_bombers
        Korea : 1 aaGun and 8 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
        Jehol : 1 flag
        Siam : 2 infantry
        Manchuria : 1 flag, 3 armour and 1 factory_minor
        Yunnan : 1 flag, 1 armour, 2 artilleries and 3 infantry
        Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        24 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 34 / 39
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 28 / 24
        UK_Pacific : 17 / 17
        Italians : 12 / 18
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 8 Sea Zone
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                8 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                8 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 106 Sea Zone from Germans
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 bomber moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from Malta to 98 Sea Zone
                2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                2 artilleries and 1 infantry moved from 98 Sea Zone to Alexandria
                1 armour and 2 artilleries moved from Egypt to Alexandria

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 106 Sea Zone from Germans
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 bomber moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from Malta to 98 Sea Zone
                2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                2 artilleries and 1 infantry moved from 98 Sea Zone to Alexandria
                1 armour and 2 artilleries moved from Egypt to Alexandria

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 2 fighters
                    Germans defend with 2 submarines
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 destroyer
                Battle in 98 Sea Zone
                    British attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    Italians defend with 1 cruiser, 1 destroyer and 3 transports
                    British win with 1 fighter and 2 transports remaining. Battle score for attacker is 21
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 cruiser, 1 destroyer and 3 transports
                Battle in Alexandria
                    British attack with 1 armour, 4 artilleries and 1 infantry
                    Italians defend with 1 armour, 2 infantry and 1 mech_infantry
                    British win, taking Alexandria from Italians with 1 armour and 4 artilleries remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Egypt
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                2 artilleries moved from Union of South Africa to Rhodesia
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                3 infantry moved from Shan State to Burma

    Place Units - British
                1 airfield, 1 armour and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Albania to Greece
                1 bomber moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

  • '20 '19 '18 '17 '16

    Scramble for SZ 98?

  • '20 '19 '18 '15 '13

    yes

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Albania to Greece
                1 bomber moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in Greece
                    Italians attack with 1 armour, 1 bomber and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 infantry in Greece, round 2 :  2/4 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  3/4 hits
                        2 infantry owned by the Neutral_Allies, 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Greece
                    retreated to Greece
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Neutral_Allies: 2 infantry
                    Casualties for Italians: 1 armour and 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 fighter and 2 transports
                        Italians roll dice for 2 fighters in 98 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the British lost in 98 Sea Zone
                        2 transports owned by the British lost in 98 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 24
                    Casualties for British: 1 fighter and 2 transports

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Tobruk
                1 bomber moved from Greece to Southern Italy
                2 artilleries and 1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tobruk : 2 fighters
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
        95 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 34 / 39
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 29 / 30
        UK_Pacific : 17 / 17
        Italians : 13 / 18
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 87 Sea Zone to 92 Sea Zone
                1 fighter moved from Algeria to Gibraltar
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Southern Italy to 92 Sea Zone
                2 bombers moved from Western Germany to 92 Sea Zone
                1 destroyer and 2 fighters moved from 112 Sea Zone to 125 Sea Zone
                6 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 armour, 2 artilleries and 14 infantry moved from Baltic States to Novgorod
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                2 artilleries and 2 infantry moved from Romania to Bessarabia

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Novgorod
                    Germans attack with 1 armour, 2 artilleries and 21 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 21 infantry in Novgorod, round 2 :  4/24 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 :  1/3 hits
                        3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 20 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 :  1/3 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    French defend with 1 cruiser
                        Germans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 2 :  2/3 hits
                        French roll dice for 1 cruiser in 92 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the French lost in 92 Sea Zone
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser

    Non Combat Move - Germans
                2 bombers moved from 92 Sea Zone to France
                1 fighter moved from 92 Sea Zone to Southern France
                5 armour and 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                3 aaGuns moved from Baltic States to Eastern Poland
                1 artillery and 9 infantry moved from Germany to Poland
                5 infantry moved from Romania to Eastern Poland
                2 artilleries moved from Western Germany to Germany
                1 artillery moved from France to Western Germany
                1 armour moved from Northern Italy to Romania
                2 fighters moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 armour and 2 infantry placed in Romania
                2 armour and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 fighter
        France : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 tactical_bombers
        Romania : 2 armour, 1 factory_minor and 2 infantry
        Poland : 1 artillery and 9 infantry
        Germany : 2 armour, 2 artilleries, 1 factory_major and 2 infantry
        Denmark : 2 infantry
        Belarus : 1 flag, 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 3 aaGuns, 5 armour, 5 infantry and 3 mech_infantrys
        Bessarabia : 1 flag, 2 artilleries and 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 20 infantry
        112 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        125 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 39
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 29 / 30
        UK_Pacific : 17 / 17
        Italians : 13 / 18
        ANZAC : 18 / 18
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                1 fighter moved from Bryansk to Belarus

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                1 fighter moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bessarabia
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Smolensk
                1 armour and 3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Belarus to Russia
                1 aaGun, 1 artillery and 17 infantry moved from Archangel to Smolensk
                1 aaGun and 12 infantry moved from Yakut S.S.R. to Buryatia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                10 infantry placed in Russia
                1 armour and 1 infantry placed in Volgograd
                Russians undo move 2.
                1 armour placed in Volgograd
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

  • '20 '19 '18 '17 '16

    Sorry I’ve got some personal stuff going on and I’ll be gone until Monday.

  • '20 '19 '18 '15 '13

    no worries

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 armour moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Kweichow
                2 artilleries and 3 infantry moved from Yunnan to Kweichow
                2 bombers moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from Suiyuyan to Hopei
                      Japanese take Hopei from Chinese
                1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 cruiser in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 41 Sea Zone
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  1/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 :  4/4 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  2/2 hits
                        1 infantry owned by the British, 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 8 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 :  4/13 hits
                        Chinese roll dice for 8 infantry in Kweichow, round 2 :  3/8 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in Kweichow, round 3 :  5/10 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 3 :  2/4 hits
                        4 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for Chinese: 8 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 battleship
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Celebes

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                2 fighters moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                2 bombers, 3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                3 armour moved from Manchuria to Jehol
                2 tactical_bombers moved from Japan to Kwangsi

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 fighter placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 bombers, 6 fighters and 4 tactical_bombers
        Korea : 1 aaGun and 8 infantry
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Kiangsi : 1 flag, 1 artillery and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag, 3 armour
        Manchuria : 1 flag, 1 factory_minor
        Shensi : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour
        Hunan : 1 flag
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 artillery and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        43 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        45 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
        35 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 31
        Japanese : 50 / 50
        Americans : 50 / 52
        Chinese : 3 / 7
        British : 29 / 30
        UK_Pacific : 9 / 17
        Italians : 13 / 18
        ANZAC : 18 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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