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Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
This game I swear. Like every round you never know what the hell is happening
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
Combat - Japanese
Battle in Hawaiian Islands
Battle in New Zealand
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Hawaiian Islands from Americans, taking New Zealand from ANZAC, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 aaGun, 4 artilleries and 12 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Manchuria to Korea
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Kwangsi to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
5 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
1 aaGun, 1 artillery and 5 infantry moved from Kwangsi to Hunan
Place Units - Japanese
1 destroyer and 4 transports placed in 6 Sea Zone
1 harbour placed in Java
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Production/PUs Summary :
Germans : 49 / 61
Russians : 34 / 37
Japanese : 60 / 70
Americans : 51 / 72
Chinese : 7 / 15
British : 28 / 20
UK_Pacific : 6 / 3
Italians : 15 / 18
ANZAC : 8 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Burma to French Indo China
1 artillery, 1 fighter and 1 infantry moved from Burma to Shan State
2 fighters moved from Egypt to British Somaliland
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in British Somaliland
British attack with 2 fighters
Italians defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
3 aaGuns, 1 artillery, 11 infantry and 2 mech_infantrys moved from Burma to India
1 fighter moved from Shan State to India
1 armour moved from Alexandria to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 8 infantry moved from Alexandria to Egypt
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 fighter moved from British Somaliland to 76 Sea Zone
1 cruiser, 3 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to 96 Sea Zone
2 fighters moved from Morocco to Tobruk
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - British
2 fighters placed in Egypt
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Sumatra to New Guinea
Place Units - Italians
1 artillery, 2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,3,6,2
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total
Production/PUs Summary :
Germans : 49 / 61
Russians : 34 / 37
Japanese : 58 / 70
Americans : 52 / 67
Chinese : 8 / 14
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 14 / 7
ANZAC : 8 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 fighter moved from Malta to Rostov
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
French take 97 Sea Zone from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
According to the calculator I have a 100% chance of losing this game…. However that was only out of 5000 battles. I NEED A ONE A MILLION TO WIN THIS GAME COME ON BABY.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 fighters moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 2 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 3 mech_infantrys in Western Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters moved from Western Ukraine to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to Western Germany
4 armour and 3 mech_infantrys moved from Baltic States to Belarus
3 artilleries and 4 infantry moved from Novgorod to Belarus
Place Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,4,3,6,4
Germans collect 47 PUs (5 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Production/PUs Summary :
Germans : 52 / 58
Russians : 31 / 37
Japanese : 58 / 70
Americans : 52 / 67
Chinese : 8 / 14
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 14 / 7
ANZAC : 8 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Playing the allies is like playing the lotto. You get a 1% chance to defend France a series of prayers 5-10% prayers and then it ends with less than 1% odds.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour and 2 mech_infantrys moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
1 artillery moved from Ukraine to Rostov
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
I’ve only ever played the Allies a dozen times, so I can’t make a fully qualified judgement.
I think with a larger bid the Allies would certainly be workable. But I haven’t dialed in what I need yet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
4 artilleries, 6 infantry and 5 transports moved from 33 Sea Zone to 62 Sea Zone
4 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 62 Sea Zone
4 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 42 Sea Zone to 62 Sea Zone
1 battleship moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Combat - Japanese
Battle in New South Wales
Japanese attack with 8 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
AA fire in New South Wales : 0/2 hits
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits
Japanese roll dice for 8 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in New South Wales, round 2 : 7/21 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 2 fighters and 11 infantry in New South Wales, round 2 : 6/15 hits
8 infantry owned by the ANZAC, 6 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 8 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in New South Wales, round 3 : 10/15 hits
ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in New South Wales, round 3 : 4/7 hits
3 infantry owned by the ANZAC, 4 infantry owned by the Japanese, 2 artilleries owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 8 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Japanese: 10 infantry
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 2 fighters and 11 infantry
Battle in Queensland
Non Combat Move - Japanese
1 destroyer moved from 63 Sea Zone to 28 Sea Zone
1 destroyer moved from 26 Sea Zone to 11 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
7 fighters and 4 tactical_bombers moved from Philippines to Caroline Islands
2 aaGuns, 5 artilleries and 18 infantry moved from Hunan to Kwangsi
2 aaGuns and 3 infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Korea to 6 Sea Zone
2 aaGuns, 3 infantry, 2 mech_infantrys and 4 transports moved from 6 Sea Zone to 26 Sea Zone
2 aaGuns, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Korea to Jehol
Place Units - Japanese
7 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Production/PUs Summary :
Germans : 52 / 58
Russians : 32 / 38
Japanese : 62 / 85
Americans : 52 / 67
Chinese : 8 / 14
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 13 / 7
ANZAC : 4 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Not as suspenseful rolls there as Moscow.
Yeah you hold the vcs for a round, I do not get an attack. GG
I would need one more round.
Maybe I went overboard sending everything to the atlantic lol.
well played wheat
Yeah I do not think anyone should play the allies against me you or zhukov with anything less than 18.
In hindsight I should have done a balanced buy with usa from the get go. I just thought things would go better in Europe… then gibraltar happen… and the french attack sucked and yeah… lol.
Sad thing is you would get Russia eventually anyway.
18 bid is 1 inf new guinea, 1 inf egypt (lose that lose the game pretty much), what to do with 12… sub 98 and sub 91? I guess I could do that, but all that does is smooth over UK1 attacks.
Fighter scotland would throw lots of players into a hissy fit on G1 with a dd on 110… so good.
Bomber amur attack japan cruiser is amazing when it works out, because you land safely in kweichow after and it is so good.
Could do infantry yunnan, fighter Russia, get a nice 8 man defense for yunnan round 1. Turn J1 into a crap shoot.
I guess I got to just accept Russia is going to fall every game… I need to have the pacific situation handled by then and enough dudes on Egypt to thwart a possible japan crazy thing. That is generally how everyone else does it and they always lose… sad thing is that is the best the allies can do :\ Maybe get a foothold in Korea then fly fighters with usa to Russia.
Eh oh well. Things to think about.
I am like you, I do not lose with the axis so it is hard to figure out what the allies can do about it LOL.
Fighter scotland is smart, just wish it left room for more than 1 or 2 further units.
I think I will have to do with that. I do like scrambling against germany because trading air units with germany reduces the triple threat 1 german air unit has.